Quake (1714): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 10: Line 10:
| status = [[Prone]]
| status = [[Prone]]
| ctype = None
| ctype = None
| mana_cost = 5
| navigation = {{Arcane navigation}}
| navigation = {{Arcane navigation}}
}}
}}
Line 17: Line 18:
:''Quake is useful because a prone opponent has their Attack Strength (AS) and Defense Strength (DS) lowered by -50. This is an easy way to get a big advantage over an opponent. This spell is more likely to cause victims to fall down than the Wizard spell, Tremors.''
:''Quake is useful because a prone opponent has their Attack Strength (AS) and Defense Strength (DS) lowered by -50. This is an easy way to get a big advantage over an opponent. This spell is more likely to cause victims to fall down than the Wizard spell, Tremors.''


The '''Quake''' spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer [[roundtime]]. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.
<section begin=description /><noinclude>The '''Quake''' spell creates</noinclude><includeonly>Creates</includeonly> an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer [[roundtime]]. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.<section end=description />


Although this spells looks similar to the [[Wizard]] spell [[Tremors (909)]], it is different in that it affects adjacent rooms and causes [[roundtime]] on targets.
Although this spells looks similar to the [[Wizard]] spell [[Tremors (909)]], it is different in that it affects adjacent rooms and causes [[roundtime]] on targets.


Quake can be found in [[cracked clay disc]]s.
== Messaging ==
== Messaging ==
<pre{{Log2|margin-right=400px}}>
<pre{{Log2|margin-right=400px}}>
Line 29: Line 31:


==Resources==
==Resources==
*[[Arcane Circle (saved posts)]]
*[[Arcane/saved posts#Quake (1714)|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#709 Sorcerer Base Spell Circle: Quake], on Play.net

Latest revision as of 20:11, 1 January 2024

Quake (1714)
Mnemonic [QUAKE]
Duration Instantaneous
Mana Cost 5
Attack Magic - Disabling  
Subtype Maneuver 
Target(s) Room & Adjacent Rooms 
Interval {{{interval}}} 
State(s) Inflicted Prone
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility
This spell was originally a Sorcerer Base spell.

A minor quake is caused in the caster's location, and all adjacent rooms. Everyone in the area of effect must make a moderate saving roll to remain standing. Note that the effect is actually an illusion, the disruption is not in the ground but in the minds of everyone in the area of effect. As such, no structural damage will result, leaving the caster and their group completely immune to the effect.

Quake is useful because a prone opponent has their Attack Strength (AS) and Defense Strength (DS) lowered by -50. This is an easy way to get a big advantage over an opponent. This spell is more likely to cause victims to fall down than the Wizard spell, Tremors.

The Quake spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer roundtime. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.

Although this spells looks similar to the Wizard spell Tremors (909), it is different in that it affects adjacent rooms and causes roundtime on targets.

Quake can be found in cracked clay discs.

Messaging

You concentrate on projecting the illusion of a violent quake.
A greater spider loses its balance and falls to the ground.
A greater spider loses its balance and falls to the ground.

Resources