Town: Difference between revisions
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Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s. |
Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s. |
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New to town? Check out the local [[Resting Spots]] |
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== Player Accessible Towns == |
== Player Accessible Towns == |
Revision as of 22:46, 6 November 2007
Towns are areas in Elanthia where adventurers are generally consideref to be safe from creatures. Typical amenities of towns include shops such as general stores, furriers, jewelers, pawnshops, temples, locksmiths, alchemists, armorers, herbalists, NPC healers, and weapon shops.
Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.
New to town? Check out the local Resting Spots
Player Accessible Towns
- Wehnimer's Landing
- Icemule Trace
- Pinefar Trading Post
- Kharam Dzu
- Freeport of Solhaven
- Zul Logoth
- City-State of Ta'Illistim
- City-State of Ta'Vaalor
- Sylvarraend
- Cysaegir
- Mist Harbor
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