Illusion Pets: Difference between revisions

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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=yes
'''Illusion Pets''' are devices that allow the user to apply a "minor" ilusion to specific profession pets: [[Animal Companion (630)|animal companions]], [[Animate Dead (730)|animates]], [[Minor Summoning (725)|demons]], [[Call Familiar (920)|familiars]], [[Singing Sword Song (1025)|singing swords]], and [[Spirit Servant (218)|spirit servants]]. While the bones used to cast the illusion can be altered, the resulting illusion itself '''cannot''' be altered or customized. The illusions are also highly specific. For example, an illusion for a wizard cat familiar will ''only'' work on cat familiars and not other familiar types.
|itemscript=script

|category=Fluff
Illusion Pets are sold in the [[Ebon Gate]] shop [[EHShop:Fancy Wishbones|Fancy Wishbones]] and were designed by GM Ivry and GM Wylloh.
|class=Miscellaneous
{{TOC limit|2}}
|type=Creature,Glamour
|attunement=Permanent
|attunetype=Character
|verb=CLEAN,WAVE
|releasevenue=Ebon Gate
|releasedate=2023
|addinfo=Casts a temporary illusion on a profession pet. Standard bones replace the pet's look entirely; petrified bones (2026) adorn the pet's existing look. Designed by GM Ivry and GM Wylloh.
|restrictions=yes
}}
==Analyze==
==Analyze==
; Standard bone
<pre{{log2}}>
<pre{{log2}}>
You analyze the rose-painted bone and sense that the creator has provided the following information:
You analyze the ecru finger bone and sense that the creator has provided the following information:


{{blue|Illusion Pets}}
{{blue|Illusion Pets}}
Line 12: Line 22:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Mode: Standard (Full appearance replacement)
This rose-painted bone is permanently bound to nobody yet, and is set for {{blue|Spirit Servant - Cockatrice}}.


This ecru finger bone is permanently bound to nobody yet, and is set for {{blue|Wizard Familiar - Kitten}}.


Valid for: Cat Familiars only
{{blue|a chubby vert opaline baby cockatrice trailing gilded tailfeathers}}

{{blue|a rainbow unicorn kitten with monarch butterfly wings}}


Verbs
Verbs
Line 25: Line 38:
* Illusions are fragile and cannot
* Illusions are fragile and cannot
be upheld during battle
be upheld during battle
* Illusions will dissolve if the bone
leaves your person


CLEAN - Clean the bone to remove the illusion cast upon
CLEAN - Clean the bone to remove the illusion cast upon
Line 33: Line 48:


{{blue|* Owner must only have ONE of the Profession Pet types summoned for the bone to work.}}
{{blue|* Owner must only have ONE of the Profession Pet types summoned for the bone to work.}}
Its the bound magic of a dead thing; it can't be relied upon when choosing which to
It's the bound magic of a dead thing; it can't be relied upon when choosing which to
aim for if its Master controls multiple Profession Pets.
aim for if its Master controls multiple Profession Pets.


Any willing merchant may alter the 15/15/15, add a LONG and/or add a SHOW of the bone ONLY,
Any willing merchant may alter the 15/15/15, add a LONG and/or add a SHOW of the bone ONLY,
as long as the the noun and material remains "{{blue|bone}}". Must follow basic alter rules.
as long as the noun and material remain "{{blue|bone}}". Must follow basic alter rules.

The Illusion cast by a standard bone is fixed and cannot be altered.


Can usually be found in the shop "Fancy Wishbones" during Ebon Gate.
Can usually be found in the shop "Fancy Wishbones" during Ebon Gate.
</pre>
; Petrified bone
<pre{{log2}}>
You analyze the petrified wizard bone and sense that the creator has provided the following information:


{{blue|Illusion Pets}}
You get no sense of whether or not the bone may be further lightened.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Mode: Petrified (Overlay - adorns your pet's existing look)

This petrified wizard bone is permanently bound to nobody yet, and is set for {{blue|Wizard Familiar - Bone-Draped}}.

