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{{merchants |
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|gender = male |
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|race = Burghal Gnome |
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|profession = Tinkerer<!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc.--> |
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|title = Tinker<!--only if different than profession--> |
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|service = [[Script swapping]]<br><!--Tattoos, Features, GALD, LD, etc. Use Other is necessary--> |
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|specialty = [[Bazzelwyn gloves]]<!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--> |
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|venue = Feywrot Mire <!--What festivals do they frequent. PLEASE ONLY USE Village of Velathae, Feywrot Mire, and Evermore Hollow at this time. Wandering is also acceptable. If more than three, list the top three or wandering --> |
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|venue2 = |
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|venue3 = |
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|venue4 =}} |
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'''Bazzelwyn''' is a merchant run by GM Tamuz who appeared at many [[Ebon Gate]] festivals and sold a wide variety of items. Some of his items can be unlocked by [[Xerria]] on [[Mist Harbor]]. |
'''Bazzelwyn''' is a merchant run by GM Tamuz who appeared at many [[Ebon Gate]] festivals and sold a wide variety of items. Some of his items can be unlocked by [[Xerria]] on [[Mist Harbor]]. |
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== |
==Appearance== |
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<pre{{ |
<pre{{log3}}> |
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You see Tinker Bazzelwyn. |
You see Tinker Bazzelwyn. |
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He appears to be a Burghal Gnome of the Winedotter Bloodline. |
He appears to be a Burghal Gnome of the Winedotter Bloodline. |
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Line 9: | Line 20: | ||
</pre> |
</pre> |
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[[Category: Bazzelwyn]] |
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==Bazzelwyn gloves== |
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'''Bazzelwyn gloves''' were available at Ebon Gate 2012 and 2013 in Futile Gestures. They are scripted, magical gloves that can be unlocked with special messaging from the list below. The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. |
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Owners can have their gloves unlocked by Xerria or by Bazzelwyn at Ebon Gate. |
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[[ANALYZE]] will tell you the unlocked status and which messages are set for WAVE and RAISE. |
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<pre{{log2}}> |
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You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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<nowiki>*</nowiki> It is fully alterable. |
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These scarlet gloves are set to use fancy messaging for WAVE. They're using the following set of messaging: |
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You dismissively flick your hand at YOUR TARGET with an air of indifference. |
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These scarlet gloves are set to use fancy messaging for RAISE. They're using the following set of messaging: |
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You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow. |
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These scarlet gloves are unlocked. |
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You get no sense of whether or not the gloves may be further lightened. |
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</pre> |
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===Messaging Options=== |
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Spell Casting Glove choices! According to Bazzelwyn's sign, the following options are available: |
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{|{{prettytable}} |
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|+'''WAVE Gestures''' |
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|- |
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! Number !! Description !! Messaging |
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|1. || Pointing with 1 finger || |
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|2. || Pointing with 2 fingers || |
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|3. || Pointing with 3 fingers || |
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|4. || Pointing with the whole hand || |
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|5. || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET. |
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|- |
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|6. || Palm facing target, fingers together || |
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|- |
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|7. || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves. |
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|- |
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|8. || Intricate gestures || |
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|9. || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions. |
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|- |
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|10. || Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference. |
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|11. || Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand. |
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|12. || Clapping your hands together || |
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|13. || Intricate pattern. || |
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|14. || Hand over heart, pointing || |
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|15. || Hand at temple, pointing || |
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|16. || Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET. |
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|- |
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|17. || Throwing motion || |
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|18. || Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.|| |
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|- |
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|} |
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{|{{prettytable}} |
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|+'''RAISE Gestures''' |
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|- |
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! Number !! Description !! Messaging |
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|1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path. |
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|2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow. |
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|3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture. |
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|4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture. |
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|- |
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|5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body. |
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|- |
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|} |
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===Ebon Gate 2012-2015=== |
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1. a pair of silvery samite gloves with golden satin fingertips<br> |
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2. a pair of thin black silk gloves with copper mesh palms<br> |
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3. a pair of gold-runed silk casting gloves<br> |
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4. a pair of leather gloves with articulated iron-plated fingers<br> |
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5. a pair of brown canvas gloves with grass-stained palms<br> |
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6. a pair of boiled leather gauntlets with blue mithril knuckles<br> |
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7. a pair of gold-studded leather gauntlets banded with crimson<br> |
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8. a pair of golden imflass gauntlets set with ruby runes<br> |
