Disarm Enhancement (404): Difference between revisions

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When [[Disarm (408)|disarming magically]], several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's [[aura]] bonus.
When [[Disarm (408)|disarming magically]], several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's [[aura]] bonus.


If the spell is being cast from a [[scroll]] or [[Magic item|item]] and the user does not have personal knowledge of the spell (4 ranks in minor elemental magic) then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. If the user casts the spell on another person, there is an additional 50% reduction in the bonus.
If the spell is being cast from a [[scroll]] or [[magic item]] and the user does not have personal knowledge of the spell (4 ranks in minor elemental magic) then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. If the user casts the spell on another person, there is an additional 50% reduction in the bonus.


In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users. The bonus can be applied by the archer or by another caster. It is also thought that disarm enhancement gives a bonus to successfully performing illusions for [[sorcerer|sorcerers]], though no one knows why.
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users. The bonus can be applied by the archer or by another caster. It is also thought that disarm enhancement gives a bonus to successfully performing illusions for [[sorcerer]]s, though no one knows why.

==Lore Benefit==

Training in [[Elemental Lore, Water]] will reduce disarming roundtime by 1 second per seed 6 [[summation]].

{| {{prettytable}}
!Elemental Lore, Water ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238
|-
|Roundtime reduction||-1||-2||-3||-4||-5||-6||-7||-8||-9||-10||-11||-12||-13||-14||-15||-16||-17
|}


==Messaging==
==Messaging==
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{{:scintillating pale red potion}}
{{:scintillating pale red potion}}


==See Also==
==Resources==
*[[403 and 404 bonus calculations (saved post)]]
*[[403 and 404 bonus calculations (saved post)]]
*[[Elemental_lore_review_(saved_posts)#Disarm_Enhancement_(404)|Elemental lore review (saved posts)]]

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#404 Minor Elemental Spell Circle: Disarm Enhancement], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#404 Minor Elemental Spell Circle: Disarm Enhancement], on Play.net



Revision as of 13:29, 4 September 2015

Disarm Enhancement (404)
Mnemonic [DSENHANCE]
Base Duration 30 sec +1 sec per level
Added Duration 30 sec +1 sec per level
Span Stackable
Utility Magic - Skill Enhancement  
Subtype Enhancement 
Skill Enhancement Disarming Traps 
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


The spell Disarm Enhancement gives the target a bonus in both manual and magical disarming.

When disarming manually, several factors affect the bonus to disarming including the caster's level, the Minor Elemental spell ranks, the caster's disarm traps skill, and the caster's intuition bonus if the caster has not spotted the trap or dexterity bonus if the character has already detected a trap but has not yet disarmed it.

When disarming magically, several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's aura bonus.

If the spell is being cast from a scroll or magic item and the user does not have personal knowledge of the spell (4 ranks in minor elemental magic) then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. If the user casts the spell on another person, there is an additional 50% reduction in the bonus.

In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping ranged weapon users. The bonus can be applied by the archer or by another caster. It is also thought that disarm enhancement gives a bonus to successfully performing illusions for sorcerers, though no one knows why.

Lore Benefit

Training in Elemental Lore, Water will reduce disarming roundtime by 1 second per seed 6 summation.

Elemental Lore, Water ranks 6 13 21 30 40 51 63 76 90 105 121 138 156 175 195 216 238
Roundtime reduction -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17

Messaging

Initial cast

You become calm and focused.

Wearing off

The focused look leaves you.

Alchemy Recipes

A scintillating pale red potion
Eastern version Western version
  1. Add water
  2. Add red trafel mushroom
  3. Boil
  4. Add powdered brown sphene
  5. Simmer
  6. Add 3 doses of ayanad crystal
  7. Chant Disarm Enhancement (404)
  1. Add water
  2. Add red trafel mushroom
  3. Boil
  4. Add powdered blood red garnet
  5. Simmer
  6. Add 3 doses of ayanad crystal
  7. Chant Disarm Enhancement (404)

Resources