Disarm Enhancement (404): Difference between revisions
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==Lore Benefit== |
==Lore Benefit== |
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The Water Lore benefit adds a bonus to the chance to not set off a trap when failing a disarm. When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate |
The Water Lore benefit adds a bonus to the chance to not set off a trap when failing a disarm. When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate) when determining if you failed badly enough to set off the trap. |
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==Messaging== |
==Messaging== |
Revision as of 20:47, 27 March 2020
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Disarm Enhancement (also called Trap Lore) gives the target a bonus in both manual and magical disarming.
When disarming manually, several factors affect the bonus to disarming including the caster's level, the Minor Elemental spell ranks, the caster's Disarming Traps skill, and the caster's Intuition bonus if the caster has not spotted the trap or Dexterity bonus if the character has already detected a trap but has not yet disarmed it. At no time will the spell provide a bonus greater than the target's Disarm Traps skill.
When disarming magically, several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's Aura bonus.
If the spell is being cast from a scroll or magic item and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus. In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.
The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping ranged weapon users. The bonus can be applied by the archer or by another caster.
Disarming Traps Bonus
Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.
Reduce by 10-50% if caster does not know the spell (using scroll or item).
Reduce by additional 50% if not self-cast.
Lore Benefit
The Water Lore benefit adds a bonus to the chance to not set off a trap when failing a disarm. When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate) when determining if you failed badly enough to set off the trap.
Messaging
Cast | You become calm and focused. |
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Expiration | The focused look leaves you. |
Alchemy Recipes
A scintillating pale red potion | |
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Eastern version | Western version |
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