Dexterity: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 22: | Line 22: | ||
== Systems and Skills Affected By Dexterity == |
== Systems and Skills Affected By Dexterity == |
||
{| width= |
{| width=75% |
||
|- valign=top |
|- valign=top |
||
| width = 25% | |
| width = 25% | |
Revision as of 21:19, 18 November 2006
| |||||||||||||||||||||||||||||
|
Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction.
Dexterity is a prime requisite of the rogue profession.
Systems and Skills Affected By Dexterity
External Links
- Stats: Dexterity, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |