Survivalist's Kit: Difference between revisions
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A '''Survivalist's Kit''' is a scripted herb container. It was introduced at the Bloodriven Village shop, [[BVShop:The Herbal Huntsman|The Herbal Huntsman]] in February of 2023. |
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Revision as of 15:42, 12 February 2023
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A Survivalist's Kit is a scripted herb container. It was introduced at the Bloodriven Village shop, The Herbal Huntsman in February of 2023. Tier 1AnalyzeYou analyze the suede sack and sense that the creator has provided the following information: The suede sack is a Survivalist's Kit, which is a specialized container for storing healing herbs. All herbs stack up to 50 by default and maintain the weight of a single dose. Doses may be removed one at a time from within the sack. Herbs may be discarded from the sack entirely by PULLing on them. The sack otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines. Unlocks: Capacity: 1/5 (50 charges maximum per herb) Liquid Storage unlock: no Extractor unlock (requires Liquid Storage): no Potency unlock (requires Liquid Storage): no The suede sack is set up with magical-themed messaging, which cannot typically be altered. The following descriptions may be customized by a merchant: - Inner lining description, in "adjective noun" form: basilisk skin This should be some form of fabric/leather. - Container close mechanism, in "adjective noun" form: feathered drawstrings This *must* end in one of the following: buckle, drawstrings, clasp, latch, toggle. - Extractor indicator description, in "article adjective" form: a scale-etched - Extractor toggle description, in "article adjective" form: a blue tanik Current stock: None. You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. Usage
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Additional InformationWith Potency, both Survival and First Aid bonuses count to reduce the roundtime of liquid herbs removed from a Survivalist's Kit, and the roundtime floor is lowered to 2 seconds. n.b. The below table assumes that the bonuses of the two skills are summed to determine roundtime reduction.
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