Warding Sphere (310): Difference between revisions
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{{Spell |
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{{Spellbox start}} |
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| mnemonic = WARDSPHR |
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{{defensive_spell |
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| base_dur = 900 sec |
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| add_dur = 20 sec per [[Cleric Base]] rank |
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|base_dur = 900 sec |
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| span = [[Refreshable]] |
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| type = Defensive |
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|span = [[Refreshable]]}} |
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| subtype = [[DS]], [[TD]] |
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{{defensive spell enhancement |
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| ds = +10 (all) |
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| td = +10 |
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| enhancement = None |
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{{spellbox middle}} |
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⚫ | |||
{{ |
| navigation = {{cleric base navigation}} |
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{{spellbox end}} |
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}} |
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'''Warding Sphere''' generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
'''Warding Sphere''' generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
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Revision as of 03:48, 10 December 2007
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Warding Sphere generates a bonus to the DS and TD of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.
The base bonus is +10 DS/TD, +1 DS/TD per each Cleric Base ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD.
Proximity
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the Cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.