Marshtown Metalworkers: Difference between revisions
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m (HATESHI moved page Solhaven Forging Supply Shop to Marshtown Metalworkers: The name of this shop is actually "Marshtown Metalworkers" according to its order menu) |
(Shop form update) |
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{{Town shops |
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|type=shop |
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|itemtype = forging |
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|realm=Solhaven |
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|article=No |
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|1 = |
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|location=Marshtown |
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|wares=forging materials |
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|proprietor=Fortog |
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|npc=yes |
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|addinfo=It is off of Green Ell, which runs north of the Market Bridge. |
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|multiroom=yes |
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|roomname=[Metalworkers' Enclave |
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|desc=A broad wooden walkway leads north to a canopied platform. A counter and attendant occupy the center of the platform, and a number of narrower walkways radiate from it to other platforms, each supporting a small, tin-roofed building with a brick chimney. To either side of the gatehouse to the south, the roofs and upper stories of Marshtown's taller buildings can be seen above the enclave's high fence. |
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|rnum=5038 |
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|realrnum=4905002 |
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|paths=north |
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}} |
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{{Town shops addroom |
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|direction = north |
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|roomname = Metalworkers' Central Platform |
|roomname = Metalworkers' Central Platform |
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|desc = A metal-topped counter occupies the central third of the platform, and a large sign hangs from the main post that rises behind the counter. A ruddy-complected giantman, with shoulders and arms heavily muscled even for one of his race, leans on an oversized boarding pike, a polished glaes toothpick protruding from his mouth. You also see |
|desc = A metal-topped counter occupies the central third of the platform, and a large sign hangs from the main post that rises behind the counter. A ruddy-complected giantman, with shoulders and arms heavily muscled even for one of his race, leans on an oversized boarding pike, a polished glaes toothpick protruding from his mouth. You also see the clerk Fortog, some forging workshops and a large placard. |
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|rnum = 5039 |
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|inventory = Welcome to the Marshtown Metalworkers' shop! |
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|realrnum = 4905003 |
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The clerk Fortog offers his catalog to browse. |
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|exits = south |
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Fortog exclaims, "Greetings stranger, have a look around!" |
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|paths = |
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|inventory = <pre{{log2}}> |
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Catalog |
Catalog |
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1. a leather crafter's apron 26. a quarterstaff endcap-glyph |
1. a leather crafter's apron 26. a quarterstaff endcap-glyph |
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2. a bronze bar 27. a mattock haft-glyph |
2. a bronze bar 27. a mattock haft-glyph |
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24. a crowbill head-glyph 49. a trident shaft-glyph |
24. a crowbill head-glyph 49. a trident shaft-glyph |
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25. a quarterstaff shaft-glyph 50. a trident head-glyph |
25. a quarterstaff shaft-glyph 50. a trident head-glyph |
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</pre> |
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|backroom = |
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}} |
}} |
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In addition to the forging supplies sold, forging workshop scan also be rented here. |
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<pre{{log2}}><nowiki> |
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/------------------------------------------------------/ |
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| | |
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| - READ THIS BEFORE YOU MAKE A PURCHASE - | |
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| | |
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| 1. You need to be wearing an apron in order to | |
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| work in a workshop or forge. NOTHING will | |
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| work if you are not wearing one! | |
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| | |
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| 2. You only need tempering oil when forging steel | |
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| or better materials. There is water in a | |
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| cistern in the forging chamber for use with | |
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| bronze or iron. | |
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| | |
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| 3. Enchanted tempering oil is only needed when | |
