Dexterity: Difference between revisions
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'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]]. |
'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]]. |
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Dexterity is a prime requisite of the [[rogue]] [[profession]]. |
Dexterity is a prime requisite of the [[rogue]] and [[ranger]] [[profession]]. |
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== Systems and Skills Affected By Dexterity == |
== Systems and Skills Affected By Dexterity == |
Revision as of 16:25, 7 September 2010
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Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
External Links
- Stats: Dexterity, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |