Dexterity: Difference between revisions
Jump to navigation
Jump to search
m (Removed Stats category) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ stat |
{{ stat |
||
|type=Physical |
|||
|prime=[[Rogue]], [[Ranger]] |
|||
| aelotoi=+5 |
| aelotoi=+5 |
||
| dwarf=- |
| dwarf=- |
||
Line 43: | Line 45: | ||
{{Statistic}} |
{{Statistic}} |
||
[[Category:Stats]] |
Revision as of 21:19, 18 November 2006
| |||||||||||||||||||||||||||||
|
Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction.
Dexterity is a prime requisite of the rogue profession.
Systems and Skills Affected By Dexterity
External Links
- Stats: Dexterity, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |