Breeze (612): Difference between revisions
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PENNINGTONB1 (talk | contribs) m (Full documentation of spell) |
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| mnemonic = BREEZE |
| mnemonic = BREEZE |
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| duration = 3 sec per level <BR> not stackable <BR> not refreshable |
| duration = 3 sec per level <BR> not stackable <BR> not refreshable |
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| type = Utility |
| type = Utility |
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| subtype = Distraction |
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| skill = None |
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| components = None |
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| availability = Room |
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| navigation = {{Ranger base navigation}} |
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}} |
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'''Breeze''' will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments. |
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Training in [[Spiritual Lore, Summoning]] will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis and is equal to the ranger's Spiritual Lore, Summoning skill divided by 2. |
Training in [[Spiritual Lore, Summoning]] will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis and is equal to the ranger's Spiritual Lore, Summoning skill divided by 2. |
Revision as of 03:09, 9 December 2007
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Breeze will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.
Training in Spiritual Lore, Summoning will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis and is equal to the ranger's Spiritual Lore, Summoning skill divided by 2.
The ranger may dispel Breeze by typing STOP BREEZE or STOP 612 in the command prompt.
- Note: Light objects (wamds, herbs, etc.) lying about the area have a tendency to get tossed about by this spell.