Beginner's guide to Wehnimer's Landing: Difference between revisions

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[[Wehnimer's Landing]] is the very oldest part of [[GemStone IV]], with many of the streets named after the original players. It has always been the biggest population center of the game, with many low level accessible hunting grounds, which makes it a very good starting city for new players.
[[Wehnimer's Landing]] is the very oldest part of [[GemStone IV]], with many of the streets named after the original players. It has always been the biggest population center of the game, with many low level accessible hunting grounds, which makes it a very good starting city for new players.



== Welcome to the Landing ==
== Welcome to the Landing ==


Whether you are fresh off the turnip farm or just walked through our gates for the first time... Welcome! We're glad you're here and we hope that you'll enjoy your stay while abiding by our rules (otherwise the Constable will be happy to help you "out").
Whether you are fresh off the turnip farm or just walked through our gates for the first time... welcome! We are glad you are here and we hope that you will enjoy your stay while abiding by our rules (otherwise the Constable will be happy to help you "out").


While you are getting used to the town please make use of DIRections to find your way around to our many exciting shops and scenic areas of interest.
While you are getting used to the town please make use of DIRections to find your way around to our many exciting shops and scenic areas of interest.




== Are you looking for help from other players? ==
== Need some help? ==


Your fellow adventurers will be your best resource for navigating [[Elanthia]]. They can provide you with beneficial spells, heal you if you get injured (and return you to life when dead), and open your locked treasure chests. While the town has some [[NPC#non-player character|non-player character]]s to perform these tasks, other adventurers are generally faster, cheaper, and more interesting.
'''Locksmith?'''


'''Spells?'''
If you are lucky enough to find a locked box on a critter during one of your adventures then you are going to need the assistance of a locksmith. They are normally found in the East Tower, just inside the North Gate. If there isn't one there, then they are probably out enjoying adventures of their own, but they tend to have their minds on the Thought Network (Crystal Amulet), so just give a thought and usually you'll be able to connect with one. (See Town Services if you give up finding another player to unlock that box you've been carrying around for a week for information on our resident locksmith).

Feeling a lack of magical protection? Then you need some spells! [[Town Square Central]] (TSC) tends to be the main location for the casting of [[Mass Spells|mass spells]], which provide basic defense. You may also be able to pick up some other defensive spells while you are there if you ask politely. You can also ask on the [[ESP|Thought Network]], but usually here you are going to want to offer to pay for the spells (10k to 20k tends to be the average price for the full compliment of [[wizard]] spells).


'''Healing?'''
'''Healing?'''


If you go out adventuring there are going to be times where you come back a little worse for wear and the only thing that is going to help is an [[Empath]]. Empaths make their place of business Town Square Central (TSC). They are usually there and while they may be assisting another player when you arrive, just be patient and ask politely for "a little healing when someone has a moment."
If you go out adventuring there are going to be times where you come back a little worse for wear and the only thing that is going to help is an [[Empath]]. Empaths also make TSC their place of business. While they may be assisting another player when you arrive, patience and detail about the severity of your injury will help cure what ails you.


'''Dead?'''
'''Dead?'''


Well if you are dead then you are probably not going to have to worry much about where to go, you'll either be drug or whisked away to (TSC) or sometimes just outside of town to the local [[Order of Voln]]. At either one of these locations a cleric will usually have to be called for you, because they are usually out on their own adventures too. Just be patient and let whoever is around know when your [[Preservation (305)]] also known as lifekeep has worn off and someone will get you up and on your feet as quick as possible.
Well if you are dead then you are probably not going to have to worry much about where to go, when you are rescued you will likely either be taken to TSC or the local [[Order of Voln]] just outside of town. At either one of these locations a cleric will usually have to be called for you, because they are usually out on their own adventures too. Just be patient and let whoever is around know when your [[Preservation (305)]] (a.k.a lifekeep) has worn off and someone will get you up and on your feet as quick as possible.


'''Spells?'''
'''Locksmith?'''


If you are lucky enough to find a locked box on a critter during one of your adventures then you are going to need the assistance of a locksmith. They are normally found in the East Tower, just inside the North Gate. If there is not one there, then they are probably out enjoying adventures of their own, but they tend to have their minds on the Thought Network, so just give a thought and usually you will be able to connect with one.
Feeling a lack of magical protection? Then you need some spells! Other adventures tend to help out as much as they can and this includes the providing of spells to you and other adventurers. TSC tends to be the main location for the casting of "mass" spells, which can be cast on an entire group at once. You may also be able to pick up some other direct cast spells while you are there. You can also ask on the Thought Network, but usually here you are going to want to offer to pay for the spells (10k to 20k tends to be the average price for a full mage spellup).


