Guild: Difference between revisions
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Grift says, "Very well, I will note in the guild ledger that you would like to become registered here as an active Guild Master. Your name should now be on our local Guild Master roster that is posted at the entrance. Your name will stay on the roster as long as you checkin in this town once every four months. You can ASK me about UNREGISTERING if you want to remove your name before then." |
Grift says, "Very well, I will note in the guild ledger that you would like to become registered here as an active Guild Master. Your name should now be on our local Guild Master roster that is posted at the entrance. Your name will stay on the roster as long as you checkin in this town once every four months. You can ASK me about UNREGISTERING if you want to remove your name before then." |
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==Guild Nights== |
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As of 2016, Wednesday nights are designated as Guild Night. During the hours of 5p-Midnight in game time (ET), all guild training point awards will be doubled. |
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==Resources== |
==Resources== |
Revision as of 09:48, 6 January 2016
A guild is a professional organization that characters may join at level 15 to supplement their training through guild skills. They also serve as professional social organizations and gathering places. Guilds are not available for all professions and not all guilds have skills, or a complete roster of skills. In 2014, high-ranking GameMasters at SimuCon said that there are no current plans to add any more guild skills or profession guilds.
- Complete guilds
- Incomplete guilds
- Sorcerer guild (4 skills)
- Cleric Guild (3 skills)
- Empath Guild (3 skills)
- Wizard Guild (3 skills)
- Guilds with buildings but no skills
The following information applies to all guilds regardless of profession.
Joining a Guild
Characters will receive an invite via an automated system to join their respective profession guild shortly after reaching level 15, although the timing is not dependable. Rogues should especially pay attention to this invite as it includes a password to enter the guild. Other professions do not have this issue. After the invite (only one automated message will be sent) one may join the guild at any time; there is no expiration to the invite. Once the invitation is received the character can go to the local guild and find the NPC Guild Master inside (usually in an office) to complete the process. Free-to-Play characters receive invitations, but cannot currently join a guild.
Player character guild masters may also invite and initiate people into the guilds.
Joining fees and monthly dues vary by profession.
Profession | Initiation Fee | Monthly Dues |
---|---|---|
Bard | 2250 | 750 |
Cleric | 750 | |
Empath | 500 | |
Ranger | ||
Rogue | 15000 | 5000 |
Sorcerer | 4500 | 1500 |
Warrior | 10500 | 3500 |
Wizard | 4500 | 1500 |
Paying Dues
Monthly dues may be paid up to 2 months in advance to the local NPC Guild Master or another player guild master.
Guild Training Mechanics
One can see guild training progress using GLD (verb).
Calculating Guild Rank
For all purposes, when calculating a character's total guild ranks, the first rank in each guild skill is ignored. Thus, an Empath with 4 ranks in General Alchemy, 3 ranks in Alchemic Potions, and 2 ranks in Alchemic Trinkets will report as being a 6 rank member of the Empath Guild, not a 9 rank member. (Presumably, this is because the first rank of each skill generally requires only a single introductory task and little actual training.)
The Guild 'Wall'
There is a maximum number of guild skill ranks one can have based on the amount of experience accumulated (see below). At level 15 (265,000 experience) one can have 39 total ranks, and this tops off at level 69 (4,350,000 experience), and 372 ranks. Players are first eligible to become a Guild Master (and thus earn the Guild Master title) at level 33 (1,262,500 exp) with 125 ranks and one skill mastered.
Characters could train 4 more ranks of guild skills per level in the Gemstone III experience system. The amount of experience required per guild rank has not changed, so under the Gemstone 4 experience system, this aligns to:
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Diversification
When training in the guild, members cannot focus solely in a single skill; the Training Administrators will not allow it. For every six(?) ranks of a single skill, the Training Administrators will require a character train another rank of another skill.
GLD (verb)
GLD is used to view a character's status and progress in his/her respective profession guild. It is also used to access various commands for interacting with other guild members, guild promotion, and resigning.
>gld You are a member of the Cleric Guild. You are current with your dues and must check in again sometime in the next 61 days. You currently have 0 task trading vouchers. You currently have 136 ranks out of a possible 372 for your training. You are a Master of General Alchemy. You have 23 ranks in the Alchemic Potions skill. You need 62 training points to earn your next rank. The Training Administrator told you to practice creating tough solutions that involve boiling. You have 4 repetitions remaining to complete this task. You have 53 ranks in the Alchemic Trinkets skill. You need 59 training points to earn your next rank. The Training Administrator told you to visit a skilled master for a lesson. You have 6 repetitions remaining to complete this task. Click GLD MENU for additional commands. >gld menu Usage: GLD {option} [{person}] Where {option} is: (Choose skill to train in) STANCE (Determine amount of skill to use) NOMINATE (Nominate a person) NEWS (View news bulletin) ACCEPT (Accept promotion, etc.) DECLINE (Decline promotion, etc.) OATH (Remind yourself about the membership oath you took) RANK (View a person's guild rank) RANK ALL (View all the guild ranks of all people in the room) RANK ON (Allow your guild rank information to be viewable by other members) RANK OFF (Disallow other members from viewing your guild rank information) PROMOTE (Promote to next rank) ABANDON (Abandon guild skill ranks) RESIGN (Resign from guild)
Guild Masters
Guild Masters are officials of the Guild and have powers when interacting with other members. Player Character Guild Masters can perform all of the same tasks the NPC Guild Master can: they are able to check in in other guild members, promote in skills, initiate new members, nominate others for Guild Master status, and promote them to the office of Guild Master. They receive experience, fame, and a portion of the fees collected when they do so. Furthermore, all members who train guild skills with a Guild Master earn repetitions twice as fast as they would with a general member.