Valid for: Any Wizard Familiar

{{blue|draped in a lattice of petrified bone fragments etched with faintly glowing sigils}}

Verbs

WAVE - 1st time use will link the bone permanently.
Afterwards, it can cast a temporary
illusion upon your acceptable "Profession Pets"
matching this bone's setting.
* Illusions are fragile and cannot
be upheld during battle
* Illusions will dissolve if the bone
leaves your person

CLEAN - Clean the bone to remove the illusion cast upon
your summoned "Profession Pet" immediately.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

{{blue|* Owner must only have ONE of the Profession Pet types summoned for the bone to work.}}
It's the bound magic of a dead thing; it can't be relied upon when choosing which to
aim for if its Master controls multiple Profession Pets.
Any willing merchant may alter the 15/15/15, add a LONG and/or add a SHOW of the bone ONLY,
as long as the noun and material remain "{{blue|bone}}". Must follow basic alter rules.

{{blue|Petrified bones only:}} a merchant may also alter the illusion itself, (the adornment phrase
shown after your pet's name). The phrase must read as a clause following the pet's noun,
for example "draped in a lattice of petrified bone".

Can usually be found in the shop "Fancy Wishbones" during Ebon Gate.
</pre>
</pre>
==Usage==
==Usage Information==
Illusion Pets bones come in two modes:
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
* '''Standard''' bones replace the pet's appearance entirely with a fixed illusion, ex. a cat familiar becomes ''a rainbow unicorn kitten with monarch butterfly wings''. Most standard bones only work on one specific pet type (see the ''Valid for'' line in {{boldmono|ANALYZE}}).
|- {{verbtableheader|90}}
* '''Petrified''' bones, introduced in 2026, keep the pet's existing appearance and add an adornment phrase after it, ex. ''a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils''. Petrified bones work on any pet within their profession pet category.
! scope="col" style="width:5em;"|Verb

! scope="col" style="width: 45%"|First
The first {{boldmono|WAVE}} binds the bone permanently to the character. Afterwards, {{boldmono|WAVE}} at the matching profession pet to cast the illusion.
! scope="col" style="width: 45%"|Third

Examples below use a cat familiar (''a sleek black cat''), an elongated ecru finger bone (standard), and a petrified wizard bone (petrified).

===Binding===
{{VerbTableStart |header1= Verb |header2= Condition }}
{{VerbTableEntry|modifier1= WAVE |modifier2= First use |1Pview= If you're sure you want to bind permanently to an elongated ecru finger bone, then repeat your command within 30 seconds! |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE |modifier2= Confirm |1Pview= Sickly black vines inject themselves into your wrist and disappear under your skin. The pain is intense!<br>You have permanently bonded with an elongated ecru finger bone. |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE |modifier2= Not the owner |1Pview= Your ecru finger bone fizzles, "HEY, THIS DOESNT BELONG TO YOU!" |3Pview= Wylloh's bone squeals and sparks, loudly screaming "THIEF!! THIEF!!" repeatedly.}}
{{Table end}}

===Casting the Illusion===
{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Standard |1Pview= You concentrate intently upon the sleek black cat. Your eyes lock onto each other, and you feel a connection tether between you and your cat. Raising your ecru finger bone with little effort, archaic words begin to flow freely from you, and that tether begins to glow and pulsate. As each word creates another pulse of magic, your a sleek black cat begins to glow a brilliant white. The cat shape begins to morph, shifting between two shapes rapidly until finally the glow shatters. The casting ritual leaves you weakened and reveals a completely new figure in place of your sleek black cat.<br>Roundtime: 10 sec. |3Pview= Wylloh appears to be concentrating upon her sleek black cat. Her eyes lock onto her cat as Wylloh begins to whisper archaic words. A ribbon of ethereal white light tethers between the two and begins pulsing with each phrase Wylloh utters. A sleek black cat becomes enveloped in the ribbon of light and glows brilliantly, its shape morphing between two different forms rapidly until the glow shatters, leaving Wylloh visibly weakened and revealing a completely new figure in place of the cat.}}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Petrified |1Pview= You concentrate intently upon the sleek black cat. Your eyes lock onto each other, and you feel a connection tether between you and your cat. Raising your petrified wizard bone with little effort, archaic words begin to flow freely from you, and that tether begins to glow and pulsate. As each word creates another pulse of magic, wisps of bone-pale light coalesce around your a sleek black cat, layering themselves into an intricate lattice. The casting ritual leaves you weakened as the petrified essence settles upon your sleek black cat like a second skin.<br>Roundtime: 10 sec. |3Pview= Wylloh appears to be concentrating upon her sleek black cat. Her eyes lock onto her cat as Wylloh begins to whisper archaic words. A ribbon of bone-pale light tethers between the two, coalescing around a sleek black cat in an intricate lattice. The petrified essence settles upon the cat like a second skin, leaving Wylloh visibly weakened.}}
{{Table end}}
'''Note:''' The third-person casting message is not shown if the caster is silenced.

