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Revision as of 12:52, 31 December 2014
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Major Cold is a freezing ball of pure cold which is flung at one's foe. Occasionally, it will break apart causing additional damage to the original target, or strike other opponents within the area.
Factors That Affect Major Cold
The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water increases the spell's damage factor by .001 per rank until rank 50. For ranks 51 to 100 the increase is .001 per two ranks and .001 per four ranks for ranks above 100. With 200 EL, Water ranks the total DF bonus is 0.100. Like other ball spells it will sometimes splash to hit other targets based on Elemental Lore, Water and Multi Opponent Combat training.
Spell Usage
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Cold | DF | .445 | .350 | .245 | .217 | .208 | ||||||||||||
AvD | 65 | 55 | 54 | 53 | 52 | 45 | 43 | 41 | 39 | 40 | 36 | 32 | 28 | 35 | 29 | 23 | 17 |
Alchemy Recipe
A slender azure rod |
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External Links
- Wizard Base Spell Circle: Major Cold, on Play.net