'''Nobody at these locations to help'''
'''Nobody at these locations to help'''


If you are having a hard time finding help for lockpicking, healing, being raised from the dead, or spellups, then you will want to check the offered SERVICEs. Players can offer their services through SERVICE and so you might be able to find that elusive locksmith in another part of town you wouldn't normally think to look. If you really, really do not want to wait to find a locksmith, you can go to Larton who works east of Town Square Northeast (TSNE). However, Larton charges a pretty penny, sometimes it will not be worth it.
If you are having a hard time finding help then you will want to check the offered [[SERVICE]]s, which lists the adventurers current offering different services (and where to find them). If you really, really do not want to wait to find a locksmith, you can go to Larton who works at the locksmith. However, Larton charges a pretty penny, sometimes more than the silvers inside the chest!



== I want to sell my loot! ==
== I want to sell my loot! ==
Line 41: Line 41:
'''Furrier'''
'''Furrier'''


The furrier shop is located on North Ring Road and is just south of the North Gate. Here you can sell the skins, pelts, noses, and many other things that you were able to SKIN from the body of your most recent victory. You can either sell them one at a time, by the BUNDLE, or by selling them directly out of the contain you stored them in.
The furrier shop is located on North Ring Road and is just south of the North Gate. Here you can sell the skins, pelts, noses, and many other things that you were able to [[SKIN]] from the body of your most recent victory. You can either sell them one at a time, by the [[BUNDLE]], or by selling them directly out of the contain you stored them in.


'''Gemshop'''
'''Gemshop'''


Did you get lucky and find some sparkly gems in the pockets of a body you LOOTed? Well then you need someone to sell them to and where better to find that someone than at the gemshop on South Ring Road on the western side of town. The gemshop will also buy fancy metal and gem items like flagons, cups, crowns, tiaras, or other items.
Did you get lucky and find some sparkly gems in the pockets of a body you [[LOOT]]ed? Well then you need someone to sell them to and where better to find that someone than at the gemshop on South Ring Road on the western side of town. The gemshop will also buy fancy metal and gem items like flagons, cups, crowns, tiaras, or other items.


'''Pawnhop'''
'''Pawnhop'''
Line 58: Line 58:


If you found something especially interesting, then you might just be able to find another player that may want to buy it. THINK ON the MERCHANT channel of the Thought Network with what you have and what you are looking for for it and see if someone is willing to buy it for more than one of the other shops.
If you found something especially interesting, then you might just be able to find another player that may want to buy it. THINK ON the MERCHANT channel of the Thought Network with what you have and what you are looking for for it and see if someone is willing to buy it for more than one of the other shops.



== Shops to buy new, or slightly used, equipment ==
== Shops to buy new, or slightly used, equipment ==
Line 64: Line 63:
'''Weapons'''
'''Weapons'''


Looking for a new weapon? Well then Tykel's Arms is your first stop. You can ORDER standard items or special made items here. Additionally, if you are looking for something a little more special you can always check the weapon table in the backroom of the pawnshop. You never know what you'll find here.
Looking for a new weapon? Well then Tykel's Arms is your first stop. You can [[ORDER]] standard items or special made items here. Additionally, if you are looking for something a little more special you can always check the weapon table in the backroom of the pawnshop. You never know what you'll find here.


'''Armor'''
'''Armor'''
Line 77: Line 76:


Supplies of a more religious nature can be found in the Cleric Shop, which is located just west of the Temple. The good Brother has made it the place to go for your [[pure potion]] and candle votive needs, but you will probably not need much of anything from there until you are more experienced.
Supplies of a more religious nature can be found in the Cleric Shop, which is located just west of the Temple. The good Brother has made it the place to go for your [[pure potion]] and candle votive needs, but you will probably not need much of anything from there until you are more experienced.



== Other important locations throughout the Landing ==
== Other important locations throughout the Landing ==
Line 96: Line 94:


Do you want to go somewhere else far away? The [[Chronomages]] have a building in Town Square South West (TSSW), but they are probably out of your price range. However, they have travel guides which will walk with you between cities, who are much more affordable. They will lecture you on the lore of the lands, which provides you some experience.
Do you want to go somewhere else far away? The [[Chronomages]] have a building in Town Square South West (TSSW), but they are probably out of your price range. However, they have travel guides which will walk with you between cities, who are much more affordable. They will lecture you on the lore of the lands, which provides you some experience.



==See Also==
==See Also==

Revision as of 12:44, 25 February 2015

This article is a work in progress!
Wehnimer's Landing

Wehnimer's Landing is the very oldest part of GemStone IV, with many of the streets named after the original players. It has always been the biggest population center of the game, with many low level accessible hunting grounds, which makes it a very good starting city for new players.

Welcome to the Landing

Whether you are fresh off the turnip farm or just walked through our gates for the first time... welcome! We are glad you are here and we hope that you will enjoy your stay while abiding by our rules (otherwise the Constable will be happy to help you "out").

While you are getting used to the town please make use of DIRections to find your way around to our many exciting shops and scenic areas of interest.


Need some help?

Your fellow adventurers will be your best resource for navigating Elanthia. They can provide you with beneficial spells, heal you if you get injured (and return you to life when dead), and open your locked treasure chests. While the town has some non-player characters to perform these tasks, other adventurers are generally faster, cheaper, and more interesting.

