Unlock (407): Difference between revisions

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==Lore Benefit==
==Lore Benefit==


If a caster has at least one rank in [[Elemental Lore, Water]], a cast of Unlock will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 of the [[Summation Chart]] up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed, while the corrosion is cumulative upon each cast.
If a caster has at least one rank in [[Elemental Lore, Water]], a cast of Unlock will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 of the [[Summation Chart]] up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed, while the corrosion is cumulative upon each cast (up to 10%).


== Messaging ==
== Messaging ==

Revision as of 09:44, 4 September 2015

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Unlock (407)
Mnemonic [UNLOCK]
Duration Instantaneous
Utility Magic  
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Unlock is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open.

The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the container is taken into account.

This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement (403). However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.

There are also certain materials, such as mithril which are resistant to this spell, as well as any boxes which are enruned.

A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.

Lore Benefit

If a caster has at least one rank in Elemental Lore, Water, a cast of Unlock will corrode a lock on unsuccessful casts. Each corrosion of the lock will subtract from the lock's difficulty based on a seed 1 of the Summation Chart up to a total reduction of 10% of the lock difficulty. The effect lasts 60 seconds and is refreshed, while the corrosion is cumulative upon each cast (up to 10%).

Messaging

Failure (without any ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
Rotting effect (with one or more ranks in Elemental Lore, Water)
You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
You feel that you have slightly rotted the lock on a scratched thanot trunk.
Success
You gesture at a scratched thanot trunk.
You hear a soft click from the trunk and it suddenly flies open.

Alchemy Recipe

A softly glowing blue potion
  1. Add water
  2. Add 2 doses of blue trafel mushroom
  3. Boil
  4. Add 2 doses of ayanad crystal
  5. Simmer
  6. Add powdered pink rhodochrosite stone
  7. Chant Unlock (407)

Resources