Gambling kit: Difference between revisions

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m (Updated references of RUB->TOSS and NUDGE->GATHER due to Wyrom's update of the gambling kits.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Gambling kits''' originated with the merchant [[Gostahl's dicing|Gostahl]] who owned the [[Albatross]] gambling boat. Many different types of gambling kits were released on the Albatross and through Droughtman's Maze, some with games, some without, all of which held a quantity of silvers, some weightlessly, similar to the effect of the spell [[Relieve Burden]]. This feature can be extremely beneficial in the [[Rift]], where there is a limit to how many silvers one can carry out in his/her pockets.
The '''Gambling kit''' originated with the merchant [[Gostahl's dicing|Gostahl]] who owned the [[Albatross]] gambling boat.

Basic gambling kits hold 5,000 silvers and have no games, some gambling kits hold no silvers. [[LOOK]]ing in a kit will tell how many silvers are inside. [[TOSS]]ing the kit will put silvers into the kit from a character's pockets, [[GATHER]]ing the kit will put the silvers back into a character's pocket.


Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.
Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.


Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with [[List of Enhancive Spell Knowledge Items|self-knowledge]] of various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Gambling kits (unlocked only?) also unfold into a table that can be placed on the ground.
Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with [[List of Enhancive Spell Knowledge Items|self-knowledge]] of various spells. Some of the games that might be installed on a gambling kit include [[Roulette]] and [[Adventure Wheel]]. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Off the shelf verbs include {{boldmono|CLOSE}} and {{boldmono|OPEN}}. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:


The red oak case is a Gambling Kit. It isn't unlocked.
''Note: The following information was derived from the case won at [http://gsguide.wikia.com/wiki/DMC_-_2013_Holiday_Special Droughtman's Maze 2013].


You could OPEN and COSE the case.
'''[[ANALYZE]]''' will tell any alteration restrictions, how many coins the item can hold, the description of the item when placed on the ground, and other standard information.
<pre{{log2}}>
You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

<span style="color:green">'''The quartz stone case is fully unlocked with special features.</span>'''


This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.


Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Tyoe
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLOSE||
|<!-- First Person View --> You close the red oak case, securing the contents.
|<!-- Third Person View --> Vanah closes the red oak case, securing the contents.
|-
! scope="row" role="rowheader"|OPEN||
|<!-- First Person View --> You open the red oak case, being careful not to spill the contents.
|<!-- Third Person View --> Vanah opens the red oak case, being careful not to spill the contents.
|-
! scope="row" role="rowheader"|DROP || Gambling Items
|<!-- First Person View --> You set the vine-framed cards into a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah sets a deck of vine-framed cards into a small compartment inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Gambling Items
|<!-- First Person View --> You gather the vine-framed cards from a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah gathers a deck of vine-framed cards from a small compartment inside the red oak case.
|-
! scope="row" role="rowheader"|DROP || Weapons
|<!-- First Person View --> You discreetly stow the vultite dagger into a secret compartment inside the red oak case.
|<!-- Third Person View --> Vanah discreetly stows a vultite dagger inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Weapons
|<!-- First Person View --> You discreetly remove the vultite dagger from a secret compartment inside the red oak case.
|<!-- Third Person View --> Vanah discreetly removes a vultite dagger from inside the red oak case.
|-
! scope="row" role="rowheader"|DROP || Dice
|<!-- First Person View --> You toss the ten-sided dice into a small compartment inside the red oak case.
|<!-- Third Person View --> Vanah tosses a pair of ten-sided dice into a small compartment inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Dice
|<!-- First Person View --> You pick up the ten-sided dice from a small compartment inside the red oak case and cup the dice in your hand.
|<!-- Third Person View --> Vanah picks up a pair of ten-sided dice from a small compartment inside the red oak case and cups the dice in her hand.
|-
! scope="row" role="rowheader"|DROP || Bank Note
|<!-- First Person View --> You tuck the promissory note into a narrow slot inside the red oak case.
|<!-- Third Person View --> Vanah tucks a Wehnimer's promissory note into a narrow slot inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Bank Note
|<!-- First Person View --> Reaching inside a narrow slot, you remove a Wehnimer's promissory note from inside the red oak case.
|<!-- Third Person View --> Reaching inside a narrow slot, Vanah removes a Wehnimer's promissory note from inside the red oak case.
|-
! scope="row" role="rowheader"|DROP || Gem
|<!-- First Person View --> You carefully place the mistvein ruby into a cubbyhole inside the red oak case.
|<!-- Third Person View --> Vanah carefully places a pale pink mistvein ruby into a cubbyhole inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Gem
|<!-- First Person View --> You procure the mistvein ruby from a cubbyhole inside the red oak case.
|<!-- Third Person View --> Vanah procures a pale pink mistvein ruby from a cubbyhole inside the red oak case.
|-
! scope="row" role="rowheader"|DROP || Skin
|<!-- First Person View --> You carefully place the whale skin inside the red oak case.
|<!-- Third Person View --> Vanah carefully places a dark grey whale skin inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Skin
|<!-- First Person View --> You procure the whale skin from inside the red oak case.
|<!-- Third Person View --> Vanah procures a dark grey whale skin from inside the red oak case.
|-
! scope="row" role="rowheader"|DROP || Other
|<!-- First Person View --> You plop the acantha leaf into a large compartment inside the red oak case.
|<!-- Third Person View --> Vanah plops some acantha leaf into a large compartment inside the red oak case.
|-
! scope="row" role="rowheader"|GET || Other
|<!-- First Person View --> You collect the acantha leaf from a large compartment inside the red oak case.
|<!-- Third Person View --> Vanah collects some acantha leaf from a large compartment inside the red oak case.
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|PULL
|You pull at the secret compartment door inside your red oak case, concealing any weaponry.
|<!-- Third Person View --> Vanah warily pulls at something inside her red oak case.
|-
! scope="row" role="rowheader"|PUSH
|You push at the secret compartment door inside your red oak case, exposing any weaponry.
|<!-- Third Person View --> Vanah warily pushes at something inside her red oak case.
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> You unfasten the strap on the side of the red oak case and sling it over your shoulder.
|<!-- Third Person View --> Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.
|-
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> You sling the red oak case off from over your shoulder and fasten the strap to the side of the case.
|<!-- Third Person View --> Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= {{boldmono|LOOK}}ing in a kit will tell how many silvers are inside. {{boldmono|TOSS}}ing the kit will put silvers into the kit from a character's pockets, {{boldmono|GATHER}}ing the kit will put the silvers back into a character's pocket. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|TOSS
|<!-- First Person View --> You toss 55 of your coins inside the red oak case.
|<!-- Third Person View --> Vanah tosses some silvers into a red oak case.}
|-
! scope="row" role="rowheader"|GATHER
|You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets.
|<!-- Third Person View -->Vanah digs inside the red oak case, gathering any loose silver.
|-
! scope="row" role="rowheader"|GET (as table item)
|<!-- First Person View --> You adjust the sideboard, preparing it to become a case.