Spells?

Feeling a lack of magical protection? Then you need some spells! Town Square Central (TSC) tends to be the main location for the casting of mass spells, which provide basic defense. You may also be able to pick up some other defensive spells while you are there if you ask politely. You can also ask on the Thought Network, but usually here you are going to want to offer to pay for the spells (10k to 20k tends to be the average price for the full compliment of wizard spells).

Healing?

If you go out adventuring there are going to be times where you come back a little worse for wear and the only thing that is going to help is an Empath. Empaths also make TSC their place of business. While they may be assisting another player when you arrive, patience and detail about the severity of your injury will help cure what ails you.

Dead?

Well if you are dead then you are probably not going to have to worry much about where to go, when you are rescued you will likely either be taken to TSC or the local Order of Voln just outside of town. At either one of these locations a cleric will usually have to be called for you, because they are usually out on their own adventures too. Just be patient and let whoever is around know when your Preservation (305) (a.k.a lifekeep) has worn off and someone will get you up and on your feet as quick as possible.

Locksmith?

If you are lucky enough to find a locked box on a critter during one of your adventures then you are going to need the assistance of a locksmith. They are normally found in the East Tower, just inside the North Gate. If there is not one there, then they are probably out enjoying adventures of their own, but they tend to have their minds on the Thought Network, so just give a thought and usually you will be able to connect with one.

Nobody at these locations to help

If you are having a hard time finding help then you will want to check the offered SERVICEs, which lists the adventurers current offering different services (and where to find them). If you really, really do not want to wait to find a locksmith, you can go to Larton who works at the locksmith. However, Larton charges a pretty penny, sometimes more than the silvers inside the chest!

I want to sell my loot!

After a long adventure you may have pockets, cloaks, and packs overflowing with items, so you need to find someone to buy it all. But who?

Furrier

The furrier shop is located on North Ring Road and is just south of the North Gate. Here you can sell the skins, pelts, noses, and many other things that you were able to SKIN from the body of your most recent victory. You can either sell them one at a time, by the BUNDLE, or by selling them directly out of the contain you stored them in.

Gemshop

Did you get lucky and find some sparkly gems in the pockets of a body you LOOTed? Well then you need someone to sell them to and where better to find that someone than at the gemshop on South Ring Road on the western side of town. The gemshop will also buy fancy metal and gem items like flagons, cups, crowns, tiaras, or other items.

Pawnhop

Did you find a weapon? Some interesting article of clothing? A wand you don't need? Or something else a bit different? The pawnshop is located on Taarna Road off of North Ring Road on the eastern end of North Ring Road. You will be able to sell your items in the Front Room.

Alchemist Shop

Did you find something that none of the other shops will buy? Well then you may have found an alchemical supply and the buyer of those can be found in the Alchemist House on East Ring Road, over the bridge and at the northern end of East Ring Road. You can sell your items in the Consignment Room.

Merchant Thought Network

If you found something especially interesting, then you might just be able to find another player that may want to buy it. THINK ON the MERCHANT channel of the Thought Network with what you have and what you are looking for for it and see if someone is willing to buy it for more than one of the other shops.

Shops to buy new, or slightly used, equipment

Weapons

Looking for a new weapon? Well then Tykel's Arms is your first stop. You can ORDER standard items or special made items here. Additionally, if you are looking for something a little more special you can always check the weapon table in the backroom of the pawnshop. You never know what you'll find here.

Armor

Need something offering a bit more protection than plain clothes? Aznell's Armory just west of Town Square Southwest (TSSW) will sell you leathers on the cheap, or something a bit heavier if you are not a spell caster.

General Store

The general store is the place to go if you want supplies like backpacks, sacks, rope, and so on. It is located in Town Square Southeast (TSSE).

Cleric Shop

Supplies of a more religious nature can be found in the Cleric Shop, which is located just west of the Temple. The good Brother has made it the place to go for your pure potion and candle votive needs, but you will probably not need much of anything from there until you are more experienced.

Other important locations throughout the Landing

Bank

Do you have banking to do? Then you are going to want to visit the First Elanith Bank at Town Square West (TSW). Once inside the bank you can go through the arch and make your deposit, withdraw coins or notes, or just check and see what your local bank balance is.

Temple

Do you want to avoid Death's Sting? Want to buy Deeds? The Temple of Lorminstra is the place to go, though be ready to give the goddess an offering. When you have a lot more experience under your belt, you will be able to acquire deeds at Hearthstone Manor instead.

Moot Hall

Looking for work that will give you experience and a bit of cash, without risking getting bitten up in the Catacombs? Seek out the clerk in the town hall in Town Square East (TSE), and ask him about jobs. You will act as a Wehnimer's runner delivering messages.

Travel Guides

Do you want to go somewhere else far away? The Chronomages have a building in Town Square South West (TSSW), but they are probably out of your price range. However, they have travel guides which will walk with you between cities, who are much more affordable. They will lecture you on the lore of the lands, which provides you some experience.

See Also

References

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