Duck and Weave: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (NOTOC) |
VANKRASN39 (talk | contribs) m (→See Also) |
||
Line 34: | Line 34: | ||
*[[List of combat maneuvers available to monks]] |
*[[List of combat maneuvers available to monks]] |
||
*[[Duck and Weave (saved post)]] |
*[[Duck and Weave (saved post)]] |
||
*[[Rogue]]s |
|||
*[[Monk]]s |
|||
==External Links== |
==External Links== |
Revision as of 13:09, 27 May 2015
| |||||||||||||||
|
Duck and Weave is a combat maneuver available to Rogues and Monks. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the Dodge and Multi Opponent Combat skills is recommended.
Description
A 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility.
Messaging
A human robber removes a plain wooden arrow from in his quiver. A human robber fires a plain wooden arrow at you! You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise! AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185 ... and hits for 33 points of damage! Nice puncture to the back, just grazed the spine! The wooden arrow breaks apart and crumbles away.
See Also
- List of combat maneuvers by profession
- List of combat maneuvers available to monks
- Duck and Weave (saved post)
External Links
- Combat Maneuvers List: Duck and Weave, on Play.net
This article is a Stub. You can help GSWiki by expanding it. |