Shimmer Trinket: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''Shimmer Trinket''' script was created by '''GM Estild''' and released at [[Ebon Gate]] in 2017 via raffle, which was one by Siierra. General availability of the scripted items will make it's debut at [[Duskruin]] in 2018's first run. The shimmer trinket is a pin-worn, non-functional item. It allows a character to retain a certain look after removing said items when the trinket is activated. |
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The '''Shimmer Trinket''' (aka, shimmering trinket) is a pin-worn, non-functional item that allows a character to retain a certain appearance, even after adding or removing other worn inventory items while the trinket is activated. The script was created by '''GM Estild''' and released at [[Ebon Gate]] in August 2017 via raffle. It became generally available in February 2018 in [[BVShop:Spellbound|Spellbound]], and has upgrades for number of sides and charges.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. |
The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets. |
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It is not currently active, but is set |
It is not currently active, but is using set 1 (out of 1): nothing special at this time. |
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The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter. |
The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter. |
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You can tell that the trinket is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You get no sense of whether or not the trinket may be further lightened.</pre> |
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</pre> |
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== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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|- {{verbtableheader}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! style="width:5em"| |
! scope="col" style="width:5em;"|Verb |
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! |
! scope="col"|First |
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! |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|ATTEND |
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| '''ATTEND''' |
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|<!-- First Person View --> As you attend to your shimmering trinket, wispy turquoise light pours out of the trinket and snakes along your form, as if exploring your items. |
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| style="text-align:left"| |
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|<!-- Third Person View --> As XXX attends to her shimmering trinket, wispy turquoise light pours out of the trinket and snakes along her form, as if exploring her items. |
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| style="text-align:left"| |
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|- |
|- |
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! scope="row" role="rowheader"|CAST 1212 at |
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| '''CLEAN''' |
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|<!-- First Person View --> As you cast at your shimmering trinket, it pulses with wispy turquoise light and absorbs your magic. |
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| style="text-align:left"| |
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|<!-- Third Person View --> As XXX casts at her shimmering trinket, it pulses with wispy turquoise light and absorbs her magic. |
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| style="text-align:left"| |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> As you clean your shimmering trinket, it pulses with wispy turquoise light, then returns to its original color. |
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|<!-- Third Person View --> As XXX cleans her shimmering trinket, it pulses with wispy turquoise light, then returns to its original color. |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> As you push your shimmering trinket, a shimmer of light briefly overtakes your form. |
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[Your shimmering trinket will now use set 2.] |
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|<!-- Third Person View --> As XXX pushes her shimmering trinket, a shimmer of light briefly overtakes her form. |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You lightly touch your shimmering trinket, causing it to pulse with wispy turquoise light. |
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[Your shimmering trinket will no longer display the actual description of an item in your inventory if it changes after the trinket is set.] |
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|<!-- Third Person View --> XXX lightly touches her shimmering trinket, causing it to pulse with wispy turquoise light. |
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|- |
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! scope="row" role="rowheader"|WEAR/REMOVE |
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|<!-- First Person View --> As you remove a shimmering trinket, a shimmer of light briefly overtakes your form. |
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|<!-- Third Person View --> As XXX removes a shimmering trinket, a shimmer of light briefly overtakes her form. |
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|} |
|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2017 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= Shroud of Deception (1212)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= ATTEND |
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|verb2= CLEAN |
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|verb3= PROD |
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|verb4= PUSH |
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|verb5= REMOVE |
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|verb6= TURN |
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|verb7= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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==Additional Information== |
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===Charges=== |
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When sold off the shelf, a trinket has 3 charges (while other rare releases can include more). Each charge lasts for 30 days (so by default, you only have to recharge the trinket every 3 months), then can be recharged by [[monks]] via [[Shroud of Deception (1212)]] or spell recharging merchants. Shimmering certificates (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 maximum charge. It can be unlocked as many times as you want (i.e. with 9 unlocks, the trinket will last 12 months between full charges). Once on the last charge and it will expire in 7 days or less, you'll get a warning a few seconds after every login. [[Elemental Detection (405)]] and [[loresinging]] can provide details on the current and maximum charges the trinket has, with the latter providing the most information. |
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== |
===Sides=== |
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When sold off the shelf, a trinket has 1 appearance set. Glittering tickets (such as the ones sold at Spellbound in [[Bloodriven Village]]) can unlock the trinket, adding 1 additional set. Be aware that the more sets that are added the less items that can be stored in each set. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible). |
