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{{saved-post|category=Marketplace|topic=(Unknown)|author=HECTOMANER|subject=[[black ora]] maul|messagenum=2460|date=5/19/2005 12:51:09 PM}}
'''Black ora weapons''' were originally released during the 2005 [[Wavedancer]] event and are scripted weapons comprised of [[black ora]]. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were ''a black ora longsword'' and ''a black ora maul''. There have been other [[/notable|notable black ora weapons released]] including at the [[Ebon_Gate_2009_auction_list|Ebon Gate 2009 auction]], [[Return to Coraesine Field]] 2013, and the [[Great Auction of 2016]].


These weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]]. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character's hand. Once this happens, the character needs to have the curse neutralized before [[STOW (verb)|stowing]], [[DROP (verb)|dropping]], or [[GIVE (verb)|giving]] the weapon. The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contains the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having either spell cast on them.
as much as i love this weapon, my [[paladin]] using it is going to be hunting [[undead]] for a
long time now, so i really have little use for it for quite a while.


Because of its evil nature, black ora will backlash against its wielder if they attempt to use it to attack an undead creature. A backlash will likewise occur if anyone attempts to cast [[Bless (304)]] on the weapon. Successfully bonding with [[Holy Weapon (1625)]] will cause it to be marked as [[sanctified]], but it will still backlash if used to attack the undead.
; a [[black ora]] [[maul]] : The black ora maul is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.
* 4x
* 9lbs
* 85/210
* permanent bonus to [[mana]] regeneration while held in hand.
* permanently cursed. when put in hand, you have a few seconds to move it around, stow it, etc, until the curse takes effect, at which point you need a pure potion poured on it, or remove curse (or neutralize curse, i forget which) cast at you by a [[cleric]] (or [[scroll]], magic item, etc).


Pure black ora come in two varieties, '''minor''' and '''major'''. Minor weapons are more readily available and have all the features as described. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.
there are tons of [[script]]s to this weapon, just by having it in your hand, all completely random. on occasion, it may lash back and hurt you, i've heard other people say their black ora did, but i've yet to have that happen.
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Item as needed. -->
|tier=Minor Black Ora Weapon<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=<!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
!CLUTCH
|You clutch your black ora (weapon), your palms sweating with fear.
|{{addmetext}}
|-
!POKE
|You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword.
|Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.
|-
!RAISE
|As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.
|As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky. After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.
|-
!TOUCH (Oleani)
|Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs! <br />
&nbsp;&nbsp;... 15 points of damage!<br />
&nbsp;&nbsp;Your neck is snapped violently by spasming muscles.<br />
&nbsp;&nbsp;You are stunned for 2 rounds!
|{{addmetext}}
|-
!TOUCH (Unknown)
| You touch the black ora {weapon} cautiously. The shadows swirl around your hand, caressing it.
|{{addmetext}}
|-
!WAVE
|As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom.
|As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra. A sibilant hiss is heard from within the gloom.
|}
{{itemtier <!-- Copy/Paste x #Item as needed. -->
|tier=Tier 3 - Major Black Ora weapon<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze=You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you'll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! ATTEND
| {{addmetext}}
| {{addmetext}}
|}
==Additional Information==


===Show description===
several different types of flares on this, including one that seems to use the [[Disruption critical table|Mana Disrupt]] [[Critical table|crit table]].


<pre{{log2}}>The black ora longsword is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.</pre>
several activated [[Script|scripts]] as well, here are the ones i've found


===Custom curse/uncurse messaging===
this is the curse setting in: The shadows darken and lengthen from your black ora maul and wraps around your hand.
{| {{prettytable}}
!Status !!First Person !!Third Person
|-
! Cursing
| The shadows darken and lengthen from your black ora {weapon} and wraps around your hand.
|{{addmetext}}
|-
! Uncursing
| The black ora {weapon} howls as the shadows retreat from around it.
|{{addmetext}}
|}


===Flares===
The black ora maul pulses in your hand, as if seeking something.
Black ora has special flares, including some that seem to use the [[disruption critical table]]. It has been reported by players that the [[flare]] rate is approximately 25%, which is higher than the standard flare rate of approximately 15%. Because the flares are script-based, these weapons have their special properties slot open and can accept another set of flares or weighting provided they do not take up the primary script slot.