You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
|<!-- Third Person View --> Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.
|-
! scope="row" role="rowheader"|PLACE (convert to table item)
|<!-- First Person View --> You adjust your case, preparing it to become a table.
|<!-- Third Person View --> Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
|-
! scope="row" role="rowheader"|LATCH
|You latch the linden case, safeguarding its contents.
|<!-- Third Person View --> Vanah latches her red oak case, safeguarding its contents.
|-
! scope="row" role="rowheader"|UNLATCH
|You unlatch the linden case, allowing it to be opened.
|<!-- Third Person View --> Vanah unlatches her red oak case, allowing it to be opened.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Auction<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Auction-level gambling kits may include additional games and hold coins weightlessly. <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.
</pre>


{{blue|The quartz stone case is a Gambling Kit. It is fully unlocked with special features.}}
Players using [[StormFront]] can easily find the verb traps by clicking on the item link and looking at the "case" sub menu. These verbs are: CLOSE, PULL, PUSH, TOSS, GATHER, LATCH, UNLATCH, SPIN, TURN.


You could OPEN, CLOSE, PUSH, PULL, WEAR, REMOVE, TOSS, GATHER, PLACE, GET, LATCH, UNLATCH, SPIN, or TURN the case.
Kits can also be PLACEd on the ground, after which they turn into a completely different item. In this example, the case turns into a sideboard.
<pre{{log2}}>
You adjust your case, preparing it to become a sideboard.


This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
You extend a set of narrow legs from under the quartz stone sideboard and carefully place your sideboard on the floor, setting it up as a table.
>tap side
You tap a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
>insp side
You carefully inspect a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.


This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
You estimate that a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size. It also appears that a fairly small amount can be stored on the sideboard.


The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
You remember that you registered this item a few months ago.

It looks like this item has been mainly crafted out of stone.

>get case
Get what?
>get side
You adjust the sideboard, preparing it to become a case.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
>insp my case
You carefully inspect your quartz stone case.

You estimate that a bejeweled quartz stone case embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size.

You determine that you could wear the case, slinging it across your shoulders and back. The case appears to serve some purpose.


You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You remember that you registered this item a few months ago.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|SPIN
|You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
Roundtime: 2 sec.
|<!-- Third Person View --> Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
|-
! scope="row" role="rowheader"|TURN
|You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.
Roundtime: 2 sec.
|<!-- Third Person View --> You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a number of mysterious artifacts.
|-
! scope="row" role="rowheader"|PEER
|As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.


;Roulette
It looks like this item has been mainly crafted out of stone.
The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.
</pre>


;Adventure Wheel
[[category:Legendary Items]][[category:Item Scripts]]
The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.
|<!-- Third Person View --> Vanah peers over a small piece of paper within the red oak case.
|}
</td><td>
{{iteminfo
|type= Fluff
|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Gostahl <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Albatross <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE
|verb2= GATHER
|verb3= LATCH
|verb4= PLACE
|verb5= PULL
|verb6= PUSH
|verb7= SPIN
|verb8= TOSS
|verb9= TURN
|verb10= UNLATCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
{{stub}}

Latest revision as of 07:31, 16 January 2025

The Gambling kit originated with the merchant Gostahl who owned the Albatross gambling boat.

Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.

Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with self-knowledge of various spells. Some of the games that might be installed on a gambling kit include Roulette and Adventure Wheel. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground.

OTS

Off the shelf verbs include CLOSE and OPEN. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.

Analyze

You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case is a Gambling Kit.  It isn't unlocked.

You could OPEN and COSE the case.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.

Usage

Verb Tyoe First Third
CLOSE You close the red oak case, securing the contents. Vanah closes the red oak case, securing the contents.
OPEN You open the red oak case, being careful not to spill the contents. Vanah opens the red oak case, being careful not to spill the contents.
DROP Gambling Items You set the vine-framed cards into a small compartment inside the red oak case. Vanah sets a deck of vine-framed cards into a small compartment inside the red oak case.
GET Gambling Items You gather the vine-framed cards from a small compartment inside the red oak case. Vanah gathers a deck of vine-framed cards from a small compartment inside the red oak case.
DROP Weapons You discreetly stow the vultite dagger into a secret compartment inside the red oak case. Vanah discreetly stows a vultite dagger inside the red oak case.
GET Weapons You discreetly remove the vultite dagger from a secret compartment inside the red oak case. Vanah discreetly removes a vultite dagger from inside the red oak case.
DROP Dice You toss the ten-sided dice into a small compartment inside the red oak case. Vanah tosses a pair of ten-sided dice into a small compartment inside the red oak case.
GET Dice You pick up the ten-sided dice from a small compartment inside the red oak case and cup the dice in your hand. Vanah picks up a pair of ten-sided dice from a small compartment inside the red oak case and cups the dice in her hand.
DROP Bank Note You tuck the promissory note into a narrow slot inside the red oak case. Vanah tucks a Wehnimer's promissory note into a narrow slot inside the red oak case.
GET Bank Note Reaching inside a narrow slot, you remove a Wehnimer's promissory note from inside the red oak case. Reaching inside a narrow slot, Vanah removes a Wehnimer's promissory note from inside the red oak case.
DROP Gem You carefully place the mistvein ruby into a cubbyhole inside the red oak case. Vanah carefully places a pale pink mistvein ruby into a cubbyhole inside the red oak case.
GET Gem You procure the mistvein ruby from a cubbyhole inside the red oak case. Vanah procures a pale pink mistvein ruby from a cubbyhole inside the red oak case.
DROP Skin You carefully place the whale skin inside the red oak case. Vanah carefully places a dark grey whale skin inside the red oak case.
GET Skin You procure the whale skin from inside the red oak case. Vanah procures a dark grey whale skin from inside the red oak case.
DROP Other You plop the acantha leaf into a large compartment inside the red oak case. Vanah plops some acantha leaf into a large compartment inside the red oak case.
GET Other You collect the acantha leaf from a large compartment inside the red oak case. Vanah collects some acantha leaf from a large compartment inside the red oak case.

Tier 1

Usage

Verb First Third
PULL You pull at the secret compartment door inside your red oak case, concealing any weaponry. Vanah warily pulls at something inside her red oak case.
PUSH You push at the secret compartment door inside your red oak case, exposing any weaponry. Vanah warily pushes at something inside her red oak case.
WEAR You unfasten the strap on the side of the red oak case and sling it over your shoulder. Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.
REMOVE You sling the red oak case off from over your shoulder and fasten the strap to the side of the case. Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.

Tier 2

LOOKing in a kit will tell how many silvers are inside. TOSSing the kit will put silvers into the kit from a character's pockets, GATHERing the kit will put the silvers back into a character's pocket.

Usage

Verb First Third
TOSS You toss 55 of your coins inside the red oak case. Vanah tosses some silvers into a red oak case.}
GATHER You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets. Vanah digs inside the red oak case, gathering any loose silver.
GET (as table item) You adjust the sideboard, preparing it to become a case.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.

Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.
PLACE (convert to table item) You adjust your case, preparing it to become a table. Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
LATCH You latch the linden case, safeguarding its contents. Vanah latches her red oak case, safeguarding its contents.
UNLATCH You unlatch the linden case, allowing it to be opened. Vanah unlatches her red oak case, allowing it to be opened.

Auction

Auction-level gambling kits may include additional games and hold coins weightlessly.

Analyze

You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The quartz stone case is a Gambling Kit.  It is fully unlocked with special features.

You could OPEN, CLOSE, PUSH, PULL, WEAR, REMOVE, TOSS, GATHER, PLACE, GET, LATCH, UNLATCH, SPIN, or TURN the case.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.

The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.

Usage

Verb First Third
SPIN You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.

Roundtime: 2 sec.

Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
TURN You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.

Roundtime: 2 sec.

You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a number of mysterious artifacts.
PEER As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.
Roulette

The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.

Adventure Wheel

The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.

Vanah peers over a small piece of paper within the red oak case.
Gambling kit Information
Type Fluff
Mechanical
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Merchant Gostahl
Original Release Venue Albatross
Tiered Yes
Number of Tiers 4
Item Verbs
CLOSE GATHER LATCH PLACE
PULL PUSH SPIN TOSS
TURN UNLATCH


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