Dramatic Drapery: Difference between revisions
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For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation: |
For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation: |
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[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining] |
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining] |
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''Note:'' Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21. |
''Note:'' Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21. |
Revision as of 07:27, 3 October 2021
Dramatic Draperies were released at Duskruin Arena in August 2021 at Sigil Shop by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with Sigil Staves and Mana-Infused Armor. AnalyzeBelow is the fully unlocked ANALYZE for the Dramatic Drapery. This is a tier 5 Dramatic Drapery.
Tier
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Appearance: Off [SHAKE]
Dispel: On [PINCH]
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Motes of Light
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn
Customization settings:
Material: leather
Color: silver
Cover Type: collar
Cover Adjective: wide, flared
Sigil Article: an intricate
Sigil Color: silver (defaults to the duster color if not set)
Sigil Noun: sigil
Alteration Guidelines:
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.
Covering customizations should be an adjective describing the hood, cowl, or collar.
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.
Tier 1At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the drapery's ANALYZE.Usage
Tier 2At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.Usage
Tier 3At this tier, the wearer gains two abilities: Confound DispelWhen targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation: [250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining] Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21. MasqueradeThis ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery. PINCH can be used to toggle the Dispel Warding effect.Usage
Tier 4At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisible).Usage
Tier 5At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. A triton radical dips his shoulder and rushes towards you! ** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! ** [SMR result: 2 (Open d100: 20, Penalty: 20)] You stand firm and manage to maintain your balance.Note: You may see "Penalty" above/below 20 depending upon mitigating factors such as the character's abilities that help defend against the maneuver (such as Dodging, Combat Maneuvers). The bonus is still included. Additional InformationSet Bonus with Sigil Staves and Mana-Infused ArmorIf at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Resources |
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