Pettable furs: Difference between revisions
Jump to navigation
Jump to search
MOD-GSMOTTE (talk | contribs) m (Updated with item script template. Thank you for adding this to the wiki.) |
m (template update for searchability) |
||
Line 33: | Line 33: | ||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
||
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
||
|itemclass3= |
|itemclass3= |
||
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 09:49, 17 December 2021
Pettable furs is a simple fluff script, introduced with Hot Summer Nights 2004 via an expansion of Delta Desiccation and Rendering in the Marshtown district of Solhaven. AnalyzeYou analyze your weasel pelt and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. You get no sense of whether or not the pelt may be further lightened. Usage
|
|