Twilight Hall: Difference between revisions
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'''Twilight Hall''' is located in '''a rune-carved fieldstone house''' on the northernmost block of West Ring Road in [[Wehnimer's Landing]]. It also has an annex in every major town. The annex on [[Teras Isle]] is located on the Logging Road north of town in the ornate stone tower. The annex near [[Ta'Illistim]] is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near [[Icemule Trace]] is located on the icy path by the Standing Stones in the Frozen Garden close to the South Gate. |
'''Twilight Hall''' is located in '''a rune-carved fieldstone house''' on the northernmost block of West Ring Road in [[Wehnimer's Landing]]. It also has an annex in every major town. The annex on [[Teras Isle]] is located on the Logging Road north of town in the ornate stone tower. The annex near [[Ta'Illistim]] is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near [[Icemule Trace]] is located on the icy path by the Standing Stones in the Frozen Garden, close to the South Gate. |
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''The locker entrance in the Ta'Illistim annex (Gyldemar Road) is behind the mosaic.'' |
''The locker entrance in the Ta'Illistim annex (Gyldemar Road) is behind the mosaic.'' |
Revision as of 18:54, 8 April 2020
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Twilight Hall is located in a rune-carved fieldstone house on the northernmost block of West Ring Road in Wehnimer's Landing. It also has an annex in every major town. The annex on Teras Isle is located on the Logging Road north of town in the ornate stone tower. The annex near Ta'Illistim is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near Icemule Trace is located on the icy path by the Standing Stones in the Frozen Garden, close to the South Gate.
The locker entrance in the Ta'Illistim annex (Gyldemar Road) is behind the mosaic.
Statement of Purpose
Twilight Hall serves as a safe haven for those who wish to study and practice magic. Our goal is to promote the greater understanding of the magical arts through education and example. We aim to provide a politically, religiously and racially neutral home to adventurers dedicated to the study of magic in Elanthia.
How to Join
Attend a regularly scheduled tour or meeting (see calendar link below) and express a desire to join. Initiates must:
- be level 5
- not belong to any other House
- demonstrate a minimal knowledge of magic by casting (or singing, chanting, etc.) one spell without the use of magic items or societal powers
- pay an Initiation Fee of 20,000 silvers
- pledge an oath to the dedication of magic and to uphold the principles of Twilight Hall
Annexes
Name | Location |
---|---|
Twilight Cavern, Approach (Lich ID: 27614) | Icemule Trace |
Twilight Tower, Observatory (Lich ID: 23239) | Kharam Dzu |
Atrium Annex (Lich ID:12296) | Mist Harbor |
Twilight Hall Annex (Lich ID:23195) | River's Rest |
Twilight Lodge (Lich ID:24507) | Ta'Illistim |
Ta'Vaalor | |
Solhaven | |
Zul Logoth |
Services and Events
Twilight Hall hosts many recurring events and services. We take pride in our connection with the citizenry of Elanthia, and do whatever we can to support their endeavors. Following is a list of our recurring services and events.
Events
- The Magic of Spring
- Twilight Hall's Anniversary Celebration
- Chefs of Elanthia Cooking Competition
- Magic Makes Memories
Services
- Bounty Help
- Recharging Sessions
- Magical Mixer