Duck and Weave: Difference between revisions

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== Resources ==
== Resources ==
*[[Duck and Weave (saved post)]]
*[[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#duckandweave Combat Maneuvers List: Duck and Weave], on Play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#duckandweave Combat Maneuvers List: Duck and Weave], on Play.net

Revision as of 12:17, 30 March 2017

Duck and Weave
Available To Rogues and Monks
Mnemonic [WEAVE]
Cost 30 Stamina + special
Roundtime N/A
Requirements None
Prerequisites Evade Mastery Rank 2
Rank Square
1 4  
2
3 12

Duck and Weave is a combat maneuver available to Rogues and Monks. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the Dodge and Multi Opponent Combat skills is recommended.

Description

A 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility.

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Resources