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9. a pair of mithril gauntlets with silver wire-wrapped fingers<br> |
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10. a pair of black mithglin gauntlets swirled with blue streaks |
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==Imbue box== |
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'''Imbue boxes''' take [[imbed]]dable/imbedded items created by [[ranger]]s with [[Imbue (614)]] and give them a new long description. There are three types of imbue boxes: one for amulets, one for anklets and bracelets, and one for rods and wands. Imbue boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. They can also be won by playing the games at Ebon Gate. |
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All imbue boxes are activated using [[RUB]] and cost 5 [[mana]] to use. |
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[[ANALYZE]] will tell you everything about an imbue box, including whether or not it is permanent and the description of the item it creates. Both the description of the imbue box itself and the items it creates can be altered by any skilled [[merchant]]. |
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MEASURE will indicate how much is remaining in a non-permanent box. Permanent boxes also have special messaging for MEASURE. |
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<pre{{log2}}> |
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You analyze your bamboo contraption and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This bamboo contraption is a permanent model, that will not degrade with use. |
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This bamboo contraption will work with imbued bracelets and anklets. It will produce "a dancing owl-carved bracelet or anklet". |
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Long description: "a dancing owl-carved bamboo anklet/bracelet" |
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A talented merchant could customize the appearance of the items produced from this bamboo contraption, or change the appearance of the contraption itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced '''MUST''' remain some sort of natural object. Tree bark amulets can not become vultite amulets. |
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The bamboo contraption can not mass produce gems and other fancy materials, so no diamond-encrusted wands. |
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Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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You can tell that the contraption is as light as it can get and that its pockets could not possibly get any deeper. |
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</pre> |
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'''Example |
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<pre{{log2}}> |
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>get bracelet |
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You remove a <span style="color:blue">'''wiregrass bracelet'''</span> from in your miner's pack. |
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> |
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>get my con |
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You remove a tiny bamboo contraption from in your black wool jacket. |
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>put brac in con |
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You put a wiregrass bracelet in your bamboo contraption. |
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>rub con |
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You sweep your hand across the surface of the bamboo contraption and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the bamboo contraption. |
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>get brac in con |
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> |
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You remove a <span style="color:blue">'''dancing owl-carved bamboo bracelet'''</span> from in your bamboo contraption. |
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</pre> |
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==Runestone carver== |
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'''Runestone carvers''' are similar to imbue boxes except they change the look of [[smooth stone]]s and other [[runestone]]s. They are activated using RUB and cost 5 mana. Runestone boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. |
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[[ANALYZE]] will tell you everything about a runestone box, including whether or not it is permanent and the description of the item it creates. Both the description of the runestone box itself and the items it creates can be altered by any skilled [[merchant]]. |
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<pre{{log2}}> |
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You analyze your smooth quartz canister and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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It will produce : a smooth quartz runestone |
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Long description: a smooth rutilated quartz runestone filled with thin golden strands |
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This smooth quartz canister is a permanent model, that will not degrade with use. |
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A talented merchant could customize the appearance of the items produced from this smooth quartz canister, or change the appearance of the canister itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of stone or runestone. They should remain stone, gemstone, or something similar. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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Try as you might, you cannot get a good sense of whether or not the canister's pockets could get any deeper, but you can tell that the canister is as light as it can get. |
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</pre> |
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'''Example''' |
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<pre{{log2}}> |
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You put a <span style="color:blue">'''velvet-backed smoky glaes runestone'''</span> in your smooth quartz canister. |
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>rub can |
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You sweep your hand across the surface of the smooth quartz canister and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the smooth quartz canister. |
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>get run in can |
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You remove a <span style="color:blue">'''smooth rutilated quartz runestone filled with thin golden strands'''</span> from in your smooth quartz canister. |
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</pre> |
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==See Also== |
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*[[/saved posts|Saved posts]] |
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*[[Script swapping]] |
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*[[EGShop:Holly, Wood, and Vine]] |
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[[category:Item Scripts]] |
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[[category:Merchant Services]] |
Latest revision as of 08:10, 26 October 2022
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Bazzelwyn is a merchant run by GM Tamuz who appeared at many Ebon Gate festivals and sold a wide variety of items. Some of his items can be unlocked by Xerria on Mist Harbor.
Appearance
You see Tinker Bazzelwyn. He appears to be a Burghal Gnome of the Winedotter Bloodline. He is short and appears to be young and untried. He has dull steely blue eyes and burn-scarred pale grey skin. He has a mess of thin, glossy brilliant blue hair with tufts of silver behind the ears. He has a fleshy face, a bulbous nose and a cleft chin. He is wearing a glittering silver forging hammer, a large modwir-handled stamp, a glass-visored dented mithril helmet, a thick ironwood gear amulet, a rolaren-framed fractured moonstone brooch, a pair of brass-framed goggles with circular glass lenses, a grease and oil-stained rag slung over his shoulder, a rectangular mithril case with thick leather straps, a rectangular mithril case with thick leather straps, a mithril-reinforced padded leather vest with a simple white linen shirt underneath, a braided leather and ora belt, an oil-stained leather kit, a pair of leather-patched pants, and a pair of twine-laced boots.