<pre{{log2}}>** A low moaning emanates from your (weapon) as the shadows swirl off and surround the (creature), assaulting it with flashes of greenish-black essence! **
You run a finger down the shadows enveloping your maul. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the maul.


** As you attack the (creature), the shadows surrounding your (weapon) swirl off and strike! **
; clutch : >You clutch your black ora maul, your palms sweating with fear.
; poke : >You run a finger down the shadows enveloping your maul. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the maul.
; raise : >As you raise your black ora maul, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the maul which flickers with pulses of greenish-black essence.
; touch : >You touch the black ora maul cautiously. The shadows swirl around your hand, caressing it.
; wave : >As you wave the black ora maul in the air, the shadows swirl off the black ora maul obscuring you from view momentarily. A sibilant hiss is heard from within the gloom.


** As you land your blow, the shadows surrounding the (weapon) begin to swirl like a miniature vortex. The greenish-black essence batters the (creature)! **
looking for at least 20mil on this, will accept trades possibly, or a buyout MB: 20 mil


** As you strike the (creature), the shadows surrounding his (weapon) swirl off and strike! **
email me at my play.net or get me on AIM - hectomaner or hectoatwork


** As your (weapon) connects with the (creature), a low hiss is heard and the shadows strike with greenish-black essence fangs! **
-----


** Dancing bursts of greenish-black essence pulse from your (weapon) as the shadows lengthen and extend to assault the (creature)! **
MASON5108
Unholy Black Ora
on 4/2/2005 2:45:01 AM
2093


** The shadows surrounding your (weapon) lash out with a crack of greenish-black essence! **</pre>
Well, as much as I love this new unholy black ora [[longsword]] won on the wavedancer, I've already spent hours upon hours bonding to my favorite weapon. This being the case, I've opted not to switch weapons. So, I'm taking offers on the longsword this weekend. Will sell to the highest offer. Just post any offers here or e-mail my play.net address. Thanks!


===Ambient messaging===
; a black ora longsword : Show: The black ora longsword is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.
The ambient messaging is based upon the deity to whom a character is [[CONVERT (verb)|converted]]. On occasion the weapon lashes back and hurts the wielder. The following is a list of messaging for an unconverted character.
* weighs 5 pounds
* 80/190
* seems to be ora enchant.
* Weapon is permacursed, and gets stuck in your hand until uncuresed or a pure potion is used poured on it.
: The shadows darken and lengthen from your black ora longsword and wrap around your hand.


<pre{{log2}}>
; Wave : The shadows surrounding your black ora longsword swirl around and a low murmuring can be faintly heard from within the gloom.
Your twohanded sword suddenly pulses, causing the area to be overcome with shadows. After a brief duration, the shadows begin to recede to the light and your vision returns.
As you wave the black ora longsword in the air, the shadows swirl off the black ora longsword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom.


The twohanded sword pulses in your hand, as if seeking something.
Randomly Occuring Scripts:
:The shadows swirl around your black ora longsword.
''Kout tightens his grip on his black ora spear.''
:The black ora longsword pulses in your hand, as if seeking something.


The shadows swirl around your twohanded sword.
When uncursed:
:The black ora longsword howls as the shadows retreat from around it.


The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.
The little bit I've played with it reveal a very intresting myriad of different types of flares, as well as flaring almost every single other swing.
''The shadows surrounding Basra's black ora longsword swirl around and a low murmuring can be faintly heard.''


Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.
-----


For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.
==[[Flare]]s==
===Excerpted from Hectomaner's post #2460===


The shadows surrounding your twohanded sword writhe and twist.
You swing a black ora maul at a [[Sheruvian harbinger]]!
AS: +378 vs DS: +144 with AvD: +54 + d100 roll: +23 = +311
... and hit for 87 points of damage!
Respectable shot to the back.
** The shadows surrounding your black ora maul lash out with
a crack of greenish-black essence! **
... 30 points of damage!
The Sheruvian harbinger's neck bones snap.
Head looks precariously balanced now.
Roundtime: 5 sec.


