Immolation (519): Difference between revisions

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This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is [[EVOKE (verb)|Evoke]], it deals reduced damage, but subjects the target to [[Roundtime]], acting as a disabler.
This spell releases incredible destruction by fire when the target fails a [[warding]] roll. Affected targets are set on fire and take recurring damage. [[CHANNEL]]ing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard [[roundtime]] (RT) that cannot be negated.

When the spell is [[EVOKE]]d, it acts as a disabler, dealing reduced damage, but subjecting the target to RT. The EVOKE version costs 15 mana.

{{Usage|s=519}}
*{{boldmono|PREP 519{{!}}CHANNEL {target} }}to channel the spell for additional damage, incurring 3 sec. of hard RT
*{{boldmono|INCANT SET CHANNEL 519}} to always CHANNEL this spell
*{{boldmono|PREP 519{{!}}EVOKE {target} }}to cast the disabling version of the spell for 15 mana
*{{boldmono|INCANT SET EVOKE 519}} to always EVOKE this spell


==Lore Benefits==
==Lore Benefits==
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In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.
In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.


== Utility==
==Channel Damage==
{{channel-damage}}

[[EVOKE]] will cast a less damaging version of this spell that only costs 15 mana and is intended to disable a target. This version of the spell will apply RT to the target during cycles, preventing most actions from occurring.

== Damage ==

[[CHANNEL]] increases effective [[warding]] margin when the caster has one or two open hands. To channel automatically when using the [[INCANT]] verb, use the command INCANT SET CHANNEL 519.

{| {{prettytable}}
|+ '''Channeling Bonus'''
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
|-
!One Open Hand
|<center>+20</center>
|<center>+16</center>
|<center>+12</center>
|<center>+8</center>
|<center>+5</center>
|-
!Two Open Hands
|<center>+40</center>
|<center>+32</center>
|<center>+24</center>
|<center>+16</center>
|<center>+10</center>
|}


==Messaging==
==Messaging==

Revision as of 12:48, 19 January 2016

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Immolation (519)
Mnemonic [IMMOLATION]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. CHANNELing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard roundtime (RT) that cannot be negated.

When the spell is EVOKEd, it acts as a disabler, dealing reduced damage, but subjecting the target to RT. The EVOKE version costs 15 mana.

Usage

  • PREP 519 | CAST {target} or INCANT 519 to cast this spell
  • PREP 519|CHANNEL {target} to channel the spell for additional damage, incurring 3 sec. of hard RT
  • INCANT SET CHANNEL 519 to always CHANNEL this spell
  • PREP 519|EVOKE {target} to cast the disabling version of the spell for 15 mana
  • INCANT SET EVOKE 519 to always EVOKE this spell

Lore Benefits

Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.

In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

Channel Damage

Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).

STANCE OFF ADV FOR NEU GUA
One Open Hand +20 +16 +12 +8 +4
Two Open Hands +40 +32 +24 +16 +8

Messaging

This section has not been added yet; please add to it now!

Resources

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