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* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/12828 Official Forums Post Release] - Posted by GM Estild |
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* [[Ebon_Gate_2017/teasers#Shimmer_Trinket]] |
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===Items with Variable Appearances=== |
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[[Category: Item Scripts]] |
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{{boldmono|TURN}}ing the trinket will change it between "base appearance mode" and "variable appearance mode." If you have an item that can change appearance then "base appearance mode" on the trinket will only show the appearance that item had when the set was created with {{boldmono|ATTEND}}. However, if the trinket is in "variable appearance mode" then the item displayed in the illusion will be based on the current appearance of the item itself. Some examples of items this feature is useful for include (but is not limited to): [[Joola items]], [[RainboWear]], and [[Metamorphic Alterations]]. |
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[[Category: Scripted Items]] |
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==Script Compatibility== |
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Some scripted items do not work well with Shimmer Trinkets. Below is a summary of known issues, not all of which can or will be resolved; inclusion in this list does not indicate the issue is a defect. |
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* [[Farusteri gown]]: changes to the underlying item, such as sleeves, noun or petticoat, are not reflected in a Shimmer Trinket |
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* [[Metamorphic_Alterations|Metamorphic Clothing]]: wearing two items of the same script may result in duplication in the Shimmer Trinket appearance (e.g. cloak + corset appears like 2 cloaks) |
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* [[Millicent gown]]: changes to the underlying item, such as color, material or noun, are not reflected in a Shimmer Trinket |
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* [[Petticoats]]: lacing (or unlacing) a petticoat and gown will not show the new long or short description in the Shimmer Trinket |
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* [[Joola items]] are compatible, but should be saved with a gem inserted. Saving the shimmer trinket's side with the Joola's non-gem base may result in it disappearing from the shimmer trinket display entirely. Additionally, if the item is built with no adjective (e.g. "a,,shirt" -> a shirt with a gemstone brooch), then the shimmer trinket may not honor changing out the gems or the non-gemmed side. '''Note:''' If the adjective (middle 15) field of the Joola item's 15/15/15 is blank, it ''will not'' work properly with shimmer trinkets. |
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* [[Sprite Armor]]: detail of issue unknown |
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* [[Shroud of Deception (1212)]]: inventory feature of this spell may prevent trinket inventory from displaying |
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* [[Illusion prop]]: may require removing and re-wearing illusion prop relic to display its illusion. Relics will also appear in the character's worn inventory regardless of hidden status. |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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* [[Ebon_Gate_2017/teasers#Shimmer_Trinket|Teaser]] |
Latest revision as of 17:27, 11 February 2023
The Shimmer Trinket (aka, shimmering trinket) is a pin-worn, non-functional item that allows a character to retain a certain appearance, even after adding or removing other worn inventory items while the trinket is activated. The script was created by GM Estild and released at Ebon Gate in August 2017 via raffle. It became generally available in February 2018 in Spellbound, and has upgrades for number of sides and charges. AnalyzeYou analyze your shimmering trinket and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets. It is not currently active, but is using set 1 (out of 1): nothing special at this time. The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter. You can tell that the trinket is as light as it can get. Usage
|
|
Additional Information
Charges
When sold off the shelf, a trinket has 3 charges (while other rare releases can include more). Each charge lasts for 30 days (so by default, you only have to recharge the trinket every 3 months), then can be recharged by monks via Shroud of Deception (1212) or spell recharging merchants. Shimmering certificates (such as the ones sold at Spellbound in Bloodriven Village) can unlock the trinket, adding 1 maximum charge. It can be unlocked as many times as you want (i.e. with 9 unlocks, the trinket will last 12 months between full charges). Once on the last charge and it will expire in 7 days or less, you'll get a warning a few seconds after every login. Elemental Detection (405) and loresinging can provide details on the current and maximum charges the trinket has, with the latter providing the most information.
Sides
When sold off the shelf, a trinket has 1 appearance set. Glittering tickets (such as the ones sold at Spellbound in Bloodriven Village) can unlock the trinket, adding 1 additional set. Be aware that the more sets that are added the less items that can be stored in each set. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).
Items with Variable Appearances
TURNing the trinket will change it between "base appearance mode" and "variable appearance mode." If you have an item that can change appearance then "base appearance mode" on the trinket will only show the appearance that item had when the set was created with ATTEND. However, if the trinket is in "variable appearance mode" then the item displayed in the illusion will be based on the current appearance of the item itself. Some examples of items this feature is useful for include (but is not limited to): Joola items, RainboWear, and Metamorphic Alterations.
Script Compatibility
Some scripted items do not work well with Shimmer Trinkets. Below is a summary of known issues, not all of which can or will be resolved; inclusion in this list does not indicate the issue is a defect.
- Farusteri gown: changes to the underlying item, such as sleeves, noun or petticoat, are not reflected in a Shimmer Trinket
- Metamorphic Clothing: wearing two items of the same script may result in duplication in the Shimmer Trinket appearance (e.g. cloak + corset appears like 2 cloaks)
- Millicent gown: changes to the underlying item, such as color, material or noun, are not reflected in a Shimmer Trinket
- Petticoats: lacing (or unlacing) a petticoat and gown will not show the new long or short description in the Shimmer Trinket
- Joola items are compatible, but should be saved with a gem inserted. Saving the shimmer trinket's side with the Joola's non-gem base may result in it disappearing from the shimmer trinket display entirely. Additionally, if the item is built with no adjective (e.g. "a,,shirt" -> a shirt with a gemstone brooch), then the shimmer trinket may not honor changing out the gems or the non-gemmed side. Note: If the adjective (middle 15) field of the Joola item's 15/15/15 is blank, it will not work properly with shimmer trinkets.
- Sprite Armor: detail of issue unknown
- Shroud of Deception (1212): inventory feature of this spell may prevent trinket inventory from displaying
- Illusion prop: may require removing and re-wearing illusion prop relic to display its illusion. Relics will also appear in the character's worn inventory regardless of hidden status.