Subdual Strike: Difference between revisions

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{{combat maneuver
{{deprecated|combat maneuver}}
{{Player System Manager
| available=all
| mnemonic=SSTRIKE
|mnemonic = sstrike
|type = Setup
| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
|roundtime = 2s
| prereqs=None
|stamina = 7
| requirements=A crushing weapon<br>(no weapon required<br>for [[Unarmed Specialist|unarmed specialists]])
|targets = Head
| roundtime = 5 sec.
|offensivegear = Right hand
| sq1 = 2
|defensivegear = Helmet, or armor covering the head
| sq2 = 3
|requirements = A suitable weapon to beat someone over the head with.
| sq3 = 4
|attributes = Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus<br>
| sq4 = 5
|availableto = All
| sq5 = 6
|availablein = Combat Maneuvers
| se1 = 3
}}
| se2 = 4
{{PSMcosts
| se3 = 6
|sq1 = 2|se1 = 3|pu1 = 4
| se4 = 7
|sq2 = 3|se2 = 4|pu2 = 6
| se5 = 9
|sq3 = 4|se3 = 6|pu3 = 8
| pu1 = 4
|sq4 = 5|se4 = 7|pu4 = 10
| pu2 = 6
|sq5 = 6|se5 = 9|pu5 = 12
| pu3 = 8
}}
| pu4 = 10
{{TOC limit|2}}
| pu5 = 12}}
{{PSMinfo

'''Subdual Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an attempt to knock a critter in the head with a weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage. Characters that are trained to be [[Unarmed Specialist|unarmed specialists]] do not require a weapon.
|mechanics = Attempt to knock a critter in the head with your weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage.
|additionalinfo = Characters that are trained to be [[Unarmed Specialist|unarmed specialists]] do not require a weapon.


There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below.
There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below.
{{sstrikebonus}}


This maneuver is similar but much more effective than the [[Rogue Guild]] skill [[Subdue]]. It is frequently used by [[bandit]]s, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.
{| {{prettytable}}
!colspan=2|Weapon modifiers
|-
|Runestaff|| -10
|-
|Mace|| 10
|-
|Dagger|| 10
|-
|Cestus|| 20
|-
|Blackjack|| 30
|}


===Messaging===
This maneuver is similar but much more effective than the [[Rogue Guild]] skill [[Subdue]].

==Messaging==
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A giantman [[bandit]] springs from the shadows and strikes at you!
A giantman [[bandit]] springs from the shadows and strikes at you!
Line 56: Line 44:
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}
*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net

[[Category:Combat Maneuvers]]

Latest revision as of 14:32, 25 July 2021

This combat maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Subdual Strike
Mnemonic [sstrike]
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Head
Offensive Gear Right hand
Defensive Gear Helmet, or armor covering the head
Requirements A suitable weapon to beat someone over the head with.
Attributes Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
Available To All
Available In Combat Maneuvers
Rank Square Semi Pure
1 2 3
2 3 4
3 4 6
4 5 7 10 
5 6 9 12

Mechanics

Attempt to knock a critter in the head with your weapon in order to stun it, reduce its perception, slow it down, and do some damage.

Additional Information

Characters that are trained to be unarmed specialists do not require a weapon.

There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.

Weapon modifiers
Runestaff -10
Mace 10
Dagger 10
Cestus 20
Blackjack 30


This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.

Messaging

A giantman bandit springs from the shadows and strikes at you!
[Roll result: 139 (open d100: 78)]
A giantman bandit delivers a blow to your head with his composite bow!
  ...6 damage!
You are stunned!
You are dazed!
Roundtime: 5 sec.

Resources