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'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies]].
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies]].
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<pre{{log2}}>
Tier
0: a standard leathers with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
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Revision as of 19:16, 25 August 2024

Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Mana-Infused Armor is part of the 3-piece Sigil Set, along with Sigil Staves and Dramatic Draperies.

Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.

Tier 0

At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.

Analyze

This is tier 0 Mana-Infused Armor.

Tier
  0: a standard hunts with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.

  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.

  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.

Usage

Verb First Third
BOW <Set color, defaults to eye color> light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. <Set color, defaults to eye color> light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.
CLEAN With slow, measured strokes, you run your palms over the surface of your leather hunts. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat. With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat.
COVER You rest your hand over the <set color, defaults to eye color> core centered in the chest of your leather hunts and bask in its radiant warmth. XXX rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.
FIDGET You spend a moment fiddling with your leather hunts. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch. As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.
KNOCK You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your leather hunts. XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her leather hunts.
TOUCH You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
TURN You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement. XXX turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.
WAVE You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement. XXX sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.

Tier 1

At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt, with training in Mana Control. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor.

Usage

Verb First Third
INFUSE You concentrate and channel your mana into your leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. XXX concentrates, focusing on his/her leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.

Tier 2

At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.

Tier 3

At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.

Usage

Verb First Third
RUB Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. Diffuse bands of <set color, defaults to eye color> luminescence spread outward from XXX's leather hunts.

Tier 4

At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).

Usage

Verb First Third
PROD With a moment's concentration, you bid the mana infused within your <armor> to settle.
(This command pauses ambient messages).
With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.
(This command restores ambient messages).
TAP As you draw upon the mana infused within your leather hunts, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds. <Set phrase> energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!

Tier 5

At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.

Analyze

This is tier 5 Mana-Infused Armor.
   
Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
   
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
   
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.
   
  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.
   
  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.
   
You can tell that the leathers is as light as it can get.

Usage

Verb First Third
SIGIL You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds. Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from XXX!

Additional Information

Set Bonus with Sigil Staves and Dramatic Draperies

If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare.

A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.

WPS Surcharge from Premium points

Tiers 0-1 are considered simple functional combat scripts and have a 600 premium point cost surcharge, while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.

See Also

Mana-Infused Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Color
Adjective
Phrase
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 6
How to Unlock Certificate
Corresponding Item Scripts Sigil Staff
Dramatic Drapery
Restrictions No commas in customizations.
Five words or less for phrases.
Item Verbs
BOW CLEAN COVER FIDGET
INFUSE KNOCK PROD RUB
SIGIL TAP TOUCH TURN
WAVE