Cloak of Shadows (712): Difference between revisions
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*To enable the cloak to retaliate, enter CHANT RETRIBUTION <spell_#> |
*To enable the cloak to retaliate, enter CHANT RETRIBUTION <spell_#> |
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*You must be [[stun]]ned or otherwise incapacitated and taking damage from an attack for this effect to have the possibility of being triggered. |
*You must be [[stun]]ned or otherwise incapacitated and taking damage from an attack for this effect to have the possibility of being triggered. |
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*If a non-attack spell is chanted, the cloak will lash out at its master, causing injury or possibly spirit drain (common when chanting [[130]]). |
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*Should the retribution effect fail, there is an additional 5% chance that it will strike back at its master, causing injury and possible spirit drain. |
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⚫ | |||
*If a non-attack spell is chanted, the cloak is guaranteed to strike back at its master, although the severity of said backlash is somewhat less severe (this occurs with [[130]] and [[740]]). Otherwise, choice of spell has no influence on the outcome. |
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*To disable the retaliation effect, enter CHANT REMOVE. |
*To disable the retaliation effect, enter CHANT REMOVE. |
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Revision as of 17:35, 22 September 2012
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This spell causes a "shadowy patch of ether" to encompass the caster. It affords basic DS and TD benefits as well as the ability to empower the cloak with the ability to give retribution to a Sorcerer's foes.
Defense Generated
- +25 DS (+1 per Sorcerer Base rank > 12)
- +20 TD (+1 per ten Sorcerer Base ranks > 12)
- The scaling benefits max at your level.
- Each 3 additional DS generated will cause the spell to cost 1 more mana.
Chanting a Retribution
- To enable the cloak to retaliate, enter CHANT RETRIBUTION <spell_#>
- You must be stunned or otherwise incapacitated and taking damage from an attack for this effect to have the possibility of being triggered.
- The probability for the cloak to retaliate begins at 70%, and is increased 1% by every 2 Sorcerous Lore, Demonology rank known, at a maximum of 95% (50 ranks).
- Should the retribution effect fail, there is an additional 5% chance that it will strike back at its master, causing injury and possible spirit drain.
- If a non-attack spell is chanted, the cloak is guaranteed to strike back at its master, although the severity of said backlash is somewhat less severe (this occurs with 130 and 740). Otherwise, choice of spell has no influence on the outcome.
- To disable the retaliation effect, enter CHANT REMOVE.
Valid Retribution Spells
Messaging
Initial cast
A shadowy patch of ether rises up through the floor to encompass you, swiftly sinking into your skin.
Wearing off
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Retribution Effect, shown with Disintegrate (705)
The wraith moans evilly!
A wraith tries to ensnare you!
AS: +127 vs DS: +109 with AvD: +30 + d100 roll: +99 = +147
... and hits for 11 points of damage!
Weak grapple around the neck bruises windpipe.
You are stunned for 1 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a wraith and lashes out malevolently...
CS: +83 - TD: +45 + CvA: +25 + d100: +47 == +110
Warding failed!
A dull grey beam snakes out toward the wraith!
... 32 points of damage!
... 10 points of damage!
Large gash to the right arm seals as strike passes through.
... 11 points of damage!
Various bits of the wraith melt away!
S>
Retribution Effect, shown with Spirit Guide (130)
[Citadel, Dungeon Landing]
Smooth black stone walls run north from a spiral staircase that winds upward and out of sight. Several chairs and tables lie stacked to either side of the hallway, forcing a narrow passage between them. Behind the makeshift barricade, skeletons in timeworn uniforms and rusting armor lie sprawled across the ground in a mess of broken and discarded weapons. You also see a phantasmal bestial swordsman.
Obvious exits: north
You drop to your knees in utter despair! Overcome by the foul stench of pure evil emanating from the bestial swordsman, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!
A phantasmal bestial swordsman swings a black steel twohanded sword at you!
AS: +340 vs DS: +325 with AvD: +41 + d100 roll: +92 = +148
... and hits for 45 points of damage!
Blow to head!
Look at the pretty stars!
A dark shadowy tendril rises up from your skin, writhes its way up a black steel twohanded sword towards a phantasmal bestial swordsman and lashes out malevolently...
Your surroundings blur for a moment . . .
[River's Rest, Commons Circle]
Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits. The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west. One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion. They move on, leaving behind a sense of well-being that is slow to fade.
Obvious paths: northeast, southeast, west
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
... 20 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
It is unclear if additional stun was induced here. However, it resulted in a drain of 8 spirit and neck wound bleeding 10 per round. At least I was back in town?!
See Also
External Links
- Sorcerer Base Spell Circle: Cloak of Shadows, on Play.net