Basic Creature Script: Difference between revisions
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The '''Basic Creature Script''' ('''BCS''') is a standardized script for creatures. The BCS was implemented in 1998. Every |
The '''Basic Creature Script''' ('''BCS''') is a standardized script for creatures. The BCS was implemented in 1998. Every [[creature]] introduced since then has been BCS and a large number of the older critters have been rewritten to it as well. Critters often have innate abilities which are not tied to standard combat and magic systems, and not necessarily subject to the same rules. |
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Creatures that are under the BCS typically behave properly when delimbed (no right arm means no spell casting, for example), are capable of leveling up when they successfully kill a [[player character]], and typically do not have a single set level, but rather, a range of levels. |
Creatures that are under the BCS typically behave properly when delimbed (no right arm means no spell casting, for example), are capable of leveling up when they successfully kill a [[player character]], and typically do not have a single set level, but rather, a range of levels. |
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==See Also== |
==See Also== |
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* [[ |
* [[/saved posts|Saved posts]] |
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[[Category: |
[[Category: Combat Mechanics]] |
Latest revision as of 19:38, 12 November 2019
The Basic Creature Script (BCS) is a standardized script for creatures. The BCS was implemented in 1998. Every creature introduced since then has been BCS and a large number of the older critters have been rewritten to it as well. Critters often have innate abilities which are not tied to standard combat and magic systems, and not necessarily subject to the same rules.
Creatures that are under the BCS typically behave properly when delimbed (no right arm means no spell casting, for example), are capable of leveling up when they successfully kill a player character, and typically do not have a single set level, but rather, a range of levels.
Non-BCS creatures can have unusual behavior, such as casting without a right arm or a severe head injury, or have some other unusual properties. Non-BCS creatures, due to their unusual code, tend to be poor choices for Animate Dead subjects.
An example of a BCS creature is the giant rat or both the lesser and greater faeroth. Non-BCS creatures include the massive troll king.