Glamour crystal: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Crystal of Concealment |
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A '''glamour crystal''' is a neck worn item that will conceal your features and inventory. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> As the robed figure removes a dark crystal pendant from around its neck the air around it seems to waver oddly as XXX is revealed in its place. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> As XXX rubs his dark crystal the air around him seems to flicker slightly and then a robed figure is standing in his place. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> As you stroke your fingers along the faceted sides of your dark crystal it flickers momentarily and the color of the glamour surrounding you shifts. (changes colors) |
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|<!-- Third Person View --> As the robed figure touches its dark crystal it flickers momentarily as the color of the figure's robe shifts. |
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|} |
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==Additional Information== |
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They do not hide a character's name when entering or leaving a room or other activities, they only conceal what someone will see when they {{boldmono|LOOK}} at the character. |
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This glamour does not affect the character looking in mirrors, and the old style robe and knight crystals only show the persons height and weight. |
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a dark crystal - Looking into the crystal you see the distorted image of a figure dressed in an austere sable robe. |
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A [[MoonShard#A_Moon-filled_Pendant|different version]] was released during [[Duskruin Arena]] "MoonShard Hunter," which also shows one's deity, but only has one color. |
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- Scripts - |
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===Look=== |
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The look of the crystal reflects how the character will look: |
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'''Crystal:''' |
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<pre{{log2}}> |
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As the robed figure removes a dark crystal pendant from around its neck the air around it seems to waver oddly as Tsin is revealed in its place. |
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Looking into the crystal you see the distorted image of a figure dressed in a radiant white robe. |
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</pre> |
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As Tsin rubs his dark crystal the air around him seems to flicker slightly and then a robed figure is standing in his place. |
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'''Character:''' |
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<pre{{log2}}> |
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>l at tsin |
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You see a tall, slender figure with features hidden by a deeply hooded, radiant white robe. |
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</pre> |
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'''Crystal:''' |
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<pre{{log2}}> |
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Looking into the crystal you see the distorted image of a figure dressed in an austere sable robe. |
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</pre> |
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'''Character:''' |
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<pre{{log2}}> |
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You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe. |
You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe. |
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</pre> |
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===Known crystals=== |
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a dark crystal: dark, black, brown, sable, ebon, grey (deeply hooded, austere <color> robes) |
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a shimmering golden crystal: copper-hued, opalescent, iridescent, golden, silver, white (deeply hooded, radiant <color> robes) |
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TOUCH (changes colors): |
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As you stroke your fingers along the faceted sides of your dark crystal it flickers momentarily and the color of the glamour surrounding you shifts. |
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a shining silvery crystal: mithril, steel, golden, silver, white (shining <color> knight) |
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As the robed figure touches its dark crystal it flickers momentarily as the color of the figure's robe shifts. |
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</td><td> |
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6 different color options: dark, black, brown, sable, ebon, grey |
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---- |
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;a shining silvery crystal |
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As Person rubs his silvery crystal the air around him seems to waver slightly and then an armored knight is standing in his place.<br> |
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>l person<br> |
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You see a tall, shining steel knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining mithril knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining golden knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining silver knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining white knight.<br> |
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As the armored knight removes a shining silvery crystal from around its neck the air around it seems to waver oddly as Person is revealed in its place.<br> |
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><br> |
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I can't find out how to turn it off without removing it. <br> |
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Only actions that pertain to the crystal use 'armored knight' normal activities use the character's name as normal. |
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[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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{{stub}} |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Crystal<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= REMOVE |
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|verb2= RUB |
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|verb3= TOUCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 17:55, 8 December 2022
A glamour crystal is a neck worn item that will conceal your features and inventory. AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationThey do not hide a character's name when entering or leaving a room or other activities, they only conceal what someone will see when they LOOK at the character. This glamour does not affect the character looking in mirrors, and the old style robe and knight crystals only show the persons height and weight. A different version was released during Duskruin Arena "MoonShard Hunter," which also shows one's deity, but only has one color. LookThe look of the crystal reflects how the character will look: Crystal: Looking into the crystal you see the distorted image of a figure dressed in a radiant white robe. Character: You see a tall, slender figure with features hidden by a deeply hooded, radiant white robe. Crystal: Looking into the crystal you see the distorted image of a figure dressed in an austere sable robe. Character: You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe. Known crystalsa dark crystal: dark, black, brown, sable, ebon, grey (deeply hooded, austere <color> robes) a shimmering golden crystal: copper-hued, opalescent, iridescent, golden, silver, white (deeply hooded, radiant <color> robes) a shining silvery crystal: mithril, steel, golden, silver, white (shining <color> knight) |
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