Portable darkbox: Difference between revisions
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WHISPER <darkbox> CANDY {Desired % #} |
WHISPER <darkbox> CANDY {Desired % #} |
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The desired % # is the desired percentage of that item compared with how many other items are placed into the |
The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. |
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Revision as of 01:13, 27 October 2024
This article is a Stub. You can help GSWiki by expanding it. |
This section has not been added yet; please add to it now! AnalyzeYou analyze your ceramic goblin statue and sense that the creator has provided the following information: This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the statue to allow other characters to pay for a chance to pull a prize or hit a booby trap. This statue has 10 needle traps, 10 jaws traps, and an unlimited number of randomly flavored candies inside in addition to other items inside. NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool. The opening of the statue that characters stick their hands into can be customized. This one is the depths of the hollowed-out pumpkin of a painted ceramic goblin statue holding a jack-o'-lantern. You might be able to have a talented merchant lighten the ceramic goblin statue for you or make it hold more items. WhisperUsage: WHISPER <darkbox> COST {#} WHISPER <darkbox> NEEDLE {Desired % #} WHISPER <darkbox> JAWS {Desired % #} WHISPER <darkbox> CANDY {Desired % #} The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. Usage
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