Spin Attack: Difference between revisions

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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
m (Added mono template around math.)
 
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{{PSMinfo
{{PSMinfo
|description = Make a flashy, spinning attack against your target.
|description = Make a flashy, spinning attack against your target.
|mechanics = Grants a bonus of (Rank * 3) to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of (3 * Rank) for 10 seconds.
|mechanics = Grants a bonus of {{mono|(Rank * 3)}} to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of {{mono|(3 * Rank)}} for 10 seconds.
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].
===[[Stamina]] cost===
===[[Stamina]] cost===

Latest revision as of 05:52, 1 August 2021

Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
Category Warrior Guild
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Make a flashy, spinning attack against your target.

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources