Starsworn's Enhancives Guide: Difference between revisions
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== Overview == |
== Overview == |
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Enhancive items provide bonuses to skills and statistics when worn. Building a complete enhancive set |
[[Enhancive item|Enhancive items]] in GemStone IV provide bonuses to skills and statistics when worn. Building a complete enhancive set involves several different systems, each with distinct costs and tradeoffs. This guide covers the primary methods for acquiring, building, and refining an enhancive set. |
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== Enhancive Caps == |
== Enhancive Caps == |
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* '''50''' skill bonus (total across all worn items) |
* '''50''' skill bonus (total across all worn items) |
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* '''40''' stat base enhancement (equivalent to 20 stat bonus) |
* '''40''' stat base enhancement (equivalent to 20 stat bonus) |
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For more detail on how these caps interact, see [[Enhancive item]]. |
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== Methods of Acquiring Enhancive Properties == |
== Methods of Acquiring Enhancive Properties == |
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=== Direct Addition ( |
=== Direct Addition (HESS) === |
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[[ |
The [[High End Scrip Shop]] (HESS), available during [[Duskruin Arena|Duskruin]], offers the ability to add enhancive properties directly to an item, one point at a time. This method is generally considered cost-prohibitive compared to other options and is rarely used in practice. |
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=== Gilded Locus === |
=== Gilded Locus === |
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The [[Gilded locus]] is a character-attuned enhancive item available from Duskruin. It occupies its own unique worn slot and can be upgraded with additional properties and boosts at each run of [[Duskruin Arena|Duskruin]], [[Ebon Gate Festival|Ebon Gate]], and [[Rumor Woods]]. It is among the fastest methods for building enhancive power, though the cumulative upgrade costs can be significant. |
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The [[Gilded Locus]] is the fastest method for adding enhancive properties to an item, though it is among the most expensive options available. |
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=== Mania === |
=== Duskruin Mania === |
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[[Mania]] is the only method that allows enhancive properties from multiple items to be combined onto a single item. The base cost is approximately 1 billion [[silver]]. |
[[Duskruin Mania]] is a live auction event held near the end of each Duskruin run. It is the only method that allows enhancive properties from multiple items to be combined onto a single item. The base cost is approximately 1 billion [[silver]]. Mania items are among the rarest and most powerful enhancives available and are not subject to refunds. |
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=== Fusion Scripts === |
=== Fusion Scripts === |
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Fusion is a script system in which orbs socketed into a fusion item contribute their enhancive properties to the wearer. Most fusion items begin with two orb slots; a third slot can be added for a significant additional cost. |
[[Fusion]] is a script system in which orbs socketed into a fusion item contribute their enhancive properties to the wearer. Most fusion items begin with two orb slots; a third slot can be added for a significant additional cost. |
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Orbs are created by |
Orbs are created by the [[Fusion Shaman]] at [[Ebon Gate Festival|Ebon Gate]], using fusion tokens earned from the Arena of the Abyss. The Shaman extracts one enhancive property from a source item, converting it into an orb — all other properties on the item are lost in the process. As a result, source items with a single high-value enhancive property are generally preferred for orb creation. |
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==== Orb Types ==== |
==== Orb Types ==== |
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! Type !! Obtainable !! Degradation !! Notes |
! Type !! Obtainable !! Degradation !! Notes |
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| T2 || Secondary market only || None || No longer |
| T2 || Secondary market only; created by [[Fusion Shaman]] at [[Ebon Gate Festival|Ebon Gate]] || None || No longer broadly available; do not degrade |
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|- |
|- |
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| T3 || [[ |
| T3 || [[Duskruin Arena|Duskruin]] || Degrades to ~50% baseline || Can be made permanent via defusion |
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==== Defusion ==== |
==== Defusion ==== |
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The defusion service converts a scripted fusion item into a standard item with the enhancive properties of its orbs built in permanently, removing the orbs and the script. Defusion is available at [[Duskruin]] and costs approximately 250,000 [[Bloodscrip]]. |
The defusion service converts a scripted fusion item into a standard item with the enhancive properties of its orbs built in permanently, removing the orbs and the script. Defusion is available at [[Duskruin Arena|Duskruin]] and costs approximately 250,000 [[Bloodscrip]]. |
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=== Wearable Enhancive Items === |
=== Wearable Enhancive Items === |
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* As '''random treasure''' drops |
* As '''random treasure''' drops |
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* By converting armaments using a '''nugget''' from the [[Duskruin Annex]] |
* By converting armaments using a '''nugget''' from the [[Duskruin Arena|Duskruin Annex]] |