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| forging magical materials. | |
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| | |
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| 4. Bronze is an easy material to work with and | |
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| is intended for practicing. It makes LOUSY | |
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| weapons; however, you can make hilts/hafts | |
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| and blades/heads from it. It is a good | |
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| all-around practice material, as is iron. | |
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| | |
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| 5. The blocks of wood are for use in crafting | |
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| the hilt/haft of a weapon; however, the type | |
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| of wood will not be apparent in the finished | |
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| weapon. You can as easily craft hilts or | |
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| hafts from bronze or iron. | |
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| | |
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| 6. You cannot forge until you first craft a | |
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| forging-hammer for yourself. A good hammer | |
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| will improve your chance of success when | |
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| forging. A poor hammer will decrease your | |
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| chance of success when forging. | |
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| | |
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| 7. Magical materials can only be forged with | |
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| a forging-hammer constructed from magical | |
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| materials. This means the hammer must be | |
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| made of mithril or better. The choice of | |
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| which magical material to use is a personal | |
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| preference and has NO impact on the hammer's | |
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| ability to forge, other than enabling you to | |
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| forge magical materials. | |
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| | |
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| 8. Glyphs are patterns. You need two for any | |
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| weapon you intend to craft. Forging-hammer | |
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| glyphs are permanent in each workshop on the | |
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| workbench and do not need to be purchased. | |
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| | |
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| 9. Glyphs are made of various materials. The | |
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| weaker materials contain fewer uses before | |
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| they crumble. The choice of which to buy | |
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| should be based on convenience. Stronger | |
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| glyphs cost slightly more per use, but are | |
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| lighter, considering the number of uses they | |
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| contain. | |
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| | |
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| 10. The number of uses for glyph materials are: | |
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| | |
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| Wax - 10 | |
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| Cuirbouilli - 25 | |
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| Modwir - 50 | |
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| Tin - 100 | |
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| Silver - 250 | |
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| Gold - 500 | |
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| | |
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| 11. Glyphs for three weapons of each forging skill | |
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| group are offered for sale. They are listed | |
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| in ascending difficulty. You will not be able | |
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| to craft the second or third weapons until | |
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| your skill is advanced enough. Practice on | |
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| the first weapon until you realize that it is | |
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| too simple for you to learn from, then move on | |
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| to the second weapon, etc. | |
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| | |
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| 12. Each supply shop will offer glyphs for a | |
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| weapon or two that are not regularly sold | |
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| at other supply shops. These glyphs are | |
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| posted towards the bottom of the sign and | |
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| are usually of mid- to high-difficulty. | |
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| Don't bother buying them until you are able | |
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| to craft all of the similar skill weapons | |