===Removing the Illusion===
{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= CLEAN |modifier2= Standard |1Pview= You gently tap your bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding your kitten to ripple.<br>Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground. The illusion surrounding it disappears altogether.<br>Roundtime: 10 sec. |3Pview= Wylloh taps her bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding her kitten to ripple.<br>Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground. The illusion surrounding it disappears altogether.}}
{{VerbTableEntry|modifier1= CLEAN |modifier2= Petrified |1Pview= You gently tap your bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding your cat to ripple.<br>Tendrils of white light begin to unravel around a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils and melt into the ground. The illusion surrounding it disappears altogether.<br>Roundtime: 10 sec. |3Pview= Wylloh taps her bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding her cat to ripple.<br>Tendrils of white light begin to unravel around a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils and melt into the ground. The illusion surrounding it disappears altogether.}}
{{Table end}}

===Other Messaging===
{{VerbTableStart |header1= Verb |header2= Condition |2Pview= Yes}}
{{VerbTableEntry|modifier1= WAVE {player} |modifier2= - |1Pview= You wave your ecru finger bone spasmodically at Ivry, from which issues forth tiny red and yellow sparks from the tip of your bone. You frolic around Ivry for a moment, flailing about like a lunatic, but nothing else happens. |2Pview= Wylloh waves her ecru finger bone spasmodically at you, from which issues forth tiny red and yellow sparks from the tip of the bone. Wylloh frolics around you for a moment, flailing about like a lunatic, but nothing else happens.<br>The scene must have been hilarious to behold as random snickers can be heard. |3Pview= Wylloh waves her ecru finger bone spasmodically at Ivry, from which issues forth tiny red and yellow sparks from the tip of the bone. Wylloh frolics around Ivry for a moment, flailing about like a lunatic, but nothing else happens.}}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Wrong pet category |1Pview= Your ecru finger bone was not designed for this type of creature. |2Pview= - |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Wrong pet subtype |1Pview= Your ecru finger bone doesn't resonate with this particular cat. |2Pview= - |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Wrong body type |1Pview= The illusion conjured by your ecru finger bone wouldn't suit the way your cat moves. |2Pview= - |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE {pet} |modifier2= Customized pet |1Pview= This bone isn't strong enough to work on customized pets! |2Pview= - |3Pview= -}}
{{VerbTableEntry|modifier1= WAVE |modifier2= Anti-magic room |1Pview= Your ecru finger bone flickers weakly, but its magic cannot take hold here. |2Pview= - |3Pview= -}}
{{Table end}}

