Major Acid (1710): Difference between revisions
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*This spell can commonly be found in [[crystal wand]]s. |
*This spell can commonly be found in [[crystal wand]]s. |
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==Lore Benefits== |
==Lore Benefits== |
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===Increased Damage Factor=== |
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Training in [[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total DF bonus with 200 lore ranks is .075. |
Training in [[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total DF bonus with 200 lore ranks is .075. |
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*Note: Damage factor truncates at three decimal places. |
*Note: Damage factor truncates at three decimal places. |
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{{Ballspellchart|1=Elemental Lore, Earth}} |
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==Damage Factor Table== |
==Damage Factor Table== |
Revision as of 22:50, 30 December 2015
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Major Acid will send a bubbling ball of acid shooting from the palm of the caster or the tip of a wand. The ball of acid will explode on impact. If the cast successfully hits the target, the target will experience damage from the initial hit as well as elemental critical damage as a result of the explosion. The explosion may splash on up to 8 additional targets.
The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly acid based critical injuries.
- Multi Opponent Combat can increase the ability of the acid ball to hit multiple targets in the room but is not required.
- This spell is native to the Wizard circle, and may be cast by wizards with 30 ranks of Elemental Lore, Water using EVOKE 904.
- This spell can commonly be found in crystal wands.
Lore Benefits
Increased Damage Factor
Training in Elemental Lore, Earth and/or Elemental Lore, Water will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total DF bonus with 200 lore ranks is .075.
Earth + Water Lore Ranks |
Increase |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using Elemental Lore, Earth and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [Elemental Lore, Earth Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in Elemental Lore, Earth contributes to both of the values from which the smaller number is chosen.)
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Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Acid | DF | .600 | .333 | .275 | .370 | .196 | ||||||||||||
AvD | 65 | 55 | 54 | 53 | 52 | 45 | 43 | 41 | 39 | 42 | 38 | 34 | 30 | 33 | 27 | 21 | 15 |
Messaging
- Standard messaging with splash effect
You hurl a bubbling ball of acid at a hill troll! AS: +309 vs DS: +129 with AvD: +45 + d100 roll: +97 = +322 ... and hit for 91 points of damage! Acid dissolves connecting cartilage, freeing the hill troll's ribs to move independently. The hill troll is stunned! The bubbling ball of acid strikes a hill troll, blossoming into a much larger sphere of acid upon impact. ... 50 points of damage! Blast of acid washes the hill troll's head off clean... and clean off! The hill troll falls to the ground and dies. The deep blue glow leaves a hill troll. A burst of acid from your bubbling ball of acid flies off and hits a hill troll. ... 30 points of damage! Acid opens midsection. Loose organs cause the hill troll to watch her step! The hill troll is stunned! Cast Roundtime 3 Seconds.