Physical Fitness: Difference between revisions

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(Updated to include new encumbrance training effect of physical fitness, released by GM Oscuro on 12/1/2020.)
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Latest revision as of 10:09, 7 December 2020

Physical Fitness is a skill that increases health points, health point recovery rate, and is the primary skill for Redux. This skill also increases maximum stamina, stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some creature maneuver attacks.

In addition, training in this skill reduces your encumbrance by 1 pound for every 10 skill bonus.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 3 3 2 2 2 1 3 - 1 1
Training Point Cost 3/0 2/0 2/0 4/0 3/0 4/0 8/0 2/0 - 8/0 8/0


Health Points

Maximum HP

Training in Physical Fitness will increase the character's maximum HP until reaching the maximum attainable by the character's race. Constitution bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character's race and their Constitution bonus.

HP per PF rank = Race HP gain rate + trunc(Constitution bonus / 10)

If a character's Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.


Health Point gain rate based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
5 4 5 6 5 5 4 7 5 6 4 6 5


Maximum hitpoints based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
Base 120 90 120 140 130 120 100 200 135 165 100 150 130
+CON
Bonus
145 125 140 180 155 155 135 235 160 200 135 175 155
+Health
Bonus
195 175 190 230 205 205 185 285 210 250 185 225 205

The maximum HP attainable from enhancive items, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.


Health Regeneration

Roughly once per minute, a character will recover a small amount of HP from a health pulse. The amount recovered is determined by the character's race and their ranks in Physical Fitness.

Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers


Base Regeneration based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
1 2 1 3 2 2 2 2 2 2 3 2 1


Modifiers that directly increase the amount of health regenerated and can be:

  • Health Recovery enhancives increase health recovery up to a maximum of +50.
  • Sigil of Mending increases health recovery by +15.


The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an empath or use a healing herb such as acantha leaf.

Training Thresholds

  • 100 ranks unlocks Stamina Burst: +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses
  • 150 ranks unlocks Stamina Second Wind: grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.

References