==Additional Information==
* The illusion lasts for one hour, or until it is removed with {{boldmono|CLEAN}}.
* Illusions are fragile and end if the pet enters combat.
* The illusion dissolves if the bone leaves the owner's person (dropped, given away, stolen, etc.).
* A bone can only sustain one illusion at a time. {{boldmono|CLEAN}} the bone before casting on a different pet.
* The owner must have only one profession pet type summoned for the bone to work.
* Some illusions require a compatible body type, ex. a flying illusion will not work on a ground-bound pet. Amorphous pets, such as spirit servants, accept any illusion.
* When an illusion ends, the pet returns to exactly how it looked before, description included.
* Offering the bone to someone who declines it does not dissolve the illusion. Handing it over does.
===2026 Updates===
In 2026, petrified bones were added and all illusion bones received the following fixes and improvements:<ref>GM Ivry, ''Illusion Pets: Petrified Bones and Updates''</ref>
* Animated creatures of every type can now take a petrified illusion, including animates that previously reported "not an acceptable profession pet."
* Looking at a pet wearing a petrified illusion now shows the adorned look.
* When an illusion ends, the pet returns to exactly how it looked before, description included.
* Waving a bone that is already sustaining an illusion on another pet now says to {{boldmono|CLEAN}} it first instead of silently tangling the two.
* Offering a bone to someone who declines it no longer dissolves the pet's illusion. Handing it over still does.
* Waving at a pet that already has an illusion now says so, rather than calling it a customized pet.
* Illusion bones cannot be used in areas where magic does not function.
* {{boldmono|ANALYZE}} on a bone now shows its mode and exactly which pets it works on.
===Restrictions===
* Merchants may alter the bone's 15/15/15, add a LONG, and/or add a SHOW to the bone only. The noun and material must remain "bone."
* Pets should not be altered while wearing an illusion. {{boldmono|CLEAN}} the bone first.
* Cannot be used in areas where magic does not function.
* Does '''not''' work on customized pets, such as groomed (altered) animal companions or customized singing swords.
* Illusions cast by this device do '''not''' prevent a sorcerer's demon from being recognized as a demon in towns where demons are prohibited. A demon cannot wear both a sorcerer guild illusion and an Illusion Pets illusion at the same time.
* '''Petrified''' bones, introduced in 2026, keep the pet's existing appearance and add an adornment phrase after it, ex. ''a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils''. Petrified bones work on any pet within their profession pet category, and their adornment phrase can be altered by a merchant.

There is one petrified bone for each pet type:
{| class="wikitable"
! Bone !! Works on
|-
|-
| a petrified wizard bone || [[Call Familiar (920)|Wizard familiars]]
! scope="row" role="rowheader"|CLEAN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| a petrified spirit bone || [[Spirit Servant (218)|Spirit servants]]
! scope="row" role="rowheader"|WAVE
|-
|<!-- First Person View --> {{addmetext}}
| a petrified demon bone || [[Minor Summoning (725)|Minor Summoning demons]]
|<!-- Third Person View --> {{addmetext}}
|-
| a petrified animate bone || [[Animate Dead (730)|Animated creatures]]
|-
| a petrified companion bone || [[Animal Companion (630)|Ranger companions]]
|-
| a petrified bardic bone || [[Singing Sword Song (1025)|Singing swords]]
|}
|}
===Look/Show===
==Additional Information==
{{VerbTableStart |header1= Mode }}
===Animal Companions===
{{VerbTableEntry|modifier1= Standard |1Pview= It is difficult to gaze upon a rainbow unicorn kitten with monarch butterfly wings as there are two of them. One overlapping the other, only one layer is a shadowy mirror of the other. Your eyes begin to ache as you continue to stare. |3Pview= -}}
This device does '''not''' work on groomed (altered/customized) animal companions.
{{VerbTableEntry|modifier1= Petrified |1Pview= You see a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils. |3Pview= -}}
===Demons===
{{Table end}}
Illusions cast by this device do '''not''' prevent a sorcerer's demon from being recognized as a demon when in towns where demons are prohibited. It is also not possible to use both a sorcerer illusion and an Illusion Pets illusion on a demon at the same time.
===See Also===
===Ambient Messaging===
<pre{{log2}}>'''Illusion expires or the pet enters combat:'''
Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground. The illusion surrounding it disappears altogether.

'''Bone leaves the owner's person (1P):'''
The bond between your ecru finger bone and your kitten shudders. Tendrils of white light unravel from it as the illusion dissolves.

'''Bone leaves the owner's person (3P):'''
Tendrils of white light unravel from a rainbow unicorn kitten with monarch butterfly wings as the illusion dissolves.</pre>
===Availability===
* [[EHShop:Fancy Wishbones|Fancy Wishbones ]]
==See Also==
* [[Ebon Gate Festival/saved posts 2026#Teaser 14 - Fancy Wishbones|2026 Update Teaser post]]
* [[Ebon Gate Festival/saved posts 2023#Teaser 10 - Illusion Pets|Teaser post]]
* [[Ebon Gate Festival/saved posts 2023#Teaser 10 - Illusion Pets|Teaser post]]
* [[Animal Companion (630)]], [[Animate Dead (730)]], [[Minor Summoning (725)]], [[Call Familiar (920)]], [[Singing Sword Song (1025)]], [[Spirit Servant (218)]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Bone <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Can alter the bone device ONLY. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=WAVE
}}
</td></tr></table>