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The nugget converts an armament (weapon, armor, helm, or greaves) into a piece of jewelry carrying its enhancive properties. The armament's non-enhancive properties are lost in this process, with limited exceptions. All items created via nugget are '''persistent''' (see [[#Charges and Persistence|Charges and Persistence]] below). |
The nugget converts an armament (weapon, armor, helm, or greaves) into a piece of jewelry carrying its enhancive properties. The armament's non-enhancive properties are lost in this process, with limited exceptions. All items created via nugget are '''persistent''' (see [[#Charges and Persistence|Charges and Persistence]] below). |
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== Swapping Enhancive Properties == |
== Swapping Enhancive Properties == |
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Enhancive properties can be swapped between members of defined groups at [[Ebon Gate]] for 10,000 [[soul |
Enhancive properties can be swapped between members of defined groups at [[Ebon Gate Festival|Ebon Gate]] via [[Sylinaar]] for 10,000 [[soul shard]]s per swap. The full swap categories from the [[Sylinaar]] page are: |
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* [[Aura]]*, [[Strength]], and [[Wisdom]] |
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* [[Influence]], [[Intuition]], and [[Logic]] |
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* Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming |
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* Arcane Symbols and Magic Item Use |
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* All Mana Controls |
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* All Lores |
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* Health Regeneration**, Mana Regeneration, Stamina Regeneration |
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* Max Health**, Max Mana, Max Stamina |
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<nowiki>*</nowiki>Aura swaps cost 20,000 soul shards instead of 10,000. |
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* [[Strength]], [[Wisdom]], [[Aura]] (note: Aura carries an additional cost surcharge) |
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<nowiki>**</nowiki>Health Regeneration and Max Health are valued at 50% for conversion purposes — 10 Health Regeneration converts to 5 Mana Regeneration, and vice versa. |
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* [[Intuition]], [[Logic]], [[Influence]], [[Aura]] ''(confirm grouping)'' |
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Note that swapping two properties from the same category onto a single item will not combine them into one larger bonus; they remain as separate, distinct properties on the item. |
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For example, an item with 10 Agility base and 10 Dexterity base could have its Agility swapped to Dexterity, resulting in an item with 20 Dexterity base. |
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Swapping is currently only available at [[Ebon Gate]]. |
Swapping is currently only available at [[Ebon Gate Festival|Ebon Gate]] via [[Sylinaar]]. |
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== Set Building: Recommended Approach == |
== Set Building: Recommended Approach == |
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# '''Purchase secondhand items''' with at least 25 bonus to priority statistics or skills. Secondhand purchases are substantially cheaper than building equivalent items from scratch. |
# '''Purchase secondhand items''' with at least 25 bonus to priority statistics or skills. Secondhand purchases are substantially cheaper than building equivalent items from scratch. |
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# '''Convert armaments via nugget''' at [[Duskruin]] to create persistent enhancive jewelry for filling gaps in the set. |
# '''Convert armaments via nugget''' at the [[Duskruin Arena|Duskruin Annex]] to create persistent enhancive jewelry for filling gaps in the set. |
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# '''Swap properties at [[Ebon Gate]]''' to align the set with specific needs. |
# '''Swap properties at [[Ebon Gate Festival|Ebon Gate]]''' via [[Sylinaar]] to align the set with specific needs. |
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== See Also == |
== See Also == |
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* [[Enhancive |
* [[Enhancive item]] |
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* [[ |
* [[Enhancive services]] |
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* [[ |
* [[Sylinaar]] |
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* [[Fusion Shaman]] |
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* [[Fusion]] |
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* [[Gilded locus]] |
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* [[Duskruin Arena]] |
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* [[Ebon Gate Festival]] |
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* [[Adventurers' Guild]] |
* [[Adventurers' Guild]] |
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Revision as of 19:10, 4 March 2026
Overview
Enhancive items in GemStone IV provide bonuses to skills and statistics when worn. Building a complete enhancive set involves several different systems, each with distinct costs and tradeoffs. This guide covers the primary methods for acquiring, building, and refining an enhancive set.
Enhancive Caps
Worn enhancive items are subject to the following combined caps:
- 50 skill bonus (total across all worn items)
- 40 stat base enhancement (equivalent to 20 stat bonus)
For more detail on how these caps interact, see Enhancive item.
Methods of Acquiring Enhancive Properties
Direct Addition (HESS)
The High End Scrip Shop (HESS), available during Duskruin, offers the ability to add enhancive properties directly to an item, one point at a time. This method is generally considered cost-prohibitive compared to other options and is rarely used in practice.
