Lock Pick Enhancement (403): Difference between revisions
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Elemental Lore, Water]] will remove 1 point per summation level of potential damage to a [[lockpick]] on a failed picking attempt based on a seed 10 [[summation]]. The potential damage to a lockpick can completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others. |
Training in [[Elemental Lore, Water]] will remove 1 point per summation level of potential damage to a [[lockpick]] on a failed picking attempt based on a seed 10 [[summation]]. The potential damage to a lockpick can completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others. |
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!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align="right"|Potential damage to lockpick nullified||1||2||3||4||5||6||7||8||9||10||11||12||13||14 |
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==Messaging== |
==Messaging== |
Revision as of 15:27, 7 October 2015
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The spell Lock Pick Enhancement (also called Picking Enhancement) allows the caster to give the target a bonus on both their magical and non-magical picking attempts.
In manual lock picking (picking with a lockpick) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both Minor Elemental spells and Pick Locks skills, along with the target's dexterity bonus.
When the target is performing magical lock picking, the bonus is related only to the target's aura bonus along with the target's Minor Elemental spell ranks.
If the spell is being cast from a scroll and the caster does not have personal knowledge of the spell (3 ranks in minor elemental spells), the spell loses 10 to 50% of its effectiveness if self-cast. If the caster is casting the spell onto another, the bonus is reduced by another 50%.
Lore Benefit
Training in Elemental Lore, Water will remove 1 point per summation level of potential damage to a lockpick on a failed picking attempt based on a seed 10 summation. The potential damage to a lockpick can completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others.
Elemental Lore, Water ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Potential damage to lockpick nullified | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Messaging
- Initial cast
A scintillating light surrounds your hands.
- Wearing off
The scintillating light fades from your hands.
Alchemy Recipe
A scintillating pale blue potion |
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