Revision as of 09:13, 26 October 2026

Illusion Pets Information
Category Fluff
Class Miscellaneous
Type Creature, Glamour
Attunement Permanent - Character
Item Restrictions ✓
Verbs Used
CLEAN WAVE

The Illusion Pets is a fluff creature and glamour script that applies to miscellaneous items. It was originally released at Ebon Gate 2023. Casts a temporary illusion on a profession pet. Standard bones replace the pet's look entirely; petrified bones (2026) adorn the pet's existing look. Designed by GM Ivry and GM Wylloh.

Analyze

Standard bone
You analyze the ecru finger bone and sense that the creator has provided the following information:

                                        Illusion Pets

           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

        Mode: Standard (Full appearance replacement)

        This ecru finger bone is permanently bound to nobody yet, and is set for Wizard Familiar - Kitten.

        Valid for: Cat Familiars only

          a rainbow unicorn kitten with monarch butterfly wings

               Verbs

               WAVE - 1st time use will link the bone permanently.
                      Afterwards, it can cast a temporary
                      illusion upon your acceptable "Profession Pets"
                      matching this bone's setting.
                                * Illusions are fragile and cannot
                                  be upheld during battle
                                * Illusions will dissolve if the bone
                                  leaves your person

               CLEAN - Clean the bone to remove the illusion cast upon
                       your summoned "Profession Pet" immediately.

             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


         * Owner must only have ONE of the Profession Pet types summoned for the bone to work.
            It's the bound magic of a dead thing; it can't be relied upon when choosing which to
            aim for if its Master controls multiple Profession Pets.

       Any willing merchant may alter the 15/15/15, add a LONG and/or add a SHOW of the bone ONLY,
       as long as the noun and material remain "bone".  Must follow basic alter rules.

       The Illusion cast by a standard bone is fixed and cannot be altered.

           Can usually be found in the shop "Fancy Wishbones" during Ebon Gate.
Petrified bone
You analyze the petrified wizard bone and sense that the creator has provided the following information:

                                        Illusion Pets

           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

        Mode: Petrified (Overlay - adorns your pet's existing look)

        This petrified wizard bone is permanently bound to nobody yet, and is set for Wizard Familiar - Bone-Draped.

        Valid for: Any Wizard Familiar

          draped in a lattice of petrified bone fragments etched with faintly glowing sigils

               Verbs

               WAVE - 1st time use will link the bone permanently.
                      Afterwards, it can cast a temporary
                      illusion upon your acceptable "Profession Pets"
                      matching this bone's setting.
                                * Illusions are fragile and cannot
                                  be upheld during battle
                                * Illusions will dissolve if the bone
                                  leaves your person

               CLEAN - Clean the bone to remove the illusion cast upon
                       your summoned "Profession Pet" immediately.

             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

         * Owner must only have ONE of the Profession Pet types summoned for the bone to work.
            It's the bound magic of a dead thing; it can't be relied upon when choosing which to
            aim for if its Master controls multiple Profession Pets.
       Any willing merchant may alter the 15/15/15, add a LONG and/or add a SHOW of the bone ONLY,
       as long as the noun and material remain "bone".  Must follow basic alter rules.

       Petrified bones only: a merchant may also alter the illusion itself, (the adornment phrase
       shown after your pet's name).  The phrase must read as a clause following the pet's noun,
       for example "draped in a lattice of petrified bone".

           Can usually be found in the shop "Fancy Wishbones" during Ebon Gate.

Usage Information

Illusion Pets bones come in two modes:

  • Standard bones replace the pet's appearance entirely with a fixed illusion, ex. a cat familiar becomes a rainbow unicorn kitten with monarch butterfly wings. Most standard bones only work on one specific pet type (see the Valid for line in ANALYZE).
  • Petrified bones, introduced in 2026, keep the pet's existing appearance and add an adornment phrase after it, ex. a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils. Petrified bones work on any pet within their profession pet category.

