Agility: Difference between revisions
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VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: add RGAMBITS Stealth) |
CLAIRELROJ (talk | contribs) (Added UAF) |
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*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
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*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
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*Defense against [[Spike Thorn (616)]] |
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*Defense against [[Grasp of the Grave (709)]] |
*Defense against [[Grasp of the Grave (709)]] |
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*Staying on the ledge in [[Thanatoph]] |
*Staying on the ledge in [[Thanatoph]] |
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*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
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*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
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*[[Unarmed attack factor]] |
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== Resources == |
== Resources == |
Latest revision as of 07:25, 17 September 2020
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Duck and Weave
- Provides a bonus against detection while hidden
- Defense against standard maneuver roll v2 (primary stat)
- Defense against Spike Thorn (616)
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
- Movement in the Elemental Confluence
- RGAMBITS Stealth
- Unarmed attack factor
Resources
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |