Haste (535): Difference between revisions

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(update spellbox, spell description, ask about formula on officials)
(played with the page, needs finalized.)
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'''Haste''' reduces all [[roundtime]]s except for the offensive combat actions, and selected utility actions, that are affected by the [[Celerity]] spell. Example areas of roundtime reduction are the imposed roundtime from offensive [[creature maneuver|creature]] and [[combat maneuver]]s carried out against the caster, or the [[movement]] roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the roundtime reduction. The minimum roundtime reduction is 40%.
'''Haste''' reduces nearly all [[roundtime]]s except for the offensive combat actions, and selected utility actions, that are affected by the [[Celerity]] spell. Example areas of roundtime reduction are the imposed roundtime from offensive [[creature maneuver|creature]] and [[combat maneuver]]s carried out against the caster, or the [[movement]] roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the roundtime reduction. The minimum roundtime that can be applied under the effects of this spell is 40% of what would of naturally occurred without it's effect.


<div {{prettydiv|margin-right=30%}}><center>'''Roundtime reduction % = 80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore, Air)''' (???)</center></div>


'''added a couple variations on the formula and changed some verbage, use whatever works (or none if you find better)'''
<div {{prettydiv|margin-right=30%}}><center>'''Roundtime modifier % = 80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore, Air)''' (???)</center></div>

<div {{prettydiv|margin-right=30%}}><center>'''New Roundtime = (Old Roundtime) * ([80-R-A]/100), where R = (Major Elemental Ranks)/5 and A = (Elemental Lore, Air Ranks)/5''' (???)</center></div>

<div {{prettydiv|margin-right=30%}}><center>'''Roundtime reduction % = 20 + (1 per 5 known Major Elemental spells) + (1 per 5 ranks of Elemental Lore, Air)''' (???)</center></div>
==Lore Benefits==
==Lore Benefits==
Training in [[Elemental Lore, Air]] ...
Training in [[Elemental Lore, Air]] ...

Revision as of 03:05, 18 January 2016

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Haste (535)
Mnemonic [HASTE]
Base Duration 1200 sec.
Added Duration 60 sec. per MjE rank
Span Stackable
Utility Magic
Type Combat Utility
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Haste reduces nearly all roundtimes except for the offensive combat actions, and selected utility actions, that are affected by the Celerity spell. Example areas of roundtime reduction are the imposed roundtime from offensive creature and combat maneuvers carried out against the caster, or the movement roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and Elemental Lore, Air increase the roundtime reduction. The minimum roundtime that can be applied under the effects of this spell is 40% of what would of naturally occurred without it's effect.


added a couple variations on the formula and changed some verbage, use whatever works (or none if you find better)

Roundtime modifier % = 80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore, Air) (???)
New Roundtime = (Old Roundtime) * ([80-R-A]/100), where R = (Major Elemental Ranks)/5 and A = (Elemental Lore, Air Ranks)/5 (???)
Roundtime reduction % = 20 + (1 per 5 known Major Elemental spells) + (1 per 5 ranks of Elemental Lore, Air) (???)

Lore Benefits

Training in Elemental Lore, Air ...

Messaging

Initial cast

You begin to notice the world slow down around you. Strange.

Wearing off

You notice that things have returned to their normal speed.

Resources