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<section begin=description /><noinclude>'''Water Walking''' allows</noinclude><includeonly>Allows</includeonly> the target to walk on water. This only works on smooth water and is ineffective on large open lakes, a rapid river or an ocean, however it is good for submerged areas frequently found in deep dungeons.<section end=description /> |
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''Don't get caught out there!'' |
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The '''Water Walking''' spell allows a character to walk on water. The most prevalent use is on [[Maelstrom Bay]], in [[River's Rest]] where Water Walking will allow you to drag a body across the water's surface, but there are other locations, such as a brackish stream in [[Vipershroud]], that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts [[Elemental Dispel (417)]] or [[Spirit Dispel (119)]] on the user in order to reduce her defenses. |
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__NOTOC__ |
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== Tactical Considerations == |
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Water Walking will make it possible for a body to be dragged across the water's surface (such as across Maelstrom Bay near River's Rest). In swamp areas it can allow free movement through the mud that would otherwise slow travelers down. Water Walking also provides a bonus to [[Swimming]] ability and helps in defending against drowning [[SMR|maneuvers]]. |
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Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], [[Spirit Dispel (119)]], or another dispelling spell, on the user in order to reduce her defenses. |
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== Locations that use Water Walking == |
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:*[[Marsh Keep]], River's Rest |
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:*The lake approaching [[Imaera's Shrine]] |
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== |
=== Applications === |
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Initial cast: |
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<div {{log}}> |
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</div> |
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''not necessarily comprehensive'' |
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Wearing off: |
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<div {{log}}> |
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</div> |
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*[[Maelstrom Bay]], [[River's Rest]], including the ability to drag dead bodies across water, because it's magic. |
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*[[Lake Marliese]] on the approach to Imaera's shrine |
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*Triton drowning attacks in the [[Ruined Temple]] |
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== Messaging == |
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{| class="wikitable" |
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== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net |
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! Cast |
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! Expiration |
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{{AR2}} |
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[[Category: Minor Spiritual Spells]] |
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{{:sparkling aquamarine potion}} |
Latest revision as of 13:52, 11 January 2023
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Water Walking allows the target to walk on water. This only works on smooth water and is ineffective on large open lakes, a rapid river or an ocean, however it is good for submerged areas frequently found in deep dungeons.
Don't get caught out there!
Tactical Considerations
Water Walking will make it possible for a body to be dragged across the water's surface (such as across Maelstrom Bay near River's Rest). In swamp areas it can allow free movement through the mud that would otherwise slow travelers down. Water Walking also provides a bonus to Swimming ability and helps in defending against drowning maneuvers.
Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts Elemental Dispel (417), Mental Dispel (1218), Spirit Dispel (119), or another dispelling spell, on the user in order to reduce her defenses.
A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Applications
not necessarily comprehensive
- Maelstrom Bay, River's Rest, including the ability to drag dead bodies across water, because it's magic.
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr Trail on the trail to the Elven Nations
- Lake Marliese on the approach to Imaera's shrine
- Swamp in Upper Trollfang
- Mistydeep River on the way to Sorcerer's Isle outside of Ta'Vaalor
- Triton drowning attacks in the Ruined Temple
Messaging
Cast | A misty halo surrounds you. |
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Expiration | The misty halo fades from you. |
Alchemy Recipes
A sparkling aquamarine potion | |
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Eastern version | Western version |
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