Twilight Hall: Difference between revisions

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*[https://ps.lichproject.org/shops/7977 The Scarlet Owl (Twilight Hall's Landing shop)]
*[https://ps.lichproject.org/shops/7977 The Scarlet Owl (Twilight Hall's Landing shop)]
*[https://ps.lichproject.org/shops/8248 Whorten's Shop (Twilight Hall's Teras shop)]
*[https://ps.lichproject.org/shops/8248 Whorten's Shop (Twilight Hall's Teras shop)]
*[https://ps.lichproject.org/shops/7804 Fromer's Magic Shoppe (Twilight Hall's Landing Shop)]
*[https://ps.lichproject.org/shops/8034 Sarlena's Magic Shoppe (Twilight Hall's Icemule Shop)]
*[https://ps.lichproject.org/shops/8166 Brightlee's Armory (Twilight Hall's Ta'Illistim Shop)]
*[https://twilightlibrary.weebly.com/ Historical Library of Twilight Hall (Twilight Hall's Online Library)]
*[https://twilightlibrary.weebly.com/ Historical Library of Twilight Hall (Twilight Hall's Online Library)]
[[Category:CHE]]
[[Category:CHE]]

Revision as of 07:10, 30 June 2020

Veiled in the darkness or aglow in the light, the magic of Twilight beckons all
Officer Roster
Chairman Jastalyn Dragorth
Arbiter Velfi
Scrivener Khylynnia SparrHawk
Treasurer Fromer
Ambassador Elgrim Nightreaper
Event Planner Leafiara Autumnwind
Purveyor Rolfard Spellbindar
Historian Sarlena
House Sage Merikas
Envoy Vacant

Twilight Hall is located in a rune-carved fieldstone house on the northernmost block of West Ring Road in Wehnimer's Landing. It also has an annex in every major town. The annex on Teras Isle is located on the Logging Road north of town in the ornate stone tower. The annex near Ta'Illistim is in the forest off of Gyldemar Road three rooms from the intersection with Sylvarraend Road. The annex near Icemule Trace is located on the icy path by the Standing Stones in the Frozen Garden, close to the South Gate.

The locker entrance in the Ta'Illistim annex (Gyldemar Road) is behind the mosaic.

The locker entrance in the Icemule annex is past the niche in the Ice Chapel.

Statement of Purpose

Twilight Hall serves as a safe haven for those who wish to study and practice magic. Our goal is to promote the greater understanding of the magical arts through education and example. We aim to provide a politically, religiously and racially neutral home to adventurers dedicated to the study of magic in Elanthia.

How to Join

Attend a regularly scheduled tour or meeting (see calendar link below) and express a desire to join. Initiates must:

  • be level 5
  • not belong to any other House
  • demonstrate a minimal knowledge of magic by casting (or singing, chanting, etc.) one spell without the use of magic items or societal powers
  • pay an Initiation Fee of 20,000 silvers
  • pledge an oath to the dedication of magic and to uphold the principles of Twilight Hall

Annexes

Name Location
Twilight Cavern, Approach (Lich ID: 27614) Icemule Trace
Twilight Tower, Observatory (Lich ID: 23239) Kharam Dzu
Atrium Annex (Lich ID:12296) Mist Harbor
Twilight Hall Annex (Lich ID:23195) River's Rest
Twilight Lodge (Lich ID:24507) Ta'Illistim
Ta'Vaalor
Solhaven
Zul Logoth

Services and Events

Twilight Hall hosts many recurring events and services. We take pride in our connection with the citizenry of Elanthia, and do whatever we can to support their endeavors. Following is a list of our recurring services and events.

Events

Services

  • Bounty Help
  • Recharging Sessions
  • Magical Mixer

Map

Twilight Hall2.jpg

Resources