The shadows surrounding your hand begins to darken and constrict savagely!
You swing a black ora maul at a Sheruvian harbinger!
Your hand swells and turns purple, then explodes in a shower of blood!
AS: +378 vs DS: +228 with AvD: +54 + d100 roll: +41 = +245
... and hit for 58 points of damage!
... 20 points of damage!
Bones from several fingers driven through your skin.
Large gash to the right arm, several muscles torn.
You are stunned for 1 round!
** Dancing bursts of greenish-black essense pulse from your black ora
maul as the shadows lengthen and extend to assault the Sheruvian harbinger! **
... 30 points of damage!
The Sheruvian harbinger's spine warps and protrudes through skin.
Roundtime: 5 sec.


The twohanded sword in your hand pulses as waves of evil emanate from it.
You swing a black ora maul at a Sheruvian harbinger!
Roundtime 30 sec.
AS: +378 vs DS: +153 with AvD: +54 + d100 roll: +51 = +330
''Kout cowers away from the black ora spear in his hand.''
... and hit for 81 points of damage!
Mighty blow cracks several ribs.
** A low moaning emenates from your black ora maul as the shadows swirl
off and surround the Sheruvian harbinger, assaulting it with flashes of
greenish-black essence! **
... 20 points of damage!
You snap the tendons in the Sheruvian harbinger's foot. Looks painful.
Roundtime: 5 sec.


Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.
2 others flares i was able to dig up in logs:
** As you attack the [[horned vor'taz]], the shadows surrounding your black
ora maul swirl off and strike! **
... 15 points of damage!
Strike to the horned vor'taz's back causes minor spasms.


A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.
** As your black ora maul connects with the horned vor'taz, a low hiss is
heard and the shadows strike with greenish-black essence fangs! **
... 15 points of damage!
Chest spasm makes it hard for the horned vor'taz to breathe.


A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.


The shadow twisting around your twohanded sword extends forth a bit and sniffs around.
===Excerpted from Mason5108's post #2093===
Here are some examples....


The shadows surrounding your twohanded sword pulse swirl up and divide. The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.
(Note that this post was very early after the release of these weapons, so the flare messaging includes a buggy line of text indicating two variable results that should not be visible to players (for example, "V9 is 1, V8 is 0").)


You feel your twohanded sword pull at your hand, as if trying to escape.
You swing a black ora longsword at a [[storm giant]]!
AS: +256 vs DS: +146 with AvD: +39 + d100 roll: +85 = +234
... and hit for 54 points of damage!
Well aimed strike shatters bone in left arm!
The storm giant is stunned!
V9 is 1, V8 is 0
** As you strike the storm giant, the shadows surrounding his black
ora longsword swirl off and strike! **
... 10 points of damage!
Strike to the storm giant's left arm sprains biceps.
Roundtime: 5 sec.


A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.
You swing a black ora longsword at a storm giant!
''Basra turns a few shades lighter and tightens their grip on her longsword.''
AS: +256 vs DS: +141 with AvD: +39 + d100 roll: +19 = +173
... and hit for 33 points of damage!
Well aimed shot, punctures calf!
The storm giant is stunned!
V9 is 62, V8 is 18
** Dancing bursts of greenish-black essense pulse from your black ora
longsword as the shadows lengthen and extend to assault the storm giant! **
... 35 points of damage!
Blood in the storm giant's shield arm boils, sending up a red mist.
Roundtime: 5 sec.


Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.
You swing a black ora longsword at an [[arctic manticore]]!
''Kout tightens his grip on his black ora spear with a haunted expression in his eyes.''
AS: +256 vs DS: +141 with AvD: +40 + d100 roll: +64 = +219
... and hit for 40 points of damage!
Deep cut to the arctic manticore's left hand!
Seems to have broken some fingers too.
V9 is 4, V8 is 19
** A low moaning emenates from your black ora longsword as the shadows swirl
off and surround the arctic manticore, assaulting it with flashes of greenish-black
essence! **
... 15 points of damage!
Strike to the arctic manticore's left arm sprains biceps.
Roundtime: 5 sec.


