Spirit Barrier (102): Difference between revisions
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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a bonus to defense and penalty to non-magical attacks. |
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== Effects == |
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*+20 [[DS]]/[[UDF]] bonus. Additional +1 DS for every 2 [[Minor Spiritual]] ranks above two. |
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*-20 [[Attack strength|AS]]/[[UAF]] penalty to melee/ranged/unarmed attacks, not including [[bolt spell]]s. Additional -1 AS for every 2 [[Minor Spiritual]] ranks above two. |
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*A boost to maneuver defense for some [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. |
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==Description== |
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'''Spirit Barrier''' <section begin=description /><includeonly>Spirit Barrier</includeonly><noinclude>It</noinclude> provides a base bonus of +20 to [[physical]], [[ranged]] and [[bolt]] [[defensive strength]] and [[unarmed defense factor]] at the cost of -20 to [[physical]] [[attack strength]]. Physical attacks moving through the air wall (in or out) suffer -20 to [[Attack Strength]] and -20 to [[Unarmed attack factor|Unarmed Attack Factor]].<section end=description /> |
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For each rank of [[Minor Spiritual|Minor Spiritual Base]] spells known: |
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When self-cast, a character may end the effect with the {{boldmono|[[STOP]]}} verb. |
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* the duration of the spell is extended by 60 seconds from its base 1200 second duration |
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* the DS bonus is increased by +1 DS/UDF (reducing AS/UAF by -1) for every 2 ranks known over 102. |
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This spell is '''NOT''' [[selfcast]] only, but must pass a warding check when cast upon others, for a duration determined by the warding margin. |
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The DS bonus is capped at the caster's [[level]]. |
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== Tactical Considerations == |
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[[Bolt spell]]s do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells. |
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Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check {{mono|[[TARGET]]}} afterwards and {{mono|TARGET CLEAR}} if necessary. |
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== Messaging == |
== Messaging == |
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Initial cast: |
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<div {{Log|margin-right=400px}}> |
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</div> |
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{| class="wikitable" |
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Wearing off: |
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<div {{Log|margin-right=400px}}> |
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! Cast |
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</div> |
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! Expiration |
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{{AR}} |
{{AR}} |
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{{:swirling grey potion}} |
{{:swirling grey potion}} |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#102 Minor Spiritual Spell Circle: Spirit Barrier], on Play.net |
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[[Category:Minor Spiritual Spells]] |
Latest revision as of 03:54, 8 February 2024
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Description
Spirit Barrier It provides a base bonus of +20 to physical, ranged and bolt defensive strength and unarmed defense factor at the cost of -20 to physical attack strength. Physical attacks moving through the air wall (in or out) suffer -20 to Attack Strength and -20 to Unarmed Attack Factor.
For each rank of Minor Spiritual Base spells known:
- the duration of the spell is extended by 60 seconds from its base 1200 second duration
- the DS bonus is increased by +1 DS/UDF (reducing AS/UAF by -1) for every 2 ranks known over 102.
The mana cost also increases by +1 for every 6 Minor Circle ranks known over 102.
This spell is NOT selfcast only, but must pass a warding check when cast upon others, for a duration determined by the warding margin.
The DS bonus is capped at the caster's level.
Tactical Considerations
Bolt spells do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.
Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an Adventurer's Guild escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check TARGET afterwards and TARGET CLEAR if necessary.
Messaging
Cast | The air thickens and begins to swirl around you. |
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Expiration | The air calms down around you. |
Alchemy Recipe
A swirling grey potion | |
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Eastern version | Western version |
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