Gilded Locus
The Gilded locus is a character-attuned enhancive item available from Duskruin. It occupies its own unique worn slot and can be upgraded with additional properties and boosts at each run of Duskruin, Ebon Gate, and Rumor Woods. It is among the fastest methods for building enhancive power, though the cumulative upgrade costs can be significant.
Duskruin Mania
Duskruin Mania is a live auction event held near the end of each Duskruin run. It is the only method that allows enhancive properties from multiple items to be combined onto a single item. The base cost is approximately 1 billion silver. Mania items are among the rarest and most powerful enhancives available and are not subject to refunds.
Fusion Scripts
Fusion is a script system in which orbs socketed into a fusion item contribute their enhancive properties to the wearer. Most fusion items begin with two orb slots; a third slot can be added for a significant additional cost.
Orbs are created by the Fusion Shaman at Ebon Gate, using fusion tokens earned from the Arena of the Abyss. The Shaman extracts one enhancive property from a source item, converting it into an orb — all other properties on the item are lost in the process. As a result, source items with a single high-value enhancive property are generally preferred for orb creation.
Orb Types
| Type | Obtainable | Degradation | Notes |
|---|---|---|---|
| T2 | Secondary market only; created by Fusion Shaman at Ebon Gate | None | No longer broadly available; do not degrade |
| T3 | Duskruin | Degrades to ~50% baseline | Can be made permanent via defusion |
Defusion
The defusion service converts a scripted fusion item into a standard item with the enhancive properties of its orbs built in permanently, removing the orbs and the script. Defusion is available at Duskruin and costs approximately 250,000 Bloodscrip.
Wearable Enhancive Items
The most common method of building an enhancive set is collecting wearable enhancive pieces. These can be obtained in two ways:
- As random treasure drops
- By converting armaments using a nugget from the Duskruin Annex
The nugget converts an armament (weapon, armor, helm, or greaves) into a piece of jewelry carrying its enhancive properties. The armament's non-enhancive properties are lost in this process, with limited exceptions. All items created via nugget are persistent (see Charges and Persistence below).
Charges and Persistence
Worn enhancive items lose charges over time. There are two types:
- Crumbly — disintegrate when fully depleted
- Persistent — do not disintegrate; can be recharged indefinitely
Items can be recharged in two ways:
- Spending bounty points at the Adventurers' Guild
- Using a charging potion (available in 4-hour, 1-month, and other durations) purchased from the SimuCoin Store or other players
Bonus vs. Ranks and Base vs. Bonus
For skill enhancives, bonus is generally preferable to ranks. Ranks provide equivalent benefit only in skills with substantial point investment, and cost significantly more to keep charged.
For stat enhancives, bonus provides twice as many points as base and is cheaper to recharge per point.
Swapping Enhancive Properties
Enhancive properties can be swapped between members of defined groups at Ebon Gate via Sylinaar for 10,000 soul shards per swap. The full swap categories from the Sylinaar page are:
- Aura*, Strength, and Wisdom
- Agility, Constitution, Dexterity, and Discipline
- Influence, Intuition, and Logic
- Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming
- Arcane Symbols and Magic Item Use
- All Mana Controls
- All Lores
- Health Regeneration**, Mana Regeneration, Stamina Regeneration
- Max Health**, Max Mana, Max Stamina
*Aura swaps cost 20,000 soul shards instead of 10,000. **Health Regeneration and Max Health are valued at 50% for conversion purposes — 10 Health Regeneration converts to 5 Mana Regeneration, and vice versa.
Note that swapping two properties from the same category onto a single item will not combine them into one larger bonus; they remain as separate, distinct properties on the item.
Swapping is currently only available at Ebon Gate via Sylinaar.
Set Building: Recommended Approach
When assembling a complete enhancive set, individual item value matters significantly. Items in the 10–15 point range create two compounding problems: they require more charging potions to maintain, and they consume inventory slots quickly. Items with at least 25 points of a desired property are generally the most practical building blocks.
Items in the 30–35 point range typically command prices of 50 million silver or more on the secondary market.
A practical set-building progression:
- Purchase secondhand items with at least 25 bonus to priority statistics or skills. Secondhand purchases are substantially cheaper than building equivalent items from scratch.
- Convert armaments via nugget at the Duskruin Annex to create persistent enhancive jewelry for filling gaps in the set.
- Swap properties at Ebon Gate via Sylinaar to align the set with specific needs.