Grapple critical table: Difference between revisions

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:''Note: criticals from [[UCS]] {{boldmono|[[GRAPPLE (verb)|GRAPPLE]]}} attacks are discussed at [[Grapple critical table (UCS)]]; this page concerns the similarly-named "grapple" flares/damage.''

'''Grapple [[critical table]]:'''
'''Grapple [[critical table]]:'''

<small><font color="red">Important note: This table is not to be confused with the [[Grapple critical table (UCS)]] which contains messaging associated with [[Unarmed combat system|unarmed combat]] [[GRAPPLE (verb)|grapple]] attacks.</font></small>



Spells, such as the [[ranger]] spell [[Tangle Weed (610)]], the [[Minor Mental]] spell [[Thought Lash (1210)]] and certain creature attacks will inflict grapple [[critical]] injuries. Grapple criticals, which are similar to [[Unbalance critical table|Unbalance criticals]], are characterized by their ability to potentially knockdown and stun the target. However, the resulting critical injury levels per critical rank are one of the weakest of any [[Critical tables|damage type]].
Spells, such as the [[ranger]] spell [[Tangle Weed (610)]], the [[Minor Mental]] spell [[Thought Lash (1210)]] and certain creature attacks will inflict grapple [[critical]] injuries. Grapple criticals, which are similar to [[Unbalance critical table|Unbalance criticals]], are characterized by their ability to potentially knockdown and stun the target. However, the resulting critical injury levels per critical rank are one of the weakest of any [[Critical tables|damage type]].

Revision as of 09:32, 15 April 2021

Note: criticals from UCS GRAPPLE attacks are discussed at Grapple critical table (UCS); this page concerns the similarly-named "grapple" flares/damage.

Grapple critical table:

Spells, such as the ranger spell Tangle Weed (610), the Minor Mental spell Thought Lash (1210) and certain creature attacks will inflict grapple critical injuries. Grapple criticals, which are similar to Unbalance criticals, are characterized by their ability to potentially knockdown and stun the target. However, the resulting critical injury levels per critical rank are one of the weakest of any damage type.

Notes:

  • Some of the stun round lengths may be slightly inaccurate.
  • Damage values are CS-based and also apply to grapple flaring weapons.
  • R6 R/L EYE messaging indicates target falling face first but there is no associated knockdown.


LEGEND

  • A - Amputation (limb loss)
  • F - Fatal critical
  • K - Knockdown
  • K? - Unconfirmed
  • NK - No Knockdown
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • x - Unknown stun round

HEAD

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Decent blow to the head, may leave a bruise. S1 K? none
2 10 Solid headlock. S3 K R1
3 15 Head grappled, slight ringing in the ears. S5 K R1
4 20 Crushing grapple to the head, skull cracks! S7 K R1
5 25 Head bounces off the ground. The [target] looks a bit dazed. S10 K R2
6 30 Forehead strikes the ground! S12 K R2
7 35 The [target]'s head is cracked as it is thrown to the ground! S14 K R3
8 40 Rough grapple to the head, cracks skull in several places! S16 NK R3
9 45 Head crushed! Resulting death is... messy. F R3
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NECK

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Weak grapple around the neck bruises windpipe. S1 NK none
2 10 Sprained neck. S2 K R1
3 15 Hard pull on head strains neck. S4 K R1
4 20 Hard head twist sends jolts of pain up the neck! S6 K R1
5 25 Neck grapple, loud *pop* as the bones strain! S8 K R2
6 30 Something gives in the [target]'s neck! S10 K R2
7 35 Grab to the head sprains the [target]'s neck badly before it hits the ground. S12 K R3
8 40 Neck twisted entirely around, quite dead! F R3
9 50 Throat driven into spine by awesome grapple! *SNAP* F R3
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RIGHT EYE

