Mana-Infused Armor: Difference between revisions
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==Additional Information== |
==Additional Information== |
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===Set Bonus with Sigil Staves=== |
===Set Bonus with Sigil Staves=== |
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If |
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used). |
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===WPS Surcharge from Premium points=== |
===WPS Surcharge from Premium points=== |
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Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. |
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. |
Revision as of 12:07, 25 August 2021
Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020. Tier 0At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.AnalyzeThis is tier 0 Mana-Infused Armor. Tier 0: a standard hunts with some special messaging Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings. The current setting is: color: (Unset, will default to albino pink - your eye color.) adjective: (Unset, will default to a value based upon your magical lore training) phrase: (Unset, will default to a value based upon your magical lore training) The phrase should also be prefixed with the adjective. Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: colors: red, orange, yellow, green, blue, indigo, violet adjective: crackling, nebulous, wraithlike, translucent phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! First ! Third |- ! BOW | <Set color, defaults to eye color> light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. | <Set color, defaults to eye color> light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow. |- ! CLEAN | With slow, measured strokes, you run your palms over the surface of your leather hunts. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat. | With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat. |- ! COVER | You rest your hand over the <set color, defaults to eye color> core centered in the chest of your leather hunts and bask in its radiant warmth. | XXX rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers. |- ! FIDGET | You spend a moment fiddling with your leather hunts. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch. | As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch. |- ! KNOCK | You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your leather hunts. | XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her leather hunts. |- ! TOUCH | You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. | XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. |- ! TURN | You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement. | XXX turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement. |- ! WAVE | You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement. | XXX sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement. |} Tier 1At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt, with training in Mana Control. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor.Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! First ! Third |- ! INFUSE | You concentrate and channel your mana into your leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. | XXX concentrates, focusing on his/her leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core. |} Tier 2At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.|} Tier 3At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! First ! Third |- ! RUB | Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. | Diffuse bands of <set color, defaults to eye color> luminescence spread outward from XXX's leather hunts. |} Tier 4At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
! Third
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! PROD
| With a moment's concentration, you bid the mana infused within your <armor> to settle. Tier 5At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.AnalyzeThis is tier 5 Mana-Infused Armor. Tier 0: a standard leathers with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings. The current setting is: color: (Unset, will default to albino pink - your eye color.) adjective: (Unset, will default to a value based upon your magical lore training) phrase: (Unset, will default to a value based upon your magical lore training) The phrase should also be prefixed with the adjective. Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: colors: red, orange, yellow, green, blue, indigo, violet adjective: crackling, nebulous, wraithlike, translucent phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. You can tell that the leathers is as light as it can get. Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! First ! Third |- ! SIGIL | You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds. | Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from XXX! |} Additional InformationSet Bonus with Sigil StavesIf Mana-Infused Armor is either with either a Sigil Staff or Dramatic Drapery in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used). WPS Surcharge from Premium pointsTiers 0-1 are considered simple functional combat scripts and have a 600 premium point cost surcharge, while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. See Also |
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