Spirit Warding II (107): Difference between revisions
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== Lore Benefits == |
== Lore Benefits == |
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<section begin=lore />[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks.<section end=lore /> |
<section begin=lore />[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks.<section end=lore /> |
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:{| class="wikitable" style="text-align:center;" |
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<section begin=chart />{| {{prettytable}} align="center" |
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!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align="right"|Chance for activation||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
|align="right"|Chance for activation||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
<section end=chart />When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
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For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
Revision as of 07:10, 6 October 2016
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Spirit Warding II, also known as "deep blues," is a defensive spell that increases bolt defensive strength by 25 and spiritual target defense by 15.
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.
Spiritual Lore, Blessings ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231 Chance for activation 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
- Initial cast
A deep blue glow surrounds you.
- Wearing off
The deep blue glow leaves you.
- Blessing Lore benefits activation
A krolvin warfarer gestures at you! Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX Warded off!
- Blessings Lore benefits wearing off
Deep blue motes swirl away from you and fade.
Alchemy Recipe
A deep blue potion |
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Resources
- Minor Spiritual Spell Circle: Spirit Warding II, on Play.net