The first WAVE binds the bone permanently to the character. Afterwards, WAVE at the matching profession pet to cast the illusion.

Examples below use a cat familiar (a sleek black cat), an elongated ecru finger bone (standard), and a petrified wizard bone (petrified).

Binding

Verb Condition First Third
WAVE First use If you're sure you want to bind permanently to an elongated ecru finger bone, then repeat your command within 30 seconds! -
WAVE Confirm Sickly black vines inject themselves into your wrist and disappear under your skin. The pain is intense!
You have permanently bonded with an elongated ecru finger bone.
-
WAVE Not the owner Your ecru finger bone fizzles, "HEY, THIS DOESNT BELONG TO YOU!" Wylloh's bone squeals and sparks, loudly screaming "THIEF!! THIEF!!" repeatedly.

Casting the Illusion

Verb Mode First Third
WAVE {pet} Standard You concentrate intently upon the sleek black cat. Your eyes lock onto each other, and you feel a connection tether between you and your cat. Raising your ecru finger bone with little effort, archaic words begin to flow freely from you, and that tether begins to glow and pulsate. As each word creates another pulse of magic, your a sleek black cat begins to glow a brilliant white. The cat shape begins to morph, shifting between two shapes rapidly until finally the glow shatters. The casting ritual leaves you weakened and reveals a completely new figure in place of your sleek black cat.
Roundtime: 10 sec.
Wylloh appears to be concentrating upon her sleek black cat. Her eyes lock onto her cat as Wylloh begins to whisper archaic words. A ribbon of ethereal white light tethers between the two and begins pulsing with each phrase Wylloh utters. A sleek black cat becomes enveloped in the ribbon of light and glows brilliantly, its shape morphing between two different forms rapidly until the glow shatters, leaving Wylloh visibly weakened and revealing a completely new figure in place of the cat.
WAVE {pet} Petrified You concentrate intently upon the sleek black cat. Your eyes lock onto each other, and you feel a connection tether between you and your cat. Raising your petrified wizard bone with little effort, archaic words begin to flow freely from you, and that tether begins to glow and pulsate. As each word creates another pulse of magic, wisps of bone-pale light coalesce around your a sleek black cat, layering themselves into an intricate lattice. The casting ritual leaves you weakened as the petrified essence settles upon your sleek black cat like a second skin.
Roundtime: 10 sec.
Wylloh appears to be concentrating upon her sleek black cat. Her eyes lock onto her cat as Wylloh begins to whisper archaic words. A ribbon of bone-pale light tethers between the two, coalescing around a sleek black cat in an intricate lattice. The petrified essence settles upon the cat like a second skin, leaving Wylloh visibly weakened.

Note: The third-person casting message is not shown if the caster is silenced.

Removing the Illusion

Verb Mode First Third
CLEAN Standard You gently tap your bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding your kitten to ripple.
Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground. The illusion surrounding it disappears altogether.
Roundtime: 10 sec.
Wylloh taps her bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding her kitten to ripple.
Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground. The illusion surrounding it disappears altogether.
CLEAN Petrified You gently tap your bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding your cat to ripple.
Tendrils of white light begin to unravel around a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils and melt into the ground. The illusion surrounding it disappears altogether.
Roundtime: 10 sec.
Wylloh taps her bone, like tapping ash from a cigar, and sparks flit through the air and cause the illusion surrounding her cat to ripple.
Tendrils of white light begin to unravel around a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils and melt into the ground. The illusion surrounding it disappears altogether.

Other Messaging

Verb Condition First Second Third
WAVE {player} - You wave your ecru finger bone spasmodically at Ivry, from which issues forth tiny red and yellow sparks from the tip of your bone. You frolic around Ivry for a moment, flailing about like a lunatic, but nothing else happens. Wylloh waves her ecru finger bone spasmodically at you, from which issues forth tiny red and yellow sparks from the tip of the bone. Wylloh frolics around you for a moment, flailing about like a lunatic, but nothing else happens.
The scene must have been hilarious to behold as random snickers can be heard.
Wylloh waves her ecru finger bone spasmodically at Ivry, from which issues forth tiny red and yellow sparks from the tip of the bone. Wylloh frolics around Ivry for a moment, flailing about like a lunatic, but nothing else happens.
WAVE {pet} Wrong pet category Your ecru finger bone was not designed for this type of creature. - -
WAVE {pet} Wrong pet subtype Your ecru finger bone doesn't resonate with this particular cat. - -
WAVE {pet} Wrong body type The illusion conjured by your ecru finger bone wouldn't suit the way your cat moves. - -
WAVE {pet} Customized pet This bone isn't strong enough to work on customized pets! - -
WAVE Anti-magic room Your ecru finger bone flickers weakly, but its magic cannot take hold here. - -

Additional Information

  • The illusion lasts for one hour, or until it is removed with CLEAN.
  • Illusions are fragile and end if the pet enters combat.
  • The illusion dissolves if the bone leaves the owner's person (dropped, given away, stolen, etc.).
  • A bone can only sustain one illusion at a time. CLEAN the bone before casting on a different pet.
  • The owner must have only one profession pet type summoned for the bone to work.
  • Some illusions require a compatible body type, ex. a flying illusion will not work on a ground-bound pet. Amorphous pets, such as spirit servants, accept any illusion.
  • When an illusion ends, the pet returns to exactly how it looked before, description included.
  • Offering the bone to someone who declines it does not dissolve the illusion. Handing it over does.

2026 Updates

In 2026, petrified bones were added and all illusion bones received the following fixes and improvements:[1]

  • Animated creatures of every type can now take a petrified illusion, including animates that previously reported "not an acceptable profession pet."
  • Looking at a pet wearing a petrified illusion now shows the adorned look.
  • When an illusion ends, the pet returns to exactly how it looked before, description included.
  • Waving a bone that is already sustaining an illusion on another pet now says to CLEAN it first instead of silently tangling the two.
  • Offering a bone to someone who declines it no longer dissolves the pet's illusion. Handing it over still does.
  • Waving at a pet that already has an illusion now says so, rather than calling it a customized pet.
  • Illusion bones cannot be used in areas where magic does not function.
  • ANALYZE on a bone now shows its mode and exactly which pets it works on.

Restrictions

  • Merchants may alter the bone's 15/15/15, add a LONG, and/or add a SHOW to the bone only. The noun and material must remain "bone."
  • Pets should not be altered while wearing an illusion. CLEAN the bone first.
  • Cannot be used in areas where magic does not function.
  • Does not work on customized pets, such as groomed (altered) animal companions or customized singing swords.
  • Illusions cast by this device do not prevent a sorcerer's demon from being recognized as a demon in towns where demons are prohibited. A demon cannot wear both a sorcerer guild illusion and an Illusion Pets illusion at the same time.
  • Petrified bones, introduced in 2026, keep the pet's existing appearance and add an adornment phrase after it, ex. a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils. Petrified bones work on any pet within their profession pet category, and their adornment phrase can be altered by a merchant.

There is one petrified bone for each pet type:

Bone Works on
a petrified wizard bone Wizard familiars
a petrified spirit bone Spirit servants
a petrified demon bone Minor Summoning demons
a petrified animate bone Animated creatures
a petrified companion bone Ranger companions
a petrified bardic bone Singing swords

Look/Show

Mode First Third
Standard It is difficult to gaze upon a rainbow unicorn kitten with monarch butterfly wings as there are two of them. One overlapping the other, only one layer is a shadowy mirror of the other. Your eyes begin to ache as you continue to stare. -
Petrified You see a sleek black cat draped in a lattice of petrified bone fragments etched with faintly glowing sigils. -

Ambient Messaging

Illusion expires or the pet enters combat:
Tendrils of white light begin to unravel around a rainbow unicorn kitten with monarch butterfly wings and melt into the ground.  The illusion surrounding it disappears altogether.

Bone leaves the owner's person (1P):
The bond between your ecru finger bone and your kitten shudders.  Tendrils of white light unravel from it as the illusion dissolves.

Bone leaves the owner's person (3P):
Tendrils of white light unravel from a rainbow unicorn kitten with monarch butterfly wings as the illusion dissolves.

Availability

See Also

  1. ↑ GM Ivry, Illusion Pets: Petrified Bones and Updates