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| listed farther up on the sign. | |
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| | |
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|______________________________________________________| |
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</nowiki></pre> |
Revision as of 18:05, 19 July 2024
Marshtown Metalworkers is a shop in Marshtown, around Solhaven, that sells forging glyphs and materials. It is off of Green Ell, which runs north of the Market Bridge.
The proprietor is Fortog.
[Metalworkers' Enclave
[[Metalworkers' Enclave] | Room: 4905002, RNUM: 5038 |
A broad wooden walkway leads north to a canopied platform. A counter and attendant occupy the center of the platform, and a number of narrower walkways radiate from it to other platforms, each supporting a small, tin-roofed building with a brick chimney. To either side of the gatehouse to the south, the roofs and upper stories of Marshtown's taller buildings can be seen above the enclave's high fence. | |
Obvious paths: north |
Metalworkers' Central Platform
Directions: north
[Metalworkers' Central Platform] | Room: 4905003, RNUM: 5039 |
A metal-topped counter occupies the central third of the platform, and a large sign hangs from the main post that rises behind the counter. A ruddy-complected giantman, with shoulders and arms heavily muscled even for one of his race, leans on an oversized boarding pike, a polished glaes toothpick protruding from his mouth. You also see the clerk Fortog, some forging workshops and a large placard. | |
Obvious exits: south |
Inventory
Catalog ---------------------------------------------------------------------- 1. a leather crafter's apron 26. a quarterstaff endcap-glyph 2. a bronze bar 27. a mattock haft-glyph 3. a hickory block 28. a mattock head-glyph 4. a heavy steel slab 29. a flail haft-glyph 5. a large skin of tempering oil 30. a flail head-glyph 6. a large skin of enchanted oil 31. a spear shaft-glyph 7. a large skin of twice-enchanted oil 32. a spear head-glyph 8. a large skin of ensorcelled oil 33. a pilum shaft-glyph 9. a heavy mithril slab 34. a pilum head-glyph 10. a heavy ora slab 35. a halberd shaft-glyph 11. a heavy imflass slab 36. a halberd head-glyph 12. a heavy vultite slab 37. a knuckle-duster handle-glyph 13. a dagger hilt-glyph 38. a knuckle-duster blade-glyph 14. a dagger blade-glyph 39. a hook-knife hilt-glyph 15. a shortsword hilt-glyph 40. a hook-knife blade-glyph 16. a shortsword blade-glyph 41. a knuckle-blade handle-glyph 17. a main gauche hilt-glyph 42. a knuckle-blade blade-glyph 18. a main gauche blade-glyph 43. a troll-claw handle-glyph 19. a cudgel handle-glyph 44. a troll-claw blade-glyph 20. a cudgel head-glyph 45. a katar handle-glyph 21. a mace handle-glyph 46. a katar blade-glyph 22. a mace head-glyph 47. a yierka-spur handle-glyph 23. a crowbill handle-glyph 48. a yierka-spur blade-glyph 24. a crowbill head-glyph 49. a trident shaft-glyph 25. a quarterstaff shaft-glyph 50. a trident head-glyph
In addition to the forging supplies sold, forging workshop scan also be rented here.
/------------------------------------------------------/ | | | - READ THIS BEFORE YOU MAKE A PURCHASE - | | | | 1. You need to be wearing an apron in order to | | work in a workshop or forge. NOTHING will | | work if you are not wearing one! | | | | 2. You only need tempering oil when forging steel | | or better materials. There is water in a | | cistern in the forging chamber for use with | | bronze or iron. | | | | 3. Enchanted tempering oil is only needed when | | forging magical materials. | | | | 4. Bronze is an easy material to work with and | | is intended for practicing. It makes LOUSY | | weapons; however, you can make hilts/hafts | | and blades/heads from it. It is a good | | all-around practice material, as is iron. | | | | 5. The blocks of wood are for use in crafting | | the hilt/haft of a weapon; however, the type | | of wood will not be apparent in the finished | | weapon. You can as easily craft hilts or | | hafts from bronze or iron. | | | | 6. You cannot forge until you first craft a | | forging-hammer for yourself. A good hammer | | will improve your chance of success when | | forging. A poor hammer will decrease your | | chance of success when forging. | | | | 7. Magical materials can only be forged with | | a forging-hammer constructed from magical | | materials. This means the hammer must be | | made of mithril or better. The choice of | | which magical material to use is a personal | | preference and has NO impact on the hammer's | | ability to forge, other than enabling you to | | forge magical materials. | | | | 8. Glyphs are patterns. You need two for any | | weapon you intend to craft. Forging-hammer | | glyphs are permanent in each workshop on the | | workbench and do not need to be purchased. | | | | 9. Glyphs are made of various materials. The | | weaker materials contain fewer uses before | | they crumble. The choice of which to buy | | should be based on convenience. Stronger | | glyphs cost slightly more per use, but are | | lighter, considering the number of uses they | | contain. | | | | 10. The number of uses for glyph materials are: | | | | Wax - 10 | | Cuirbouilli - 25 | | Modwir - 50 | | Tin - 100 | | Silver - 250 | | Gold - 500 | | | | 11. Glyphs for three weapons of each forging skill | | group are offered for sale. They are listed | | in ascending difficulty. You will not be able | | to craft the second or third weapons until | | your skill is advanced enough. Practice on | | the first weapon until you realize that it is | | too simple for you to learn from, then move on | | to the second weapon, etc. | | | | 12. Each supply shop will offer glyphs for a | | weapon or two that are not regularly sold | | at other supply shops. These glyphs are | | posted towards the bottom of the sign and | | are usually of mid- to high-difficulty. | | Don't bother buying them until you are able | | to craft all of the similar skill weapons | | listed farther up on the sign. | | | |______________________________________________________|