Stamina: Difference between revisions
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MWESTERBECK1 (talk | contribs) (Added stamina recovery formula) |
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'''Stamina''' is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a - |
'''Stamina''' is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]]. |
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== Maximum Stamina == |
== Maximum Stamina == |
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*When calculating stamina use the '''bonus''' for each stat. |
*When calculating stamina use the '''bonus''' for each stat. |
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*All fractions from the above formula are dropped. |
*All fractions from the above formula are dropped. |
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⚫ | |||
⚫ | Stamina recovery is determined primarily by the character's [[Constitution]], with the rate ranging from 20% to 30% of the character's maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character's maximum stamina. A character's stamina recovery is calculated as follows: |
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STEP 1: Find the percentage of maximum stamina that will be regained |
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<div {{prettydiv|margin-right=35%}}><center><tt> |
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'''Stamina Recovery (SR) = 20 + round([[CON]] bonus / 4.5) + Bonus''' |
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</tt></center></div> |
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*'''Bonus''' is the sum of all the following: |
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**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50. |
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**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus. This bonus is counted toward the +50 maximum enhancive bonus limit. |
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**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus. |
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*Nodes have no effect on the stamina recovery rate. |
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STEP 2: Calculate how much stamina is gained each pulse |
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<div {{prettydiv|margin-right=35%}}><center><tt> |
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'''Stamina gained per pulse = Maximum Stamina * (SR / 100)''' |
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</tt></center></div> |
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For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse: |
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*Stamina recovery: 20% + round(32 / 4.5) + 0 |
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*Stamina recovery: 20% + round(7.1111) |
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*Stamina recovery: 27% |
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*Stamina gained: round(158 * (27 / 100)) |
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*Stamina gained: round(158 * .27) |
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*Stamina gained: round(42.66) |
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*Stamina gained: 43 |
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== Maximum Stamina From Stats == |
== Maximum Stamina From Stats == |
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| Dwarf||<center> 70 </center> |
| Dwarf||<center> 70 </center> |
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⚫ | |||
⚫ | Stamina |
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== [[Alchemy]] Stamina Items == |
== [[Alchemy]] Stamina Items == |
Revision as of 15:30, 10 June 2017
Stamina is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength.
Maximum Stamina
Maximum stamina is determined as follows:
- When calculating stamina use the bonus for each stat.
- All fractions from the above formula are dropped.
Stamina Recovery
Stamina recovery is determined primarily by the character's Constitution, with the rate ranging from 20% to 30% of the character's maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character's maximum stamina. A character's stamina recovery is calculated as follows:
STEP 1: Find the percentage of maximum stamina that will be regained
Stamina Recovery (SR) = 20 + round(CON bonus / 4.5) + Bonus
- Bonus is the sum of all the following:
- Enhancive items that have Stamina Recovery bonus give a bonus up to a maximum of +50.
- Using Stamina Burst provides a +15% (or +15) enhancive bonus. This bonus is counted toward the +50 maximum enhancive bonus limit.
- A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.
- Nodes have no effect on the stamina recovery rate.
STEP 2: Calculate how much stamina is gained each pulse
Stamina gained per pulse = Maximum Stamina * (SR / 100)
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:
- Stamina recovery: 20% + round(32 / 4.5) + 0
- Stamina recovery: 20% + round(7.1111)
- Stamina recovery: 27%
- Stamina gained: round(158 * (27 / 100))
- Stamina gained: round(158 * .27)
- Stamina gained: round(42.66)
- Stamina gained: 43
Maximum Stamina From Stats
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).
RACE | Maximum Stamina Stat Bonus |
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Dark Elf | |
Elf | |
Sylvan | |
Half-Elf | |
Human | |
Aelotoi | |
Burghal Gnome | |
Halfling | |
Erithian | |
Forest Gnome | |
Giantman | |
Half-Krolvin | |
Dwarf |
Alchemy Stamina Items
STAMINA (verb)
>STAMINA Maximum Stamina Points: 109 Remaining Stamina Points: 109 Stamina gained per pulse: 26 Stamina abilities: STAMINA BURST - Dig deep for a burst of energy. STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!
- STAMINA BURST requires 100 ranks of Physical Fitness and grants +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses.
- STAMINA SECOND WIND requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This verb has a 1 hour cooldown.