Piercing Gaze (416): Difference between revisions
VANKRASN39 (talk | contribs) (→Lore Benefit: add table) |
m (Reworded the warning about triggering traps. Piercing Gaze can only trigger glyph traps, which only affects the caster and is not a danger to anyone else in the room.) |
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Be warned, many containers have a natural resistance to the spell due to the nature of the way the container was created or from the material it was created from, such as [[mithril]] or being enruned. |
Be warned, many containers have a natural resistance to the spell due to the nature of the way the container was created or from the material it was created from, such as [[mithril]] or being enruned. |
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The spell of Piercing Gaze can trigger glyph traps, which warp the caster to an area which can be time intensive to escape. However, triggering this trap does not physically harm the caster or affect any other characters in the room. No other traps can be triggered by the casting of this spell. |
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Be further warned that the spell can also cause some traps to be set off, which will strike the spell caster and possibly others in the room. |
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==Lore Benefit== |
==Lore Benefit== |
Revision as of 07:07, 12 September 2015
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Piercing Gaze allows the caster to attempt to peer into, behind, or under all sorts of containers.
There are several factors that contribute to the spell's success, which includes: Perception skill ranks, Minor Elemental spell ranks, Intuition bonus, Logic bonus, and the spell Disarm Enhancement, which also takes Aura into account.
Be warned, many containers have a natural resistance to the spell due to the nature of the way the container was created or from the material it was created from, such as mithril or being enruned.
The spell of Piercing Gaze can trigger glyph traps, which warp the caster to an area which can be time intensive to escape. However, triggering this trap does not physically harm the caster or affect any other characters in the room. No other traps can be triggered by the casting of this spell.
Lore Benefit
Training in Elemental Lore, Water will provide a chance of skill bonus/4 to show Unlock (407) and Disarm (408) success messaging (the messaging for Disarm to work will only be displayed if the caster has discovered the trap).
Elemental Lore, Water ranks | 1 | 4 | 8 | 18 | 30 | 60 | 100 | 140 | 180 | 200 | 252 |
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% chance to show messaging | 1% | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 75% | 88% |
- Not all thresholds shown.
Messaging
Failure:
You gesture at a scratched thanot trunk. You gaze at the trunk but your vision is obscured.
Success on a trapped box:
You gesture at a rotting haon coffer. You gaze at the coffer and see. . . A rotting haon coffer which contains: Some silver coins (in) An opal inset gold pitcher (in) A blue spinel (in) Peering through the haon coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion. Cast Roundtime 3 Seconds.