A low moaning wail emanates from your black ora longsword.
You swing a black ora longsword at an arctic manticore!
AS: +256 vs DS: +161 with AvD: +40 + d100 roll: +74 = +209
... and hit for 50 points of damage!
Diagonal slash leaves a bloody trail across the arctic manticore's torso.
The arctic manticore is stunned!
V9 is 3, V8 is 16
** As you land your blow, the shadows surrounding the black ora longsword
begin to swirl like a miniature vortex. The greenish-black essence batters
the [[arctic manticore]]! **
It is wrenched to the ground in a sickening thud!
... 15 points of damage!
Spasm to the arctic manticore's left hand.


For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.
AS: +233 vs DS: +106 with AvD: +40 + d100 roll: +63 = +230
... and hit for 51 points of damage!
Strike connects with shoulder blade!
V9 is 14, V8 is 20
** As your black ora longsword connects with the arctic manticore, a low
hiss is heard and the shadows shadows stike with greenish-black essence fangs! **
... 15 points of damage!
Strike to the arctic manticore's back causes minor spasms.
Roundtime: 5 sec.


You swing a black ora longsword at a [[cold guardian]]!
A soft keening emanates from within your black ora longsword, filling you with a sense of confidence.
Eyes narrow as the mutter darkly utterly unaware of your presence.
AS: +233 vs DS: +150 with AvD: +40 + d100 roll: +80 = +203
... and hit for 48 points of damage!
The cold guardian is knocked to the ground!
V9 is 61, V8 is 19
** Dancing bursts of greenish-black essense pulse from your black ora
longsword as the shadows lengthen and extend to assault the cold guardian! **
... 15 points of damage!
Roundtime: 5 sec.


You swing a black ora longsword at a cold guardian!
Waves of revulsion pour from your black ora mace and you stare at it.</pre>
==See Also==
AS: +236 vs DS: +166 with AvD: +40 + d100 roll: +15 = +125
* [[Black ora]] material
... and hit for 9 points of damage!
* [[/notable|Notable black ora weapons]]
V9 is 78, V8 is 18
* [[Black ora jewelry]]
** As you land your blow, the shadows surrounding the black ora longsword begin to
</td><td>
swirl like a miniature vortex. The greenish-black essence batters the cold guardian! **
{{iteminfo
It is wrenched to the ground in a sickening thud!
|type=Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
... 25 points of damage!
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
The cold guardian is stunned!
|itemclass=Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
Roundtime: 5 sec.
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->

|itemclass3=
[[Category:Materials]]
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
[[Category:Legendary Items]]
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue=Wavedancer 2005<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=ATTEND<!-- Verbs MUST be capitalized when entered. -->
|verb2=CLUTCH
|verb3=POKE
|verb4=RAISE
|verb5=TOUCH
|verb6=WAVE
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 17:53, 20 July 2022

Black ora weapons were originally released during the 2005 Wavedancer event and are scripted weapons comprised of black ora. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were a black ora longsword and a black ora maul. There have been other notable black ora weapons released including at the Ebon Gate 2009 auction, Return to Coraesine Field 2013, and the Great Auction of 2016.

These weapons are permanently cursed, give a bonus to mana point regeneration and wisdom, and give a penalty to spirit regeneration. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character's hand. Once this happens, the character needs to have the curse neutralized before stowing, dropping, or giving the weapon. The curse may be neutralized by pouring a dose of a pure potion or other potion (usually from special events) that contains the spell Neutralize Curse (309) or Remove Curse (315), or by having either spell cast on them.

Because of its evil nature, black ora will backlash against its wielder if they attempt to use it to attack an undead creature. A backlash will likewise occur if anyone attempts to cast Bless (304) on the weapon. Successfully bonding with Holy Weapon (1625) will cause it to be marked as sanctified, but it will still backlash if used to attack the undead.

