Charge (magic): Difference between revisions

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(Added summary on enhancive charges.)
(Added info on determining number of charges.)
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For [[magic item]]s, the number of '''charges''' reflects the number of times it may be used. For example, if a [[blue crystal]] contains 40 charges, it may be activated 40 separate times before the magic is exhausted. Many (but not all) magic items can be [[recharge]]d. They may or may not "[[crumbly|crumble]] into dust" and be destroyed when the last charge is used.
For [[magic item]]s, the number of '''charges''' reflects the number of times it may be used. For example, if a [[blue crystal]] contains 40 charges, it may be activated 40 separate times before the magic is exhausted. Many (but not all) magic items can be [[recharge]]d. They may or may not "[[crumbly|crumble]] into dust" and be destroyed when the last charge is used.


Methods of determining an item's charges include:
For [[enhancive item]]s, charges are a general measure of how long the enhancive property will last. Charges are used up randomly when the enhancive property is active (typically when the item is being worn and not under a [[enhancive pause]]). Like magic items, enhancives may or may not be rechargeable, and can be either crumbly or persistent. Recharging enhancive items (provided they are able to be recharged) is a service offered by the [[Adventurer's Guild]] in exchange for performing bounty tasks. There are also enhancive rechargers available through the [[SimuCoin]] store.
*[[Loresinging]] (also tells if it can be recharged and whether it is crumbly)
*[[Elemental Detection (405)]]
*[[Abandoned Inn crystal]]

Both Loresinging and Elemental Detection can also estimate an item's maximum mana capacity, used to calculate how many charges can be placed into it when recharging.

For [[enhancive item]]s, charges are a general measure of how long the enhancive property will last. Charges are used up randomly when the enhancive property is active (typically when the item is being worn and not under an [[enhancive pause]]). Like magic items, enhancives may or may not be rechargeable, and can be either crumbly or persistent. Recharging enhancive items (provided they are able to be recharged) is a service offered by the [[Adventurer's Guild]] in exchange for performing bounty tasks. Enhancive rechargers are also available through the [[SimuCoin]] store.


[[Category:Magic]]
[[Category:Magic]]

Revision as of 17:50, 14 December 2015

For magic items, the number of charges reflects the number of times it may be used. For example, if a blue crystal contains 40 charges, it may be activated 40 separate times before the magic is exhausted. Many (but not all) magic items can be recharged. They may or may not "crumble into dust" and be destroyed when the last charge is used.

Methods of determining an item's charges include:

Both Loresinging and Elemental Detection can also estimate an item's maximum mana capacity, used to calculate how many charges can be placed into it when recharging.

For enhancive items, charges are a general measure of how long the enhancive property will last. Charges are used up randomly when the enhancive property is active (typically when the item is being worn and not under an enhancive pause). Like magic items, enhancives may or may not be rechargeable, and can be either crumbly or persistent. Recharging enhancive items (provided they are able to be recharged) is a service offered by the Adventurer's Guild in exchange for performing bounty tasks. Enhancive rechargers are also available through the SimuCoin store.