Bazzelwyn: Difference between revisions

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{{merchants
|gender = male
|race = Burghal Gnome
|profession = Tinkerer<!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc.-->
|title = Tinker<!--only if different than profession-->
|service = [[Script swapping]]<br><!--Tattoos, Features, GALD, LD, etc. Use Other is necessary-->
|specialty = [[Bazzelwyn gloves]]<!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc-->
|venue = Feywrot Mire <!--What festivals do they frequent. PLEASE ONLY USE Village of Velathae, Feywrot Mire, and Evermore Hollow at this time. Wandering is also acceptable. If more than three, list the top three or wandering -->
|venue2 =
|venue3 =
|venue4 =}}
'''Bazzelwyn''' is a merchant run by GM Tamuz who appeared at many [[Ebon Gate]] festivals and sold a wide variety of items. Some of his items can be unlocked by [[Xerria]] on [[Mist Harbor]].
'''Bazzelwyn''' is a merchant run by GM Tamuz who appeared at many [[Ebon Gate]] festivals and sold a wide variety of items. Some of his items can be unlocked by [[Xerria]] on [[Mist Harbor]].


==The Tinker==
==Appearance==
<pre{{log2}}>
<pre{{log3}}>
You see Tinker Bazzelwyn.
You see Tinker Bazzelwyn.
He appears to be a Burghal Gnome of the Winedotter Bloodline.
He appears to be a Burghal Gnome of the Winedotter Bloodline.
Line 9: Line 20:
</pre>
</pre>


[[Category: Bazzelwyn]]
==Bazzelwyn gloves==
'''Bazzelwyn gloves''' were available at Ebon Gate 2012 and 2013 in Futile Gestures. They are scripted, magical gloves that can be unlocked with special messaging from the list below. The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed.

Owners can have their gloves unlocked by Xerria or by Bazzelwyn at Ebon Gate.

[[ANALYZE]] will tell you the unlocked status and which messages are set for WAVE and RAISE.
<pre{{log2}}>
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
<nowiki>*</nowiki> It is fully alterable.

These scarlet gloves are set to use fancy messaging for WAVE. They're using the following set of messaging:
You dismissively flick your hand at YOUR TARGET with an air of indifference.

These scarlet gloves are set to use fancy messaging for RAISE. They're using the following set of messaging:
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.

These scarlet gloves are unlocked.

You get no sense of whether or not the gloves may be further lightened.
</pre>
===Messaging Options===
Spell Casting Glove choices! According to Bazzelwyn's sign, the following options are available:
{|{{prettytable}}
|+'''WAVE Gestures'''
|-
! Number !! Description !! Messaging
|-
|1. || Pointing with 1 finger ||
|-
|2. || Pointing with 2 fingers ||
|-
|3. || Pointing with 3 fingers ||
|-
|4. || Pointing with the whole hand ||
|-
|5. || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.
|-
|6. || Palm facing target, fingers together ||
|-
|7. || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.
|-
|8. || Intricate gestures ||
|-
|9. || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
|-
|10. || Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.
|-
|11. || Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.
|-
|12. || Clapping your hands together ||
|-
|13. || Intricate pattern. ||
|-
|14. || Hand over heart, pointing ||
|-
|15. || Hand at temple, pointing ||
|-
|16. || Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.
|-
|17. || Throwing motion ||
|-
|18. || Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.||
|-
|}

{|{{prettytable}}
|+'''RAISE Gestures'''
|-
! Number !! Description !! Messaging
|-
|1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.
|-
|2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.
|-
|3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
|-
|4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.
|-
|5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.
|-
|}

===Ebon Gate 2012-2015===
1. a pair of silvery samite gloves with golden satin fingertips<br>
2. a pair of thin black silk gloves with copper mesh palms<br>
3. a pair of gold-runed silk casting gloves<br>
4. a pair of leather gloves with articulated iron-plated fingers<br>
5. a pair of brown canvas gloves with grass-stained palms<br>
6. a pair of boiled leather gauntlets with blue mithril knuckles<br>
7. a pair of gold-studded leather gauntlets banded with crimson<br>
8. a pair of golden imflass gauntlets set with ruby runes<br>
9. a pair of mithril gauntlets with silver wire-wrapped fingers<br>
10. a pair of black mithglin gauntlets swirled with blue streaks

==Imbue box==
'''Imbue boxes''' take [[imbed]]dable/imbedded items created by [[ranger]]s with [[Imbue (614)]] and give them a new long description. There are three types of imbue boxes: one for amulets, one for anklets and bracelets, and one for rods and wands. Imbue boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. They can also be won by playing the games at Ebon Gate.