Active guild members are eligible to become Guild Masters once they have reached rank 125 in the guild and have at least one guild skill mastered. Two other guild members eligible for Guild Master status must then nominate the member to Guild Master status.
Guild Masters do not have to pay monthly dues, but they must still must check in with another Guild Master at least once every 90 days. If a Guild Master lets his or her guild membership wane, the title is lost, and the character must seek nomination again.
Nomination and Promotion to Guild Master
Being promoted to the office of Guild Master requires two characters eligible for Guild Master status themselves to nominate the intended, using the verb gld nominate. A Guild Master, which can be a player character or the guild NPC, must then complete the promotion ritual using the verb gld promote. (The process used to require 5 nominators, but the requirements have since been relaxed.)
>gld nominate Person master You nominate Person for the office of Guild Master. Other Master nominates Person for the office of Guild Master. Person asks to be promoted to Guild Master. Vathezir completes the promotion ritual and says, "Congratulations, Person, for achieving Guild Master status! We trust you'll serve your guild well."
Training with a Guild Master
When warriors, rogues, and sorcerers are tasked to train with another guild member, training with a Guild Master earns them two repetitions for every success. This is desirable for obvious reasons, significantly expedites the training process, and is often the prime impetus for those classes become and to nominate more Guild Masters.
Promotion
All guild members who have mastered a skill can promote others to the next rank of that skill. Guild Masters, meanwhile, can promote others in any skill, regardless of their own training status. Promoting another member to the next rank of a skill will earn the promoter 100 experience and 50 fame.
>gld promote Person in alchemy You offer to promote Person to his next rank in General Alchemy. You promote Person to his next rank of General Alchemy. Person now has 3 ranks of this skill! (You earned 100 exp. and 50 fame.)
As mentioned above, a Guild Master is also required to promote others to the office of Guild Master.
Initiation and Invitation
Guild Masters can initiate members into their guild, whether or not the character has been invited by the automated system. Sometimes that system fails to invite new members in a timely manner and a guild master must intervene. Initiating will always earn the guild master 10% of the applicable silvers, 200 experience, and 2000 fame. Guild Masters used to be able to invite characters that were as low as level 10, but that practice has been discontinued.
>gld initiate Person You invite Person to become a member in the Sorcerer Guild, saying, "Person, by applying to the Sorcerer Guild, you swear by this oath: "I swear to uphold the sanctity, reputation and preeminent position of the Sorcerer Guild in Elanthian Society. Although I may have differences of opinion with my fellow guild members, I will respect them and their right to voice their opinions. I am aware of the superiority of sorcerers; I will therefore not stoop to using knowledge gained in the Sorcerer Guild to harm my fellow adventurers, no matter how deserving of harm they may be." Do you agree to abide by this oath?" (You earn 450 silver, 200 experience, 2000 fame.) Person agrees to the oath and gives you the required 4500 silver initiation fee. "Welcome to the Sorcerer Guild," you say and shake her hand.
Checking In and Collecting Dues
Guild Masters may check in other members of the same guild to bring them up-to-date or accept months of prepayment (up to 3 months). Each time a guild master checks another member in he/she will receive 10% of the silvers, 100 exp, and 50 fame. Checking in another Guild Master will earn no silvers, and will earn no fame or experience if the other Guild Master did not need a check-in.
>gld checkin Person You offer to collect Person's dues. You accept Person's 3000 silvers for his past dues. (You earned 300 silver, 100 exp, 50 fame) >gld checkin Person You offer to collect a month of prepayment from Person. You accept Person's 1500 silvers for a month of prepayment. (You earned 150 silver, 100 exp, 50 fame) >gld checkin Other Master You offer to bring Other Master up to date. You acknowledge Other Master as being current with the guild. (You earned 0 silver, 100 exp, 50 fame)
Registration
Guild Masters can register with the local NPC Guild Master to be listed on a roster of Guild Masters in that specific guild structure for 4 months.
>ask Grift about registering You ask Grift about registering as an active Guild Master in this guild. Grift says, "Very well, I will note in the guild ledger that you would like to become registered here as an active Guild Master. Your name should now be on our local Guild Master roster that is posted at the entrance. Your name will stay on the roster as long as you checkin in this town once every four months. You can ASK me about UNREGISTERING if you want to remove your name before then."
Guild Nights
As of 2016, Wednesday nights are designated as Guild Night. During the hours of 5p-Midnight in game time (ET), all guild training point awards will be doubled.
Resources
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