Familiar Gate (930): Difference between revisions
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'''Familiar Gate''' creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster. The caster's training affects how long the portal stays open and how many can pass through it. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through. The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]]. |
'''Familiar Gate''' creates a magical portal between a [[wizard]] and their [[Call Familiar (920)|familiar]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster. The caster's training affects how long the portal stays open and how many can pass through it. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through. The number of people who can pass through the portal is dependent upon [[Wizard Base]] circle ranks and [[Elemental Mana Control]]. |
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Familiar Gate does have a chance to fail and harm the caster. The factors contributing to the rate of failure are the caster's training in Elemental Mana Control, [[Discipline]], [[Aura]], and training in the Wizard Base spell circle |
Familiar Gate does have a chance to fail and harm the caster. The factors contributing to the rate of failure are the caster's training in Elemental Mana Control, [[Discipline]], [[Aura]], and training in the Wizard Base spell circle. |
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The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. |
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point. |
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==Mana Control Benefit |
==Mana Control Benefit== |
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Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks. The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate. |
Training in [[Elemental Mana Control]] (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks. The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate. |
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Revision as of 07:17, 24 January 2018
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Familiar Gate creates a magical portal between a wizard and their familiar. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar, or from the location of the familiar to the location of the caster. The caster's training affects how long the portal stays open and how many can pass through it. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through. The number of people who can pass through the portal is dependent upon Wizard Base circle ranks and Elemental Mana Control.
Familiar Gate does have a chance to fail and harm the caster. The factors contributing to the rate of failure are the caster's training in Elemental Mana Control, Discipline, Aura, and training in the Wizard Base spell circle.
The familiar can be commanded to go through the gate so that the caster can open a new gate to return to the original point.
Mana Control Benefit
Training in Elemental Mana Control (EMC) allows for more people to pass through the gate in conjunction with Wizard Base circle ranks. The exact formula is not released, but with 100 Wizard Base ranks and 100 ranks of EMC, up to 24 people may pass through a single gate.
Gate Rune
The gate rune may be drawn upon a prepared runestone to provide a bonus to success equal to 10% plus 1% per 10 Magic Item Use skill bonus when held in hand while casting the Familiar Gate spell. Each use will consume one charge of the runestone's power, and typical runestones will be created with one charge.
Magic Item Use ranks 0 2 4 6 8 10 13 15 18 20 24 Total Gate Rune success bonus 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% Magic Item Use ranks 27 30 35 40 50 60 100 150 200 250 Total Gate Rune success bonus 21% 22% 23% 24% 25% 26% 30% 35% 40% 45%
- Not all thresholds shown
Messaging
This section has not been added yet; please add to it now!
Resources
- Wizard Base Spell Circle: Familiar Gate, on Play.net
- Saved posts