Rank Damage Message Status Effects Wounds
0 0 Lame eye gouge, barely close to the head. none none
1 5 Weak eye gouge, probably distracting. S1 NK none
2 10 Eye gouge, that hurt! S3 K none
3 15 Head maneuver catches eye. Painful! S5 K R1
4 20 Move scratches the eye which quickly fills with tears. S7 K R1
5 25 Dirt gets in the [target]'s eyes as it is pushed to the ground. S10 K R1
6 30 Eye struck as the [target] lands face first, swelling it shut. S12 NK R2
7 35 Strong grapple to the head gouges eye! S14 NK R2
8 40 Nasty eye gouge forces eye into skull! S16 K R3
9 45 Eyeball annihilated with a loud *POP*! S20 K R3
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LEFT EYE

Rank Damage Message Status Effects Wounds
0 0 Lame eye gouge, barely close to the head. none none
1 5 Weak eye gouge, probably distracting. S1 NK none
2 10 Eye gouge, that hurt! S3 K none
3 15 Head maneuver catches eye. Painful! S5 K R1
4 20 Move scratches the eye which quickly fills with tears. S7 K R1
5 25 Dirt gets in the [target]'s eyes as it is pushed to the ground. S10 K R1
6 30 Eye struck as the [target] lands face first, swelling it shut. S12 NK R2
7 35 Strong grapple to the head gouges eye! S14 NK R2
8 40 Nasty eye gouge forces eye into skull! S16 K R3
9 45 Eyeball annihilated with a loud *POP*! S20 K R3
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CHEST

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Attempt to snare chest shrugged off. none NK none
2 10 Chest grapple, decent grip. S1 NK none
3 15 Solid chest grapple, a [target] is winded! S3 K R1
4 20 Hard shove to the chest staggers the [target]. S5 K R1
5 25 Hard blow to chest knocks the [target] back and winds it. S7 K R1
6 30 Blow to the chest takes the [target]'s breath away. S9 NK R1
7 35 Impressive chest grapple snaps ribs! S12 K R2
8 40 Awesome chest grapple, sternum cracks! S14 NK R2
9 55 Huge grapple, chest gives slightly, several ribs snap! S16 K R3
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ABDOMEN

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Attempt to snare hips shaken loose. none NK none
2 10 Blow to the diaphragm. S1 NK none
3 15 Solid abdomen grapple, stomach bruised! S3 K R1
4 20 Hard shove to the midriff staggers the [target]. S5 K R1
5 25 Hard blow to stomach knocks the [target] back and winds it. S7 K R1
6 30 Blow to the stomach makes the [target] gasp for air. S11 NK R1
7 35 The [target] takes a hard fall from being, cracking its hip! S12 K R2
8 40 Fierce grapple injures internal organs! S14 NK R2
9 45 Internal organs crushed! S16 K R3
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BACK

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Attempt to grab from behind shrugged off. none NK none
2 10 Blow to the kidneys. S1 NK none
3 15 Solid grapple to the back, back muscles pulled! S3 K R1
4 20 Hard shove to the back staggers the [target]. S5 K R1
5 25 Hard blow to back sends the [target] sprawling. S7 K R1
6 30 Hard maneuver throws the [target] to the ground. Lands painfully on its back. S9 K R1
7 35 Vertebrae snap in succession! S12 K R2
8 40 Wicked grapple of the back, followed by the snapping of vertebrae! S14 NK R2
9 45 Grapple to the back crushes several useful bones! S16 K R3
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RIGHT ARM

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Loose arm hold. none NK none
2 10 Arm lock. S1 NK none
3 15 Hard pull to the arm throws the [target] off balance. S2 K none
4 20 Fierce arm lock twists a [target]'s right arm! S3 K R1
5 25 Solid arm grapple, pulls muscles to their limits! S4 K R1
6 30 Arm twists painfully behind the back as the [target] is thrown forward! S5 K R1
7 35 Grapple pins weapon arm, and twists it severely! S6 K R1
8 40 Weapon arm grappled, twisted until it breaks! S8 NK R2
9 50 Arm grappled, almost ripped from the socket! S10 A K R3
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LEFT ARM

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Loose arm hold. none NK none
2 10 Arm lock. S1 NK none
3 15 Hard pull to the arm throws the [target] off balance. S2 K none
4 20 Fierce arm lock twists a [target]'s left arm! S3 K R1
5 25 Solid arm grapple, pulls muscles to their limits! S4 K R1
6 30 Arm twists painfully behind the back as the [target] is thrown forward! S5 K R1
7 35 Grapple pins shield arm, and twists it severely! S6 K R1
8 40 Shield arm grappled, twisted until it breaks! S8 NK R2
9 50 Arm grappled, almost ripped from the socket! S10 A K R3
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RIGHT HAND

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Loose wrist lock. none NK none
2 10 Solid wrist lock but the [target] slips away! none NK none
3 15 Hard pull to the hand hurts but not much else. S1 NK none
4 20 Finger and wrist grappled, twists hand! S2 K none
5 25 Strong wrist lock, tendons strained! S3 K R1
6 30 Hand twists painfully behind the back as the [target] is thrown forward! S4 K R1
7 35 The [target]'s right hand is wrenched hard as she is thrown to the ground! S5 K R1
8 40 Fingers dislocated and snap like twigs! S6 K R1
9 45 Hand crushed by massive grapple, that had to hurt! S7 K R2
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LEFT HAND

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Loose wrist lock. none NK none
2 10 Solid wrist lock but the [target] slips away! none NK none
3 15 Hard pull to the hand hurts but not much else. S1 NK none
4 20 Finger and wrist grappled, twists hand! S2 K none
5 25 Strong wrist lock, tendons strained! S3 K R1
6 30 Hand twists painfully behind the back as the [target] is thrown forward! S4 K R1
7 35 The [target]'s left hand is wrenched hard as she is thrown to the ground! S5 K R1
8 40 Fingers dislocated and snap like twigs! S6 K R1
9 45 Hand crushed by massive grapple, that had to hurt! S7 K R2
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RIGHT LEG

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Slight leg hold. none NK none
2 10 Leg grapple, twisted ankle but the [target] is not knocked down. S1 NK none
3 15 Leg sweep keeps a [target]'s feet overhead. S3 K R1
4 20 Tough leg grapple followed by a *snap* in the left leg! S5 K R1
5 25 Solid leg grapple, pulls muscles to their limits! S7 K R1
6 30 Leg grappled, knee *pops* audibly! S9 K R1
7 35 The [target]'s right leg is wrenched hard as it is thrown to the ground! S11 K R1
8 40 Leg grapple snaps right leg in several places S13 K R2
9 55 Leg twisted at hideous angle, snaps in several places! S15 K R2
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LEFT LEG

Rank Damage Message Status Effects Wounds
0 0 See below for messaging none none
1 5 Slight leg hold. none NK none
2 10 Leg grapple, twisted ankle but the [target] is not knocked down. S1 NK none
3 15 Leg sweep keeps a [target]'s feet overhead. S3 K R1
4 20 Tough leg grapple followed by a *snap* in the left leg! S5 K R1
5 25 Solid leg grapple, pulls muscles to their limits! S7 K R1
6 30 Leg grappled, knee *pops* audibly! S9 K R1
7 35 The [target]'s left leg is wrenched hard as it is thrown to the ground! S11 K R1
8 40 Leg grapple snaps left leg in several places S13 K R2
9 55 Leg twisted at hideous angle, snaps in several places! S15 K R2
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Rank 0 Critical Messaging

With the exception of the R/L eyes, the Rank 0 critical messaging does not include specific body location references. It is, therefore, not possible to place them in the appropriate sub-tables.

Messaging

These are the Rank 0 messages in no particular order.

  • Unconvincing strike.
  • Weak blow.
  • Ineffectual strike.
  • Impotent blow.
  • Barely touched.
  • Low grazing shot.
  • Try thumb wrestling.
  • Lame attempt.

SEE ALSO

Noncorporeal critical table for messaging with grapple based attacks against Noncorporeal creatures.

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