All imbue boxes are activated using [[RUB]] and cost 5 [[mana]] to use.

[[ANALYZE]] will tell you everything about an imbue box, including whether or not it is permanent and the description of the item it creates. Both the description of the imbue box itself and the items it creates can be altered by any skilled [[merchant]].

MEASURE will indicate how much is remaining in a non-permanent box. Permanent boxes also have special messaging for MEASURE.

<pre{{log2}}>
You analyze your bamboo contraption and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This bamboo contraption is a permanent model, that will not degrade with use.

This bamboo contraption will work with imbued bracelets and anklets. It will produce "a dancing owl-carved bracelet or anklet".
Long description: "a dancing owl-carved bamboo anklet/bracelet"

A talented merchant could customize the appearance of the items produced from this bamboo contraption, or change the appearance of the contraption itself. Not every merchant may be able to offer this.
Keep the following in mind when considering customization options:
First and foremost, the products produced '''MUST''' remain some sort of natural object. Tree bark amulets can not become vultite amulets.
The bamboo contraption can not mass produce gems and other fancy materials, so no diamond-encrusted wands.
Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance.

The merchant ALWAYS has the right to deny a request that he or she might feel is out of line.

You can tell that the contraption is as light as it can get and that its pockets could not possibly get any deeper.
</pre>

'''Example
<pre{{log2}}>
>get bracelet
You remove a <span style="color:blue">'''wiregrass bracelet'''</span> from in your miner's pack.
>
>get my con
You remove a tiny bamboo contraption from in your black wool jacket.
>put brac in con
You put a wiregrass bracelet in your bamboo contraption.
>rub con
You sweep your hand across the surface of the bamboo contraption and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the bamboo contraption.
>get brac in con
>
You remove a <span style="color:blue">'''dancing owl-carved bamboo bracelet'''</span> from in your bamboo contraption.
</pre>

==Runestone carver==
'''Runestone carvers''' are similar to imbue boxes except they change the look of [[smooth stone]]s and other [[runestone]]s. They are activated using RUB and cost 5 mana. Runestone boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate.

[[ANALYZE]] will tell you everything about a runestone box, including whether or not it is permanent and the description of the item it creates. Both the description of the runestone box itself and the items it creates can be altered by any skilled [[merchant]].
<pre{{log2}}>
You analyze your smooth quartz canister and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
It will produce : a smooth quartz runestone
Long description: a smooth rutilated quartz runestone filled with thin golden strands
This smooth quartz canister is a permanent model, that will not degrade with use.


A talented merchant could customize the appearance of the items produced from this smooth quartz canister, or change the appearance of the canister itself. Not every merchant may be able to offer this.
Keep the following in mind when considering customization options:
First and foremost, the products produced MUST remain some sort of stone or runestone. They should remain stone, gemstone, or something similar.

The merchant ALWAYS has the right to deny a request that he or she might feel is out of line.

Try as you might, you cannot get a good sense of whether or not the canister's pockets could get any deeper, but you can tell that the canister is as light as it can get.
</pre>
'''Example'''
<pre{{log2}}>
You put a <span style="color:blue">'''velvet-backed smoky glaes runestone'''</span> in your smooth quartz canister.
>rub can
You sweep your hand across the surface of the smooth quartz canister and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the smooth quartz canister.
>get run in can
You remove a <span style="color:blue">'''smooth rutilated quartz runestone filled with thin golden strands'''</span> from in your smooth quartz canister.
</pre>

==Wand-holding runestaff==
'''Wand-holding runestaves''' premiered at [[Ebon Gate 2011]]. Off-the-shelf versions are not unlocked (can be unlocked twice to be fully unlocked) and have wand mechanisms that can be repaired using FIX. If the mechanism breaks completely, a steel spring will be required to fix it, so it is recommended to FIX the mechanism when it is worn, but not completely broken. [[ANALYZE]] will tell you the status of the unlocking and the condition of the springs in addition the the standard information.
<pre{{log2}}>
You analyze your pale faewood staff and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
<nowiki>*</nowiki> 15/15/15 alterations are fine, no long descriptions.
<nowiki>*</nowiki> It CAN have a show description, if the merchant is comfortable adding one.

This pale faewood staff is fully unlocked!
The springs on the pale faewood staff appear to be in absolutely pristine and perfect condition.

You might be able to have a talented merchant lighten the pale faewood staff for you.
</pre>

The [[ANALYZE]] messaging will vary depending upon the the condition of the wand-holding mechanism:
*'''Permanent/non-degrading''' - The springs on the pale faewood staff appear to be in absolutely pristine and perfect condition.
*'''Non-permanent, undamaged''' - The springs appear to be in a flawless and undamaged state.