Pure black ora come in two varieties, minor and major. Minor weapons are more readily available and have all the features as described. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.

Minor Black Ora Weapon

Verb First Third
CLUTCH You clutch your black ora (weapon), your palms sweating with fear. This section has not been added yet; please add to it now!
POKE You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword. Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.
RAISE As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence. As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky. After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.
TOUCH (Oleani) Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!

  ... 15 points of damage!
  Your neck is snapped violently by spasming muscles.
  You are stunned for 2 rounds!

This section has not been added yet; please add to it now!
TOUCH (Unknown) You touch the black ora {weapon} cautiously. The shadows swirl around your hand, caressing it. This section has not been added yet; please add to it now!
WAVE As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom. As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra. A sibilant hiss is heard from within the gloom.

Tier 3 - Major Black Ora weapon

Analyze

You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you'll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.
Verb First Third
ATTEND This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Show description

The black ora longsword is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.

Custom curse/uncurse messaging

Status First Person Third Person
Cursing The shadows darken and lengthen from your black ora {weapon} and wraps around your hand. This section has not been added yet; please add to it now!
Uncursing The black ora {weapon} howls as the shadows retreat from around it. This section has not been added yet; please add to it now!

Flares

Black ora has special flares, including some that seem to use the disruption critical table. It has been reported by players that the flare rate is approximately 25%, which is higher than the standard flare rate of approximately 15%. Because the flares are script-based, these weapons have their special properties slot open and can accept another set of flares or weighting provided they do not take up the primary script slot.

** A low moaning emanates from your (weapon) as the shadows swirl off and surround the (creature), assaulting it with flashes of greenish-black essence! **

** As you attack the (creature), the shadows surrounding your (weapon) swirl off and strike! **

** As you land your blow, the shadows surrounding the (weapon) begin to swirl like a miniature vortex. The greenish-black essence batters the (creature)! **

** As you strike the (creature), the shadows surrounding his (weapon) swirl off and strike! **

** As your (weapon) connects with the (creature), a low hiss is heard and the shadows strike with greenish-black essence fangs! **

** Dancing bursts of greenish-black essence pulse from your (weapon) as the shadows lengthen and extend to assault the (creature)! **

** The shadows surrounding your (weapon) lash out with a crack of greenish-black essence! **

Ambient messaging

The ambient messaging is based upon the deity to whom a character is converted. On occasion the weapon lashes back and hurts the wielder. The following is a list of messaging for an unconverted character.

Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.

The twohanded sword pulses in your hand, as if seeking something.
Kout tightens his grip on his black ora spear.

The shadows swirl around your twohanded sword.

The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.
The shadows surrounding Basra's black ora longsword swirl around and a low murmuring can be faintly heard.

Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.

For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.

The shadows surrounding your twohanded sword writhe and twist.

The shadows surrounding your hand begins to darken and constrict savagely!
  Your hand swells and turns purple, then explodes in a shower of blood!
  ... 20 points of damage!
  Bones from several fingers driven through your skin.
  You are stunned for 1 round!

The twohanded sword in your hand pulses as waves of evil emanate from it.
Roundtime 30 sec.
Kout cowers away from the black ora spear in his hand.

Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.

A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.

A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.

The shadow twisting around your twohanded sword extends forth a bit and sniffs around.

The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.

You feel your twohanded sword pull at your hand, as if trying to escape.

A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.
Basra turns a few shades lighter and tightens their grip on her longsword.

Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.
Kout tightens his grip on his black ora spear with a haunted expression in his eyes.

A low moaning wail emanates from your black ora longsword.

For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.

A soft keening emanates from within your black ora longsword, filling you with a sense of confidence.
Eyes narrow as the mutter darkly utterly unaware of your presence.

Waves of revulsion pour from your black ora mace and you stare at it.

See Also

Black ora weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Wavedancer 2005
Tiered Yes
Number of Tiers 3
Item Verbs
ATTEND CLUTCH POKE RAISE
TOUCH WAVE