Wand-holding staves have also been sold off the shelf with mana, acuity, and various elemental flares, and wand mechanisms can be added to existing runestaves by Bazzelwyn. Staves can be unlocked by [[Xerria]] on Mist Harbor or Bazzelwyn for additional actions.

;Loading a wand runestaff
<pre{{log2}}>
>hands
You glance down to see a <span style="color:blue">'''gnarled pale faewood staff'''</span> in your right hand a gold wand in your left hand.
>put wand in my staff
You pull out the retaining pins on the segmented cap and place the wand in the hollow tip of your staff. Turning a small peg, you close the tip tightly around the wand.
Roundtime: 5 sec.
R>hands
You have a <span style="color:blue">'''gnarled pale faewood staff tipped with a golden wand'''</span> in your right hand.
>look staff
The pale faewood staff is capped with an apparatus of two interlocked rings and three triangular segments that come together at a sharp angle. The springs appear to be in absolutely pristine and perfect condition. A golden wand is clamped in to the mechanism, its tip extending past the end of the staff.
>get wand in staf
You loosen the retaining pins and open the segmented mouth of the staff's tip, retrieving the wand from within.
Roundtime: 5 sec.
</pre>

;Using a wand runestaff
<pre{{log2}}>
>wave staff at rolton
You wave your pale faewood staff at a rolton and small sparks of energy dance around the golden wand in its tip.
1d100: 39 + Modifiers: 235 == 274

You hurl a stream of fire at a rolton!
AS: +378 vs DS: +25 with AvD: +55 + d100 roll: +86 = +494
... and hit for 278 points of damage!
Skin and muscle seared off right hand. Not much left.
The rolton bleats loudly as she slumps to the ground and cradles her wounded right hoof.
The rolton lets out a final agonized bleat and dies.
Cast Roundtime 3 Seconds.
</pre>

;Tier 1 unlock
<pre{{log2}}>
>'''pet/touch''' my staff
You run a hand along the length of the pale faewood staff and stop as your fingers brush the intricate mechanisms at the top of the staff.

>'''pull''' my staff
Holding one elbow loosely at an angle, you let the pale faewood staff rest casually in the crook of your elbow.

>'''lean''' my staff
You lean against your pale faewood staff, casually wrapping a hand around the apparatus perched on its tip.

>'''push/press''' my staff
Holding the pale faewood staff tightly in one clenched fist, you push it out before you, holding it parallel to the floor.
</pre>

;Tier 2 unlock
<pre{{log2}}>
>'''point''' my staf at sign
You raise your pale faewood staff slightly and then bring it level so it is pointing directly at a rotted wooden signpost.

>'''shake''' my staff (with wand)
Holding the pale faewood staff in one hand, you give it a quick shake back and forth. A small cascade of shimmering sparks fall from the golden wand clasped in the staff's grip and dissipate as they tumble downwards.
</pre>

==See Also==
*[[/saved posts|Saved posts]]
*[[Script swapping]]
*[[EGShop:Holly, Wood, and Vine]]

[[category:Item Scripts]]
[[category:Merchant Services]]

Latest revision as of 08:10, 26 October 2022

Bazzelwyn
Gender male
Race Burghal Gnome
Profession Tinkerer
Title Tinker
Service(s) Script swapping
Specialty Bazzelwyn gloves
Venue Feywrot Mire

Bazzelwyn is a merchant run by GM Tamuz who appeared at many Ebon Gate festivals and sold a wide variety of items. Some of his items can be unlocked by Xerria on Mist Harbor.

Appearance

You see Tinker Bazzelwyn.
He appears to be a Burghal Gnome of the Winedotter Bloodline.
He is short and appears to be young and untried.  He has dull steely blue eyes and burn-scarred pale grey skin.  He has a mess of thin, glossy brilliant blue hair with tufts of silver behind the ears. He has a fleshy face, a bulbous nose and a cleft chin.
He is wearing a glittering silver forging hammer, a large modwir-handled stamp, a glass-visored dented mithril helmet, a thick ironwood gear amulet, a rolaren-framed fractured moonstone brooch, a pair of brass-framed goggles with circular glass lenses, a grease and oil-stained rag slung over his shoulder, a rectangular mithril case with thick leather straps, a rectangular mithril case with thick leather straps, a mithril-reinforced padded leather vest with a simple white linen shirt underneath, a braided leather and ora belt, an oil-stained leather kit, a pair of leather-patched pants, and a pair of twine-laced boots.